Shaman: Difference between revisions
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=== Level progression === | === Level progression === | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
!Lvl | !Lvl | ||
!BAB | !BAB | ||
!colspan=3|Saves | !colspan=3|Saves | ||
!Feats | !Feats | ||
!rowspan=23 | !rowspan=23| | ||
!colspan=10|Base spells per day | !colspan=10|Base spells per day | ||
!rowspan=23 | !rowspan=23| | ||
!colspan=10|Known spells | !colspan=10|Known spells | ||
|- | |- | ||
!colspan=2| | !colspan=2| | ||
!Fort | !Fort | ||
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See [[:Category:Shaman_Spells]] for a list of all spells by category. | See [[:Category:Shaman_Spells]] for a list of all spells by category. | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
|- | |- | ||
!colspan=3| | !colspan=3| | ||
|- | |- | ||
!Cantrips | !Cantrips | ||
!1st level spells | !1st level spells | ||
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* [[Summon Creature II]] | * [[Summon Creature II]] | ||
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!colspan=3| | !colspan=3| | ||
|- | |- | ||
!3rd level spells | !3rd level spells | ||
!4th level spells | !4th level spells | ||
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* [[Wall of Ice]] | * [[Wall of Ice]] | ||
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!colspan=3| | !colspan=3| | ||
|- | |- | ||
!6th level spells | !6th level spells | ||
!7th level spells | !7th level spells | ||
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* '''[[Transmute Breath]]''' | * '''[[Transmute Breath]]''' | ||
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!colspan=3| | !colspan=3| | ||
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!9th level spells | !9th level spells | ||
!Epic spells | !Epic spells | ||
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'''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. | '''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. | ||
'''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom, Improved Combat Casting, Ki Strike 4 | '''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4 | ||
==== Epic shaman level progression ==== | ==== Epic shaman level progression ==== | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
! Lvl | ! Lvl | ||
!Feats | !Feats |
Latest revision as of 14:29, 21 February 2025
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Shaman is a custom base class available on Arelith.
Introduction
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.
Class Mechanics
Requirements
Alignment restrictions: None
Spellcasting: Requires a Deity, alignment within the deity's worshipers' alignments and Piety to cast spells greater than circle 6.
Class Features
- Hit Die: d8
- BAB: Medium
- Proficiencies: Simple weapons, light and medium armor, and shields
- Saving Throws: High: Fortitude and Will; Low: Reflex
- Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
- Class Skills: animal empathy, concentration, craft mastery, heal, leadership, lore, sail, spellcraft
- Special:
- All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic.
- Shamans can tend to plants and encourage their growth.
- Languages: Sylvan at level 1 and Animal at level 6.
- If Shaman levels are more than half of the total levels, the following applies:
- If multiclassed into a full BAB class, the pre-epic BAB lost from not having full BAB progression is regained as soft AB. This does not increase APR.
- Each and any multiclass now provides more synergy CL for the first 2 levels, then switches to 1/3 CL per level at the 3rd level and beyond. Different multiclass will stack for the extra 1/3 CL calculation purposes.
- Examples:
# 23 Shaman / 3 Barb / 4 Ranger (16 Shaman, 3 barb, 1 ranger pre-epic) Actual Pre-epic BAB: 16 / Soft AB: +4 / 4 APR CL Calculation: Total of 28 (can achieve 30 w/ AD: Abjuration) 23 shaman + 2 barb + 2 ranger = 27 base Barb 3 and Ranger 3, 4 are 3 levels extra, so an extra CL there
# 20 Shaman / 6 Fighter / 4 Monk (12 shaman, 4 monk, 4 fighter pre-epic) Actual Pre-epic BAB: 16 / Soft AB: +4 / 6 APR CL Calculation: Total of 26 (can achieve 28 w/ AD: Abjuration) 20 shaman + 2 Fighter + 2 Monk = 24 base Fighter 3 - 6 and Monk 3 - 4 are 6 levels extra, so 2 extra CL there
# 27 Shaman / 3 Monk Actual Pre-epic BAB: 16 / Soft AB: +0 / 5 APR CL Calculation: Total of 29 27 shaman + 2 Monk = 29 base Monk 3 is 1 level extra, rounded down to 0 extra CL
- Barbarian Class Synergy
