Familiar
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A Familiar is a special type of associate for several of the arcane spell casters, they gain levels as their master gains level in any class that can summon a familiar.
Contents
Arelith Customizations
- Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
- The console command -associate allows player to speak through their familiar without possessing it.
- The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
- The -familiar chat command can now be used to rename familiars. This is done by adding the parameter "name". Example: -familiar name NewName. To prevent typos, the command needs to be entered twice to confirm the desired name. Characters can change their familiar's name once every 15 days and after every level up.
- Pixie familiar no longer has ranks in Open Lock and Disarm Trap.
- Any class that receives the familiar feature will add to the HD of the familiar.
Obtaining a Familiar
These classes receive a familiar as part of their class kit:
- Harbinger
- Spellsword
- Sorcerer (including Shadow Mage)
- Wizard (including Shadow Mage, Wild Mage)
- Warlock
These classes can take the Summon Familiar feat as a general or bonus feat:
- Arcane Archer
- Bard
- Invoker - both of them, Elementalist after Level 5.
- Pale Master
- Dragon Disciple
- Loremaster may use a secret to select the Summon Familiar feat.
Familiar Bonuses
Each familiar grants a soft skill bonus, when they are actively summoned and in close proximity to their master (10m).
- This skill is based on the base selected familiar and the bonus caps at HD 10, totaling 10 points.
- The skills granted by familiars do not contribute to the calculations for breaking into Quarters
At HD 15, familiars also gain the ability to auto-translate one of their native languages to their master.
- For most familiars, this is Animal, but many more of them are capable of understanding and translating elemental, planar, racial, and sometimes esoteric languages.
Base Familiar | Skill | Skin options |
---|---|---|
Bat | Search | Black cat, Tabby cat, Black owl, Meenlock, Mouse, Parrot, Stirge |
Eyeball | Search | Black Cat, Falcon, Toad, Wasp¹, Will-o'-wisp |
Fairy Dragon | Bluff | Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound, Will-o'-wisp, Grey owl |
Fire Mephit | Open Lock | Lemure, Mane, Snake, Spider, Turtle, Yellow owl |
Hell Hound | Intimidate | Attack Hound, Dog, Akita, Shepherd, Lemure, Mane, Worg, Alternate Hellhound |
Ice Mephit | Sleight of Hand | Snake, Mouse, Seagull, Toad, Yeth Hound, White owl |
Imp | Appraise | Quasit, Spider, Stirge, Toad, Crawling Claw, Wasp¹, Brown owl |
Panther | Climb | Dog, Akita dog, Shepherd dog, Jaguar, Krenshar, Yeth Hound, Cooshee² |
Pixie | Disable Trap | Imp, Meenlock, Mouse, Quasit, Tiny Myconid, Tiny Slime, Crawling Claw, Monkey, Squirrel |
Pseudo Dragon | Search | Bat, Chicken, Seagull, Spider, Tiny Slime |
Raven | Lore | Black cat, Falcon, Tiny Myconid, Turtle, Parrot, Rabbit, Purple crab, Cooshee² |
- ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
- ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.
