Cure Minor Wounds

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Spell Level(s): Bard 0, Cleric 0, Favored Soul 0, Paladin 0, Shaman 0, Druid 0, Warlock 0
Innate Level: 0
School: Conjuration
Descriptor(s): Positive
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch, Inflict Minor Wounds
Save(s): None
Spell Resistance: Yes

Description: For every 3 caster levels, the target creature is healed by 1d3 points of damage (minimum 4). Healing spells have a reverse effect on undead, harming instead of healing them. The minimum damage against undead is 1, and a successful touch attack must first be made when this spell is used against undead. Damage versus Undead increased to 1d6 per 3 caster levels.


  • Cantrips are now infinite; uses are automatically replenished after casting.
  • Wizard: Casting a Wizard cantrip has a 5% chance to activate Arcane Flux.
Spell Notes
Acid Splash, Electric Jolt, Ray of Frost Damage increased to 1d6 per 3 caster levels.
Flare No longer applies an AB penalty. Instead, the cantrip inflicts 1d6 fire damage per 3 caster levels.
Daze Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target.
Cure Minor Wounds Healing increased to 1d3 per 3 caster levels (minimum of 4). Damage versus Undead 1d6 per 3 caster levels.
Inflict Minor Wounds Damage increased to 1d6 per 3 caster levels. Healing on Undead 1d3 per 3 caster levels.
Sacred Flame Inflicts between 1d3 and 1d6 damage for every 3 caster levels to a single target creature, depending on the distance between caster and target. Damage type changes based on alignment or is selectable with -stream.
Virtue Now grants 1d3 temporary hit points per 3 caster levels. Does not stack with itself.
Resistance The original effect was replaced with scaling damage reduction (starts at 1/+1, improving to 2/+2 at CL7+, 3/+3 at CL14+, 4/+4 at CL21+ and 5/+5 at CL28+). The effect can absorb CL+1d6 damage before it fades. Duration is 1 hour.

Cantrips and Metamagic:

  • All cantrips can be cast with Quicken Spell, Still Spell and Silent Spell.
  • Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell.
  • Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects.
  • Metamagic does not prevent cantrips from getting replenished.
Spell Healing Average @ 30
Cure Minor Wounds 1d3 (minimum 4) per 3 caster levels 20
Cure Light Wounds 2d8 + 1 per target character level 39
Cure Moderate Wounds 4d8 + 1 per target character level 48
Cure Serious Wounds 6d8 + 1 per target character level 57
Cure Critical Wounds 8d8 + 1 per target character level 66
Healing Circle 3 rounds of 1d8 + Caster Level 103.5
Heal (spell) 100 + 5*CL. Capped at 200 at level 20. 200
Mass Heal Heals 150 + 5*CL. Capped at 300 at level 30. 300


  • None