From Arelith Wiki
Spell Level(s): Bard 4, Cleric(Trickery) 5, Cleric(Illusion) 6, Favored Soul 4, Hemomancer 5, Hexblade 4, Shaman 5, Sorcerer 4, Spellsword 4, Warlock 4, Wizard 4 Innate Level: 4 School: Illusion Descriptor(s): None Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Invisibility 1 round / level, Concealment 1 turn / level Additional Counter Spells: Invisibility Purge Save(s): Harmless Spell Resistance: No Description: The target creature becomes invisible and impossible to detect using normal vision. The invisibility effect last rounds/level. Greater Spell Focus: Illusion increases the duration from 1 round/level to 3 rounds/level. Epic Spell Focus: Illusion increases it to 5 rounds/level. The concealment on Improved Invisibility remains unaltered at 1 turn / level. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain the 50% concealment bonus. Removes the Faerie Fire effect on the target it is cast upon.