Familiar List
Base Bonus skill |
Skin | Bonus Language | Description |
---|---|---|---|
Bat Search |
Bat | Animal | These winged, nocturnal rodents are rarely considered threatening in their own right, though traditional folklore does associate them with vampirism and the undead. |
Black Cat | Animal | Cats are valued by humanoids for companionship and ability to hunt small vermin and household pests. For that reason they are most often found in inhabited regions as pets, or sometimes as wild cats. Halruaan mages believe that cats are attracted to spellcasting, and Cormyr has constitutional laws against harming cats. | |
Black Owl | Animal | Owls are birds known for silent movements, keen eyesight, excellent hearing, and an often mythical wisdom. They are nocturnal creatures that largely hunt smaller creatures, like small mammals or lizards. | |
Meenlock | Deep Speech | Meenlocks are horrid little humanoid creatures covered in bristly black hairs, with bulging eyes and vicious pincers for hands. Though they stand less than two feet tall, a supernatural aura of fear surrounds them, filling those who see them with panic. | |
Mouse | Animal | Rodents common throughout Faerûn, mice are a frequent sight. Ilmater, the deity of suffering and martyrdom, is said to cause the appearance of field mice to indicate his favour, or encourage his faithful. | |
Parrot | Animal | Brightly coloured and exotic birds, parrots vary in size but always have brilliantly hued plumage, strong wings and sharp talons and beaks. | |
Stirge | Animal | A stirge can be summed up as resembling a monstrous cross between a large bird and an oversized mosquito. With short and furry bodies, membranous and bat-like wings, and a sharp needle-like proboscis, the unpleasant stirge consumes blood for its diet and nothing else. | |
Tabby Cat | Animal | Cats are valued by humanoids for companionship and ability to hunt small vermin and household pests. For that reason they are most often found in inhabited regions as pets, or sometimes as wild cats. Halruaan mages believe that cats are attracted to spellcasting, and Cormyr has constitutional laws against harming cats. | |
Eyeball Search |
Black Cat | Animal | Cats are valued by humanoids for companionship and ability to hunt small vermin and household pests. For that reason they are most often found in inhabited regions as pets, or sometimes as wild cats. Halruaan mages believe that cats are attracted to spellcasting, and Cormyr has constitutional laws against harming cats. |
Eyeball | Deep Speech | ||
Falcon | Animal | Birds of prey smaller in size than a hawk, often used in hunting. Falcons are a favoured animal of the Mulhorandi god Anhur and the halfling god Arvoreen. They are sacred to the goddesses Milil and Red Knight as well, and moon elves have a special fondness for them. | |
Toad | Animal | Probably not a prince. Give it a kiss? | |
Wasp | Animal | Wasps are flying bastards that form nests like bees, but are typically much more aggressive than their fuzzy counterparts, and do not produce honey. Their sting can be fatal to some. | |
Wasp - Phase | Animal | The sting of a phase hornet is so deadly that the wound is all but one in space and time itself, the venom casting the victim's atoms through wild dimensions of space and time parallel to and outside of reality.\n\nThankfully, this is just a phase wasp. Still, it's probably best to be careful. | |
Will-o'-Wisp | Auran | Will-o'-wisps are creatures that feed on the powerful emotions associated with panic, horror, and death. They delight in luring travellers into deadly peril. | |
Fairie Dragon Bluff |
Chicken | Animal | A chicken is a flightless, domesticated bird that is prized both for its tender meat and for the eggs it lays on an almost daily basis. |
Fairie Dragon | Sylvan | ||
Falcon | Animal | Birds of prey smaller in size than a hawk, often used in hunting. Falcons are a favoured animal of the Mulhorandi god Anhur and the halfling god Arvoreen. They are sacred to the goddesses Milil and Red Knight as well, and moon elves have a special fondness for them. | |
Grey Owl | Animal | Owls are birds known for silent movements, keen eyesight, excellent hearing, and an often mythical wisdom. They are nocturnal creatures that largely hunt smaller creatures, like small mammals or lizards. | |
Parrot | Animal | Brightly coloured and exotic birds, parrots vary in size but always have brilliantly hued plumage, strong wings and sharp talons and beaks. | |
