Loremaster
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Loremaster is a custom prestige class available on Arelith.
Contents
Introduction
In a world where secrets abound, and knowledge has power, where few men travel to distant lands, and fewer still return, where frequent wars claim not only countless lives, but can eradicate centuries of learning, it is the Loremaster; the men and women of studious intent, that guard the ultimate treasure of civilization.
The role of the Loremaster can differ greatly between the nations & races of Faerun. In some they are tutors, sages, philosophers and explorers, while among others they inspire an almost religious deference and respect; the keepers of ancestral lore, ancient myths and heroic tales that may serve to define entire cultures. In others still they are outlaws; dangerous free-thinkers and agitators,daring to challenge the established dogma of repressive regimes.
In all cases, however, they share one key defining trait, for it is in their commitment to truth, above all else, that the Loremaster finds their calling.
Class Features
- Hit Die: d6
- BAB: Medium (3/4)
- Proficiencies: None
- Saving Throws: High: Reflex and Will; Low: Fortitude
- Skill Points: 8 + Base Int Modifier
- Class Skills: appraise, concentration, craft mastery, disable trap, heal, listen, lore, open lock, ride, sail, search, spellcraft, spot, use magic device
Requirements
To qualify as a Loremaster, a character must fulfill all of the following criteria.
- Attribute: Base Intelligence 16
- Skills: Lore 8 ranks
- Feats: Skill Focus: Lore
Level progression
Lvl | BAB | Saves | Caster Level | Feats | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +0 | +0 | +2 | +2 | Loremaster's Knowledge, Scroll Mastery I, Wand Mastery I, Bonus Language I | |
2nd | +1 | +0 | +3 | +3 | Secret Knowledge, Scroll Mastery II, Wand Mastery II, Bonus Language II | |
3rd | +2 | +1 | +3 | +3 | +1 | Secret Knowledge, Scroll Mastery III, Wand Mastery III, Bonus Language III |
4th | +3 | +1 | +4 | +4 | +1 | Secret Knowledge, Scroll Mastery IV, Wand Mastery IV, Bonus Language IV |
5th | +3 | +1 | +4 | +4 | +1 | Secret Knowledge, Scroll Mastery V, Wand Mastery V, Bonus Language V |
Feats
Loremaster's Knowledge
- This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their class level x2 to any lore checks (including using scrolls).
Scroll Mastery
- This feat Increases the caster level of all read scrolls by X. Grants a (X*10)% chance of not consuming a scroll upon use. (X = Mastery Level, For example: Scroll Mastery IV -> X = 4, Caster Level Bonus for scrolls: +4, Chance for not consuming a scroll: 40%).
Wand Mastery
- As Scroll Mastery, but affects all wands and rods with the following bonuses:
- Wand Mastery I - Increases the caster level of wands and rods by 1. 5% chance to preserve charge of a wand/rod.
- Wand Mastery II - Increases the caster level of wands and rods by 1. 10% chance to preserve charge of a wand/rod.
- Wand Mastery III - Increases the caster level of wands and rods by 2. 15% chance to preserve charge of a wand/rod.
- Wand Mastery IV - Increases the caster level of wands and rods by 2. 20% chance to preserve charge of a wand/rod.
- Wand Mastery V - Increases the caster level of wands and rods by 3. 25% chance to preserve charge of a wand/rod.
Bonus Language
Every level a Loremaster may instantly learn a language using the -bonus_language command. This is a bonus language and it's not subject to the regular character's language cap.
- Special: At level 5, the Loremaster can learn an unteachable language, these are:
- Animal Language
- Deep Speech
- Drow Sign Language
- Loross
- Roushoum
- Thieves Cant.
Secret Knowledge
- Each time a Secret Knowledge is granted, a Loremaster may select one of the below feats, each feat may only be selected a single time.
- Lesser Secrets can be taken at Loremaster level 2 and beyond.
- Greater Secrets can only be taken at Loremaster 4 or 5.
- Loremaster also can use these bonus feat to get the Summon familiar feat.
- Note: Using the Spell Focus secrets have the same level requirements as their corresponding feats. This is usually level 21.
Type | Secret | Description | Effects |
---|---|---|---|
Lesser | Health | The Loremaster is practiced in ancient rituals, dietary regimes and exercises intended to bolster the health of the user. | +30 HP |
Lesser | Inner Strength | Akin to the Slippery Mind feat, the Loremaster is well-versed in mental techniques of distraction and circular logic intended to provide protection from mind-affecting spells and psionics. | +2 Will Save |
Lesser | True Stamina | Just as for every venom there is an antidote, physical shocks can be counterbalanced by maintaining a careful equilibrium of dietary supplements. The Loremaster is keenly aware of the eco-system within their own body, and maintains it with a scientific exactitude. | +2 Fortitude Save |
Lesser | Avoidance | While some avoid attacks with a heightened instinct for survival or alertness to any attack, the skilled Loremaster is often able to stay two steps ahead of any impending threat; a knowledge of applied force that allows them to correctly judge, almost immediately, the appropriate response to any unexpected change of physical circumstances. | +2 Reflex Save |
Lesser | Weapon Trick | The ability to know just when and where to strike is not purely the province of an experienced fighter, but can also be learned by studying the application of forces and physiology. Common in fencing, it can also be applied to a number of other weapons. By taking this approach a Loremaster can provide themselves a modest advantage in combat. | +1 AB |
Lesser | Dodge Trick | When one is aware of an attack, it is possible to maneuver in order to avoid it. A Loremaster skilled in this secret is able to recognise the common themes in a number of different defensive stances and tactics, and apply them holistically in a wide-variety of combat situations. | +1 Dodge AC |
Lesser | Exploration | Expert cartographers and explorers, these Loremasters have concentrated much of their learning on the physical discovery of paths and places as yet untrodden. | This Secret allows the Loremaster to gain +100% adventure experience point gain from area and portal discoveries. 25% of this bonus adventure experience points is granted as an immediate XP gain, and the full amount also gets credited to their bank account in gold as a result of their selling maps. Revisiting a wilderness areas will auto-reveal that wilderness area map.
