Power Word: Blind

From Arelith Wiki
Jump to: navigation, search
Power Word: Blind
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Shaman 6, Sorcerer 6, Warlock 6, Wizard 6
Innate Level: 6
School: Divination
Descriptor(s): None
Component(s): Verbal
Range: Short (8 meters)
Area of Effect / Target: Single
Duration: Special
Additional Counter Spells: None
Save(s): Will negates
Spell Resistance: Yes

Description: The caster utters a single word of power. A target with more than 150 current HP must pass a will save or be blinded for a duration according to their HP. Additionally, there is a small bonus DC relevant to the HP.

HP above 300: No bonus. Duration is 1+1d4 rounds.
251 to 300: +1 DC. Duration increases to 2+1d4 rounds.
201 to 250: +2 DC and duration changes to 4+1d4 rounds.
151 to 200: +3 DC and duration changes to 5+1d4 rounds.
101 to 150: Automatic success and duration changes to 6+2d4 rounds. 
Less than 101: Automatic success and duration changes to 7+2d4 rounds.

Notes

  • None

References