Spell Level(s): Cleric 5, Cleric(Knowledge) 4, Druid 7, Elementalist 7, Favored Soul 5, Hemomancer 7, Shaman 5, Sorcerer 6, Spellsword 6, Warlock 7, Wizard 6
Innate Level: 5
Component(s): Verbal, Somatic
Area of Effect / Target: Single
Duration: 1 turn / level
Additional Counter Spells: Greater Shadow Conjuration
Spell Resistance: No
Description: The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents. True Sight effect will only last 1 round. For Turns/level, the target receives See Invisibility and Ultravision. For rounds/level, the target receives +15 spot, not applicable toward piercing disguises. Each Spell Focus taken in Divination increases the duration of the True Sight effect by 1 (Normal), 1 (Greater) and 2 (Epic) for a total of 5 rounds. True sight still negates the +10 bonus to Bluff/Perform granted by Polymorphing. Sight-augmenting spells will default to less obtrusive eyeglow effects rather than the floating eyes. Purple eyeglow for the truesight duration, then white eyeglow.