Mage Armor

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Mage Armor
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Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
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Time - Containers/Bags
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Sencliff's Pirates
Item Creation Systems:
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Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
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Spells (list) - Summons
Familiar Reskins - Misc
Help:
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[The Astrolabe]
Spell Level(s): Bard 1, Cleric(Magic) 1, Cleric(War) 2, Elementalist 1, Hemomancer 1, Hexblade 1, Shaman 1, Sorcerer 1, Spellsword 1, Warlock 1, Wizard 1
Innate Level: 1
School: Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Additional Counter Spells: None
Save(s): Harmless
Spell Resistance: No

Description: The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.

Notes

  • None

References

  • None