Grease

From Arelith Wiki
Jump to: navigation, search
Grease
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 1, Cleric(Water, Ooze) 1, Druid 2, Elementalist 1, Hemomancer 1, Ranger 1, Shaman 1, Sorcerer 1, Spellsword 1, Warlock 1, Wizard 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Medium (3.33 meters radius)
Duration: 2 rounds + 1 / 3 levels
Additional Counter Spells: Freedom of Movement
Save(s): Reflex
Spell Resistance: No

Description: A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed. Persistent area spells do not stack with themselves. When the same spell is cast it will be replaced and refreshed. Different area spells may be stacked. Same spell by different caster stacks. The same spell may be cast away from 50% of the center of the Area of Effect (AoE) radius, allowing a section where they can overlap, and hit twice.

Notes

  • The speed reduction is 50%, and this is applied upon entering the area of effect. (So, for example, having freedom when entering the area of effect negates the speed reduction, even if freedom is lost while in the affected area.) There is no saving throw for this aspect of the spell.
  • The chance of falling down occurs every six seconds, independent of whether or not the speed reduction was effective. Staying on one's feet requires passing the saving throw (or immunity to knockdown).
  • Creatures with woodland stride are immune to this spell, but due to a bug, incorporeal creatures are not.
  • The speed reduction stacks when multiple grease spells have overlapping areas (overlapping is limited, see below).
  • Under construction.
  • Persistent area spells do not stack with themselves. When the same spell is cast it will be replaced and refreshed.
  • Different area spells may be stacked.
  • Same spell by different caster stacks.
  • The same spell may be casted away from 50% of the center of the Area of Effect (AoE) radius, allowing a section where they can overlap, and hit twice.
  • Acid Fog, Wall of Fire, Incendiary Cloud and Cloudkill spells will ignore NPC and PC corpses, but still damage furniture/placables normally.
  • Table key:
    • CEoR: Checks made on (e)ntry, per (r)ound, or (b)oth.
    • SpR: Speed reduction.
Persistent
AoE Spells
Innate
Level
CEoR SpR
Acid Fog 6 b 75%
Blade Barrier 6 b
Cloud of Bewilderment 2 b
Cloudkill 5 b
Creeping Doom 7 b
Daltim's Fiery Tentacles 5 b
Evard's Black Tentacles 4 b
Entangle (spell) 1 e
Grease 1 b 50%[1]
Incendiary Cloud 8 b
Kyristan's Malevolent Tentacles 6 b
Mind Fog 5 e
Shadow Plague 8 b
Spike Growth 3 b
Stinking Cloud 3 b
Stonehold 6 b
Storm of Vengeance 9 b
Wall of Fire 4 b
Wall of Ice 4 b
Web 2 b
Vine Mine 5 b
  1. Movement speed reduction check on entry only.

References

  • None