Predator

From Arelith Wiki
Jump to: navigation, search
Predator
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 4, Cleric 4, Favored Soul 4, Hemomancer 4, Harbinger 4, Ranger 4, Sorcerer 4, Spellsword 4, Warlock 4, Wizard 4, Shaman 4
Innate Level: 4
School: Necromancy
Descriptor(s): Blood Arcana
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 rounds / level
Additional Counter Spells: None
Save(s): None
Spell Resistance: No

Description: The caster takes the aspect of the relentless hunter. For the duration of the effect the caster gains: Movement Speed Increase: 30%, Immunity to Movement Speed Decrease, Concealment: 20%. SF Necromancy increases Concealment by 5%, and Speed by 5%. GSF Necromancy increases Concealment by another 5%, Speed by another 5%, and extends the duration to 3 rounds per CL. ESF Necromancy further increases Speed by 10%. This effect is breachable. Removes Movement Speed Penalties (but no other movement-inhibiting effects such as Slow) when applied.

Notes

  • None

References