-
- Rage bonuses (but not rage feats)
- Barbarian Dodge
- Passive Damage Bonus
- Bard Class Synergy
-
- Note: Only if Shaman levels are majority in character levels
- 1/3 Shaman levels count towards Bard Song scaling
- Ranger Class Synergy
-
- Note: Only if Shaman levels are majority in character levels
- Defensive Two-Weapon Fighting
- Archer path ranged bonus damage scaling based on effective levels
- Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
Improved Two-Weapon Fighting at effective level 9- Called Shot for Archer Path Rangers at effective level 9
- Out-of-combat Movement Speed at effective level 18
- Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)
Spellcasting
- Divine (spell failure from armor is not a factor)
- Wisdom-based
- A base wisdom score of 10 + the spell’s level is required to cast a spell
- Bonus spells are based on modified wisdom
- The wisdom modifier affects spell DCs
- Spontaneous cast (no spell preparation required)
- Summon Stream: Beast Revenant, Zombie
Level progression
Lvl | BAB | Saves | Feats | Base spells per day | Known spells | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +0 | +2 | +0 | +2 | Use Poison | * | 3 | — | — | — | — | — | — | — | — | 4 | 2 | - | - | - | - | - | - | - | - | ||
2nd | +1 | +3 | +0 | +3 | * | 4 | — | — | — | — | — | — | — | — | 5 | 2 | - | - | - | - | - | - | - | - | |||
3rd | +2 | +3 | +1 | +3 | * | 5 | — | — | — | — | — | — | — | — | 5 | 3 | - | - | - | - | - | - | - | - | |||
4th | +3 | +4 | +1 | +4 | * | 6 | 3 | — | — | — | — | — | — | — | 6 | 3 | 1 | - | - | - | - | - | - | - | |||
5th | +3 | +4 | +1 | +4 | * | 6 | 4 | — | — | — | — | — | — | — | 6 | 4 | 2 | - | - | - | - | - | - | - | |||
6th | +4 | +5 | +2 | +5 | Craft Wand | * | 6 | 5 | 3 | — | — | — | — | — | — | 7 | 4 | 2 | 1 | - | - | - | - | - | - | ||
7th | +5 | +5 | +2 | +5 | * | 6 | 6 | 4 | — | — | — | — | — | — | 7 | 5 | 3 | 2 | - | - | - | - | - | - | |||
8th | +6/+1 | +6 | +2 | +6 | Spell Focus: Divination | * | 6 | 6 | 5 | 3 | — | — | — | — | — | 7 | 5 | 3 | 2 | 1 | - | - | - | - | - | ||
9th | +6/+1 | +6 | +3 | +6 | * | 6 | 6 | 6 | 4 | — | — | — | — | — | 7 | 5 | 4 | 3 | 2 | - | - | - | - | - | |||
10th | +7/+2 | +7 | +3 | +7 | * | 6 | 6 | 6 | 5 | 3 | — | — | — | — | 7 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | |||
11th | +8/+3 | +7 | +3 | +7 | * | 6 | 6 | 6 | 6 | 4 | — | — | — | — | 7 | 6 | 5 | 4 | 3 | 2 | - | - | - | - | |||
12th | +9/+4 | +8 | +4 | +8 | * | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | 7 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | |||
13th | +9/+4 | +8 | +4 | +8 | * | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | 7 | 6 | 6 | 4 | 4 | 3 | 2 | - | - | - | |||
14th | +10/+5 | +9 | +4 | +9 | * | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | 7 | 6 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | |||
15th | +11/+6/+1 | +9 | +5 | +9 | * | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | 7 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | - | - | |||
16th | +12/+7/+2 | +10 | +5 | +10 | Greater Spell Focus: Divination | * | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | 7 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | ||
17th | +12/+7/+2 | +10 | +5 | +10 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | - | |||
18th | +13/+8/+3 | +11 | +6 | +11 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | |||
19th | +14/+9/+4 | +11 | +6 | +11 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | |||
20th | +15/+10/+5 | +12 | +6 | +12 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | |||
21st | - | - | - | - | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
* Note: Cantrips on Arelith have been customized to allow infinite casting
Spells
See Category:Shaman_Spells for a list of all spells by category.
Epic Shaman
Hit die: d8
Skill points: 4 + int modifier
Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Bonus feat list: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4
Epic shaman level progression
Lvl | Feats |
---|---|
21st | |
22nd | |
23rd | bonus feat |
24th | |
25th | |
26th | bonus feat |
27th | |
28th | |
29th | bonus feat |
30th |