Freedom of Movement

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Freedom of Movement
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Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 5, Cleric 4, Cleric(Travel) 3 & 5, Druid 4, Elementalist 6, Favored Soul 4, Shaman 4, Paladin 4, Ranger 4
Innate Level: 4
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: 1 turn / level
Additional Counter Spells: Web
Save(s): None
Spell Resistance: No

Description: The target creature becomes immune to paralysis, slow, and entanglement spells and effects. Is breachable as part of the Breach List.

Notes

  • None

References

  • None