Vine Mine

From Arelith Wiki
Jump to: navigation, search
Spell Level(s): Druid 5, Cleric(Plant) 5, Shaman 5
Innate Level: 5
School: Conjuration
Descriptor(s): Nature
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Large (5 meter radius)
Duration: 1 round / level
Additional Counter Spells: None
Save(s): Yes (entangle)
Spell Resistance: No

Description: When casting vine mine, the caster must select one of the following effects that will be created in the targeted area: entangle (as the spell), hamper movement (movement speed is halved), camouflage (add +4 competence bonus on hide checks).

Notes

  • Under construction.
  • Persistent area spells do not stack with themselves. When the same spell is cast it will be replaced and refreshed.
  • Different area spells may be stacked.
  • Same spell by different caster stacks.
  • The same spell may be casted away from 50% of the center of the Area of Effect (AoE) radius, allowing a section where they can overlap, and hit twice.
  • Acid Fog, Wall of Fire, Incendiary Cloud and Cloudkill spells will ignore NPC and PC corpses, but still damage furniture/placables normally.
  • Table key:
    • CEoR: Checks made on (e)ntry, per (r)ound, or (b)oth.
    • SpR: Speed reduction.
Persistent
AoE Spells
Innate
Level
CEoR SpR
Acid Fog 6 b 75%
Blade Barrier 6 b
Cloud of Bewilderment 2 b
Cloudkill 5 b
Creeping Doom 7 b
Daltim's Fiery Tentacles 5 b
Evard's Black Tentacles 4 b
Entangle (spell) 1 e
Grease 1 b 50%[1]
Incendiary Cloud 8 b
Kyristan's Malevolent Tentacles 6 b
Mind Fog 5 e
Shadow Plague 8 b
Spike Growth 3 b
Stinking Cloud 3 b
Stonehold 6 b
Storm of Vengeance 9 b
Wall of Fire 4 b
Wall of Ice 4 b
Web 2 b
Vine Mine 5 b
  1. Movement speed reduction check on entry only.

References

  • None