Raise Dead

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Raise Dead
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Cleric 5, Favored Soul 5, Shaman 7
Innate Level: 5
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Harmless
Spell Resistance: No

Description: Returns one target corpse to life. The raised character returns to life with only 1 hit point. Expensive to scribe, and casting (even from scrolls) costs 50% and 75% of Piety, respectively. Insufficient piety will result in the spell being consumed and doing nothing. Characters with Cleric levels reduce the piety penalty by a flat 25%. If the spells are cast from a tome or a special item, there's no piety cost.


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