Will-o'-Wisp | Auran | Will-o'-wisps are creatures that feed on the powerful emotions associated with panic, horror, and death. They delight in luring travellers into deadly peril. | |
Yeth hound | Infernal | Black dogs, otherwise known as yeth, are fearsome outsiders that hunt under cover of night. Intelligent if bestial creatures whose howls induce unbearable fright in those that hear them. | |
Fire Mephit Open Lock |
Fire Mephit | Ignan | |
Lemure | Animal | Among the least and weakest of devils, lemures are hideous blobs of molten, stinking flesh that ooze across the ground as they move. Lemures shamble forwards in infernal legions at the command of their masters, slaughtering everything in their path and stopping only at the telepathic commands of their superiors. | |
Mane | Animal | Manes form the bottom of the demonic food chain. Their bodies are pale, bloated, nearly hairless, and crawling with maggots that feed on them. Their eyes constantly drip disgusting liquids, and show no signs of sentience. Their jagged teeth and cruel claws compliment their feral minds. They'd almost make a fine combat force for the Abyss, were it not for their unrepentant stupidity. | |
Snake | Animal | Snakes are legless reptiles that consume small mammals, insects, and birds. In many parts of the Realms, snakes are seen as helpful creatures, feeding on unwanted pests and vermin. They are also occasionally honoured as heralds of the gods Set and Gargauth, and the Archduke Asmodeus. | |
Spider | Animal | Venerated throughout some cultures of the Realms, spiders often find themselves reviled and worshipped in equal measure for their deadly cunning and frightful stealth. | |
Turtle | Animal | Turtles are a type of beaked reptile with hard shells on their back. | |
Yellow Owl | Animal | Owls are birds known for silent movements, keen eyesight, excellent hearing, and an often mythical wisdom. They are nocturnal creatures that largely hunt smaller creatures, like small mammals or lizards. | |
Hell Hound Intimidate |
Akita | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. |
Attack Hound | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. This one has been bred especially to serve alongside humanoids, and is directed with ease. | |
Dog | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. | |
Hell Hound | Infernal | Hellhounds are aggressive, fire-breathing canines typically brought to the Prime Material Plane from Baator and Acheron. Though often a danger to be around, they are ferociously loyal to their masters. | |
Hell hound (2) | Infernal | Hellhounds are aggressive, fire-breathing canines typically brought to the Prime Material Plane from Baator and Acheron. Though often a danger to be around, they are ferociously loyal to their masters. | |
Lemure | Animal | Among the least and weakest of devils, lemures are hideous blobs of molten, stinking flesh that ooze across the ground as they move. Lemures shamble forwards in infernal legions at the command of their masters, slaughtering everything in their path and stopping only at the telepathic commands of their superiors. | |
Mane | Animal | Manes form the bottom of the demonic food chain. Their bodies are pale, bloated, nearly hairless, and crawling with maggots that feed on them. Their eyes constantly drip disgusting liquids, and show no signs of sentience. Their jagged teeth and cruel claws compliment their feral minds. They'd almost make a fine combat force for the Abyss, were it not for their unrepentant stupidity. | |
Shepherd | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. | |
Worg | Goblin | Worgs are powerful wolves with a foul disposition and an uncanny intelligence. They are sometimes found with goblins whom they serve as mounts and guardians. | |
Ice Mephit Sleight of Hand |
Ice Mephit | Aquan | |
Mouse | Animal | Rodents common throughout Faerûn, mice are a frequent sight. Ilmater, the deity of suffering and martyrdom, is said to cause the appearance of field mice to indicate his favour, or encourage his faithful. | |
Seagull | Animal | Seagulls are a mundane species of seabird found in the Realms. Gulls are skilled at flying long distances over water, but are not that agile. They are capable of swimming, but only on the surface level of water. | |
Snake | Animal | Snakes are legless reptiles that consume small mammals, insects, and birds. In many parts of the Realms, snakes are seen as helpful creatures, feeding on unwanted pests and vermin. They are also occasionally honoured as heralds of the gods Set and Gargauth, and the Archduke Asmodeus. | |