Also grants +6 Sailing and +12 Climbing and the ability to investigate Tracks. |
Lesser | Gathering | A deep understanding of the natural world have left the Loremaster able to significantly increase the yield when collecting resources. | This secret allows the Loremaster to receive a 25% increase when collecting plants or common-tier ores, and a 10% bonus when mining high tier ores. The minimum gain for this secret is one extra unit of the resource. |
Lesser | Mechanical Animator | This is the secret of Golem Crafting, allowing the Loremaster to construct a range of powerful Automatons.
| |
Greater | Warding | The Loremaster is versed in powerful sigils, and is able to inscribe a protective magical ward to shield an area from attack or teleportation. | This secret allows the use of the -ward & -ward teleport commands.
See Notes about reduced duration. |
Greater | Summoning | Being able to summon creatures and beings from beyond the Prime Material Plane is common enough to many spellcasters, but a Loremaster versed in this secret is able to also perform a ritual aimed at bringing a companion directly to their location, over any distance, so long as the target is willing to travel. | This secret allows the use of the -yoink command. |
Greater | Divination | Whether referred to as Remote Travel, or a form of Astral Projection, the Loremaster, though ancient and carefully guarded meditative and magical techniques is able to concentrate their senses upon a chosen individual, witnessing, undetected, all that they say and do for a short period. | This secret allows the use of the -scry command. Allows use Portent and counts as Epic Spell Focus for all cheating calculations purposes. Gives access to the Deck of Stars and to see characters attunements as Divination spell focus. |
Greater | Domination | The concentration of one's will to seize control of another being has been to used to great effect over the centuries; casting down the reputation of kings and tyrants alike, urging great generals to sacrifice their forces on a fool's gambit, or simply to force followers to break fealty with their lords & masters. | The Loremaster skilled in this secret is an expert puppeteer, and when using such magic is able to dominate more than one individual at any given time. |
Greater | Evocation | The destructive power of magic can be truly devastating, but as any practitioner of the arcane know, the more powerful spells of this school can also cause not inconsiderable damage to the caster. | A Loremaster skilled in this secret takes no 'blowback' damage when casting Hellball & Greater Ruin. |
Greater | Illusion | While these 'clones' cannot physically harm others, they are otherwise an entirely perfect copy. | The Loremaster versed in this secret is a master of illusion, and is able to use such magic to create an illusionary version of any individual.
This secret also allows the use of the -project_image command. |
Greater | Necromancy | There are perhaps few secrets more reviled than those which allow one to animate or summon undead entities, the most powerful of which are normally only granted to the most powerful wizards and clerics. | A Loremaster with this secret has studied the necromantic arts extensively, and is granted access to the Create Greater Undead spell. |
Greater | Teleportation | Immediate travel may often be achieved by use of Planar Portals; conduits positioned upon ley-lines or artificially constructed by powerful magics. The main drawback is that this can normally only be achieved by first attuning to both both destination and source, meaning that the travel itself is only possible from specific locations. A Loremaster who has learned this secret is able to open such a conduit from any location, so long as they they have first attuned to their chosen destination. | This secret grants the ability to use the -teleport create command. |
Greater | The Artisan | This feat allows you to add your skill ranks and bonuses on lore divided by 5 to your crafting points. Calculation is (Base Lore skill ranks + Skill Focus + Epic Skill Focus + base int mod. + Loremaster's Knowledge) / 5. This feat also unlocks all "class" specific recipes from Arelith's Crafting System. | |
Greater | Tutor | Tried and tested terminology and a handy knowledge of indexes allow ones self to aid in tutoring the spoken word and written testimonial to others. Where some may spend time spewing drivel you spend your time teachings efficiently, and so your pupils learn faster. | Loremaster is twice as effective when teaching languages. |
Notes
The CL Loremasters receive, like all CL bonus, contributes toward dispel protection.
- Example: A 25 Sorcerer / 5 Loremaster will have 28 Caster level and 28 Caster level against dispels.
The Secrets that grant the bonus effects of Epic Spell Foci (Scry, Illusory Messenger, Ward, etc.) require Spell Components, even by a non-Arcane Loremaster (such as a Cleric, Fighter, etc.)
Loremaster -ward & -ward teleport durations are reduced compared to a normal caster.
- For -ward, it is:
- 2 LM = 1 IG Hour
- 3 LM = 2 IG Hours (40 IRL Minutes)
- 4 LM = 2 IG Hours
- 5 LM = 3 IG Hours (60 IRL Minutes)
- For -ward teleport, it is:
- 2 LM = 1/2 IG Hour
- 3 LM = 1 IG Hour (20 IRL Minutes)
- 4 LM = 1 IG Hour
- 5 LM = 1 1/2 IG Hours (30 IRL Minutes)