True Seeing (spell)

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True Seeing (spell)
Arelith Wiki

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
Arelith Changes:
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Spells - Summons - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
Spell Level(s): Cleric 5, Cleric(Knowledge) 4, Druid 7, Elementalist 7, Favored Soul 5, Hemomancer 7, Shaman 5, Sorcerer 6, Spellsword 6, Warlock 7, Wizard 6
Innate Level: 5
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 turn / level
Additional Counter Spells: Greater Shadow Conjuration
Save(s): Harmless
Spell Resistance: No

Description: The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents. True Sight effect will only last 1 round. For Turns/level, the target receives See Invisibility and Ultravision. For rounds/level, the target receives +15 spot, not applicable toward piercing disguises. Each Spell Focus taken in Divination increases the duration of the True Sight effect by 1 (Normal), 1 (Greater) and 2 (Epic) for a total of 5 rounds. True sight still negates the +10 bonus to Bluff/Perform granted by Polymorphing. Sight-augmenting spells will default to less obtrusive eyeglow effects rather than the floating eyes. Purple eyeglow for the truesight duration, then white eyeglow.


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