Role Play Bonus

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Roleplay is the heart and soul of our little world, and with that in mind, we've implemented a unique way to reward and encourage those who add to it.



A Role Play Bonus (also referred to as RPB, Role Per Rating, Role Play Rating or RPR) is a number between 0 and 50 that measures your demonstration of good Role Play and gamesmanship, perceived by the DMs. Here is a general guide to the Bonuses:

0 – Often reserved for punishment tiers.

10 – Limited roleplay, often simply goal orientated, says little to nothing in general. May also be lowered to this if consistently shows disregard for world and characterization. Note: The automatic tier that new players start at fresh to Arelith.

20 – Has an active characterization, a background, a concept, but they are mostly focused on their own character growth. Reasonable writing skills. Stays entirely In Character.

30 – Plays well written, well realized characters who occassionally strive to make RP outside their own circle. Generally respecting of lore and setting.

40 – Plays a character that brings out high levels of RP in those around them through day to day activities, not just big events. Inclusive of a wide variety of players, and feels part of the living, breathing world of Arelith. Shows sportsmanlike behaviour and is graceful in both victory and defeat. Ideally has shown their skill in a variety of concepts.

50 - This player has shown, consistently, all of the qualities of a 40 RPR. They have helped push a larger plot at least once or twice which reached a wide audience and they conducted themselves as a player in a polite and cordial fashion without going out of their way to stir the hornet's nest. They are willing to bend their character's concept and narrative to make the most fun out of each moment for the benefit of another player.

Players will receive an XP bonus every game tick (5 real minutes) equal to your Role Play Bonus. If character has MoD, an extra 20 XP will be granted at each interval. This does not increase one's qualifications for various RPB-requirement Arelith features, such as subraces and classes.

Characters will only receive this bonus when actively interacting with the world and/or other players. If your character idles (in the lack of IC conversation, emoting or movement), it will not accrue the RP Bonus.

The Role Play Bonus is meant to be dynamic, and will go up and down throughout time on server as players are observed in different circumstances, according with the level of roleplay that they tend to display, or are currently displaying. Try not to take it personally if it goes down; the DM who lowered it may make a suggestion or comment on why, if they are willing and able. Rule breaking will result in a swift RP Bonus drop, likely to 0. Fear not, noble adventurer, it can be earned back later through good RP and adherence to the rules. Just remember that the RP bonus is just that: a bonus. It's our way of rewarding those players that help to make Arelith an enjoyable world to play in.

If you know someone who is an excellent RPer, feel free to nominate them for an RP bonus increase!(Note that the RP Bonus in no way reflects your value as a player or human being. Some restrictions and limitations may apply, void where prohibited). Keep in mind that the RPR 10-30 often focus on your roleplay, while RPR 40-50 is about your out of character/in character-gamesmanship and how your roleplay inspire other players.

New players have to first start playing characters that do not require RP Bonus. After their RP gets noticed and RPR increased by DMs, that they can create PCs with some rare races or classes that require higher Bonus to play.

Role Play Bonus is tied to players' CD key. So a Role Play Bonus is kept for all characters and all player accounts played from the same CD key[1]. If you gain RPB of 20, then you will have that Bonus on all your characters, even on those newly created.

To broaden Staff reach, we've added chat command "-recommend", usable by all RPB players. It lets these players recommend others around them for good RP, and has two effects.

   *Firstly, if the recommended is currently 10 RPR, they get raised to 20 RPR if the recommending player is 40 or 50 RPB. This will help us get new players into the system faster, and broadens the pool of people who can notice them.
   *Secondly, it logs the recommendation and broadcasts it to the DMs (both in game and to Discord). This is both to monitor use of it, and so that DMs get more input on who is worth reviewing for a higher rating.

The intention of this is both to get new players rated faster, but also to give DMs more time to focus on assessing 20s for 30 RPR, and above.

Adventure XP

Whenever a character:

  • Enters a new location;
  • Kills a new type of enemy;
  • Activates a portal for the first time;
  • Sells a creature that was captured with the Lasso to the corresponding NPC;
  • Discovers a new location where to use the Lasso;
  • Completes a new craft recipe without any help;
  • Completes a Quest;
  • Kills something with the -adventure mode enabled;
  • Finds a new special place in the modules...
  • Uses a Magic Crafting Feat

The character will be awarded a little of "delayed experience", or Adventure XP, and added to the pool. Every tick (5 real minutes, or 15 game minutes), your character will gain up to your current RPB plus a value dependant on your character level: 20 for characters up to level 10, 40 for characters between levels 11 and 20, and 80 for characters at levels 21 and higher.

A character with RPR 20, at level 15 and at least 600 of experience in the pool would receive 80 of experience each tick, 20 out of the RPR and 60 out of the pool.

The pooled experience persists and is always saved with the character.

The delayed experience awarded is relative for each action. Walking into the city bar may provide 25 of experience, but finding the last floor of a dungeon may award up to 200. Activating a portal awards up to 200.

Crafting requires one to completely finish the production without any assistance, and it grants item DC*10 worth of Adventure XP. Note that this only applies once per item type. Crafting through crafting feats (wands, scrolls, potions) grants the experience lost worth of adventure XP.

Killing enemies is based on their racial type. IE: Dragon, Goblinoid, Reptilian, Undead. The experience awarded will scale up with each new type slain.

The quests refer to the daily quests offered as NPC services. These quests pay a generous amount of instant XP and Adventure XP, along with gold, and usually involve going somewhere, slaying certain kind of foes, slaying a boss monster located in the area and returning for check out.

Adventure XP has a cap of 100,000. Once this total is reached further adventure XP will NOT be granted.

Footnotes

  1. This includes all characters on all Arelith servers