Toad | Animal | Probably not a prince. Give it a kiss? | |
White Owl | Animal | Owls are birds known for silent movements, keen eyesight, excellent hearing, and an often mythical wisdom. They are nocturnal creatures that largely hunt smaller creatures, like small mammals or lizards. | |
Yeth hound | Infernal | Black dogs, otherwise known as yeth, are fearsome outsiders that hunt under cover of night. Intelligent if bestial creatures whose howls induce unbearable fright in those that hear them. | |
Imp Appraise |
Barn Owl | Animal | Owls are birds known for silent movements, keen eyesight, excellent hearing, and an often mythical wisdom. They are nocturnal creatures that largely hunt smaller creatures, like small mammals or lizards. |
Crawling claw | Thieves Cant | Crawling claws are the amputated and then reanimated hands of humanoids. They are often employed by dark wizards and warlocks to perform watch duty or provide an extra set of hands. | |
Imp | Infernal | Imps are sneaky creatures, capable of using poison and magic against their opponents. Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes. | |
Quasit | Abyssal | Quasits are lesser demons with many characteristics common to the infernal imp, with the two frequently being compared or even mistaken for one another. Quasits are sneaky creatures, capable of using poison and magic against their opponents. Small but insidious demons often bound to the service of sorcerers and wizards, quasits have a sinister attraction to causing minor mischief, such as curdling milk, laying traps, and other acts of low cunning. | |
Spider | Animal | Venerated throughout some cultures of the Realms, spiders often find themselves reviled and worshipped in equal measure for their deadly cunning and frightful stealth. | |
Toad | Animal | Probably not a prince. Give it a kiss? | |
Wasp | Animal | Wasps are flying bastards that form nests like bees, but are typically much more aggressive than their fuzzy counterparts, and do not produce honey. Their sting can be fatal to some. | |
Wasp - Phase | Animal | The sting of a phase hornet is so deadly that the wound is all but one in space and time itself, the venom casting the victim's atoms through wild dimensions of space and time parallel to and outside of reality.\n\nThankfully, this is just a phase wasp. Still, it's probably best to be careful. | |
Panther Climb |
Akita | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. |
Cooshee | Elven | Cooshee, also known as elven hounds, are a breed of hound that are kept by elves, sporting thick green coats of fur to help them blend into the forests where they often make their home. Agile and intelligent, they defend their elven masters fiercely, and often share their resistance to enchantment and sleep magics. | |
Dog | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. | |
Jaguar | Animal | The jaguar, with similar markings to the leopard, is a common predator in densely forested regions where its natural camouflage allows for the greatest stealth. They take important roles in the folklore of Durpar, Zakhara, and Maztica. | |
Krenshar | Animal | Krenshars are carnivorous beasts similar to big cats that can retract the skin from their face to scare prey. They have spotted, shaggy fur that gives rise to a spiky mane over its spine, and a long, bushy tail. The skin covering its skull is just a sheath that can be pulled back to reveal the underlying muscles and bone structure. | |
Panther | Animal | ||
Shepherd | Animal | Easily domesticated and trained, the common dog has been a popular guard, hunting servant, and travelling companion for ages. | |
Yeth hound | Infernal | Black dogs, otherwise known as yeth, are fearsome outsiders that hunt under cover of night. Intelligent if bestial creatures whose howls induce unbearable fright in those that hear them. | |
Pixie Disable Trap |
Crawling claw | Thieves Cant | Crawling claws are the amputated and then reanimated hands of humanoids. They are often employed by dark wizards and warlocks to perform watch duty or provide an extra set of hands. |
Imp | Infernal | Imps are sneaky creatures, capable of using poison and magic against their opponents. Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes. | |
Meenlock | Deep Speech | Meenlocks are horrid little humanoid creatures covered in bristly black hairs, with bulging eyes and vicious pincers for hands. Though they stand less than two feet tall, a supernatural aura of fear surrounds them, filling those who see them with panic. | |
