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Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]


An extension to the roleplaying bonus feature, Arelith includes four "Marks" which make death a little more permanent than before. The idea behind this is that characters who would normally respawn after dying, can be given a definite end after a few deaths.

Obtaining Marks

In character and out of character

Marks are an OOC concept. Characters are not aware of having it or of other PCs having it. Knowledge about PCs having Marks or not, should never ever influence characters decisions IC. It is not acceptable to ask for special treatment from other players based on possession of Marks, be it in character or out of character.


Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. The consequences (character deletion upon final death) are expected to be upheld.

For clarification, DM Poppy puts it this way:

"Characters who obtain an award from the use of -delete_character or depleting their 10 lives are permanently dead. That same Character cannot be remade"


All marks placed on a character have different aspects to them. However an overall detail of a Mark is that from the moment of placement, that character has ten (10) lives. A life is considered lost when a character dies and enters the Fugue Plane. Being subdued or bleeding out does not count, nor does death that is averted by divine interventions, or the Healer's abilities. Once all ten lives are lost, That character will not go to the Death area; instead they will simply be deleted. If it was a Mark of Destiny or Dauntlessness, the character is instantly rolled via the Epic Sacrifice system.

Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left.

Mark of Destiny

Can only be applied if character is below level 12, otherwise they will receive a Mark of Dauntlessness.

Once a Mark of Destiny is taken, it cannot be removed, except to be replaced by a punitive Mark. The Mark grants an additional 20 experience points per 15 minutes in-game (6 minutes in real life), which is stacked on top of any Roleplaying Bonus experience that may also be achieved that quarter of an hour. So someone with a Bonus of 20 will acquire 40 experience points every quarter hour. Once all 10 lives are used, the character is automatically rolled via the Epic Sacrifice system.

Mark of Dauntlessness

Once a Mark of Dauntlessness is taken, it cannot be removed, except to be replaced by a punitive Mark.

Mark of Dauntlessness is the same as Destiny except that it does not provide the additional 20 EXP per tick like the Mark of Destiny does. Once all 10 lives are used, the character is automatically rolled via the Epic Sacrifice system.

Mark of Despair

Mark of Despair is exactly the same as Dauntlessness, with one additional detail. The Mark of Despair offers no additional EXP per tick, but also does not allow the character to be rolled via the Epic Sacrifice system. This includes deleting the character at any point, or once the 10 lives are lost.

This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal. Players may request a DM to give them this mark if desired.

Mark of Despair is not automatically handed out for any rule breach. A player that received a Mark of Despair as punitive action may petition to have it removed if their behavior improves.

Mark of Disaster

Mark of Disaster is exactly the same as Despair, with one additional detail. This mark is placed on the entire character vault of that player, meaning each character that player plays or has associated with their CDkey effectively has a Mark of Despair. This also means that these characters become ineligible to use the Epic Sacrifice system.

This is a more dire punitive tool used by DMs in cases of severe rule breaks. It is to help a player understand that their playstyle needs to improve and how to play nice. A player that received a Mark of Disaster as punitive action may petition to have it removed if their behavior improves.