Monkey | Animal | A small and clever primate often found in the employ of mages or bards. These creatures can perform complex tasks and have a love for mischief. | |
Mouse | Animal | Rodents common throughout Faerûn, mice are a frequent sight. Ilmater, the deity of suffering and martyrdom, is said to cause the appearance of field mice to indicate his favour, or encourage his faithful. | |
Pixie | Sylvan | ||
Quasit | Abyssal | Quasits are lesser demons with many characteristics common to the infernal imp, with the two frequently being compared or even mistaken for one another. Quasits are sneaky creatures, capable of using poison and magic against their opponents. Small but insidious demons often bound to the service of sorcerers and wizards, quasits have a sinister attraction to causing minor mischief, such as curdling milk, laying traps, and other acts of low cunning. | |
Squirrell | Animal | A small critter with a bushy tail, perky ears and dextrous paws. They are fond of nuts, berries and other forest fare. | |
Tiny Myconoid | Terran | Ambulatory fungus folk, the myconids are quiet and peaceful creatures, often subjugated or terrorised by the many races of the Underdark. | |
Tiny Slime | Deep Speech | A living puddle of jelly, this tiny slime is amorphous, mindless, and formless. This makes them a common sight in the dungeons of madcap wizards or cultists, all-too eager to try and take advantage of their nature for some nefarious scheme. | |
Pseudodragon Search |
Bat | Animal | These winged, nocturnal rodents are rarely considered threatening in their own right, though traditional folklore does associate them with vampirism and the undead. |
Chicken | Animal | A chicken is a flightless, domesticated bird that is prized both for its tender meat and for the eggs it lays on an almost daily basis. | |
Pseudodragon | Draconic | ||
Seagull | Animal | Seagulls are a mundane species of seabird found in the Realms. Gulls are skilled at flying long distances over water, but are not that agile. They are capable of swimming, but only on the surface level of water. | |
Spider | Animal | Venerated throughout some cultures of the Realms, spiders often find themselves reviled and worshipped in equal measure for their deadly cunning and frightful stealth. | |
Tiny Slime | Deep Speech | A living puddle of jelly, this tiny slime is amorphous, mindless, and formless. This makes them a common sight in the dungeons of madcap wizards or cultists, all-too eager to try and take advantage of their nature for some nefarious scheme. | |
Raven Lore |
Black Cat | Animal | Cats are valued by humanoids for companionship and ability to hunt small vermin and household pests. For that reason they are most often found in inhabited regions as pets, or sometimes as wild cats. Halruaan mages believe that cats are attracted to spellcasting, and Cormyr has constitutional laws against harming cats. |
Cooshee | Elven | Cooshee, also known as elven hounds, are a breed of hound that are kept by elves, sporting thick green coats of fur to help them blend into the forests where they often make their home. Agile and intelligent, they defend their elven masters fiercely, and often share their resistance to enchantment and sleep magics. | |
Crab | Animal | A water creature with two claws, many legs and a sturdy shell. They can be found individually or in small groups patrolling their habitat. They can deliver a nasty pinch to the uwnary. | |
Falcon | Animal | Birds of prey smaller in size than a hawk, often used in hunting. Falcons are a favoured animal of the Mulhorandi god Anhur and the halfling god Arvoreen. They are sacred to the goddesses Milil and Red Knight as well, and moon elves have a special fondness for them. | |
Parrot | Animal | Brightly coloured and exotic birds, parrots vary in size but always have brilliantly hued plumage, strong wings and sharp talons and beaks. | |
Rabit | Animal | A typically skittish animal usually found unobtrusively grazing in most grasslands or hiding in their burrows, rabbits can deliver a mean kick. | |
Raven | Animal | ||
Tiny Myconoid | Terran | Ambulatory fungus folk, the myconids are quiet and peaceful creatures, often subjugated or terrorised by the many races of the Underdark. | |
Turtle | Animal | Turtles are a type of beaked reptile with hard shells on their back. |
Familiar Images
Useful Notes
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
External Links
- NwN Wiki page for Familiar as a creature
- NwN wiki page for Summon Familiar feat
- Arelith Forum where the images where taken