Disguise

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Disguise
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[The Astrolabe]

Disguise allows a character to attempt to conceal their identity. Arelith has a robust system of disguise and counter-disguise to add depth to role play.



Disguise Command

-disguise (OR -dis) | Disguises character.

Your character attempts to conceal their identity. If you use -disguise, then whenever someone Inspects you, they will roll Spot and you'll roll the higher of your Bluff and Perform; if they roll lower then they won't get any details about you.

Being disguised means that your character is making an active effort to either appear inconspicuous, shroud their identity, or outright pretend to be somebody else. This effort must also come from the player and be reflected in the roleplay, for a character that acts, speaks and looks the same way as they do without the disguise will beckon for common sense. As always, excessive silliness will be culled with fire.

Inspecting (right click on character>Examine) is considered an act of passive observation, in contrast.

Disguise Masking generates a random username string to prevent username overlap.

A character may make use of the -disguise command, even if they haven't invested points in Bluff or Perform, but the disguise will be bland and likely to be pierced even by untrained characters. Skilled disguise artists have a chance of breaking exiles.

A character in disguise will have their name wrapped in quotes "SomeDisguiseNameHere", and your portrait will change to the generic hooded male/female.

Slaves in disguise will tag as (slave). If they reach a high Bluff or Perform score, they will appear with the normal disguise tag.

Descriptions may be saved and automatically switched when entering different disguises. Using Disguise under the same name as a saved description will automatically load that description. Going out of disguise will automatically reload the standard description (but just the same, it may be wise to save your normal description). Information about this is in the Description article.

Note: True Seeing doesn't pierce normal disguises, but it negates the extra +10 ranks that polymorphed characters get whilst disguised.
Note: Disguise persists across server transitions. Disguises last until the server is reset.

Disguise Race

-disguise_race (OR -disguise_r) allows you to disguise your race as a similar one when covered (Shield Dwarf -> Gold Dwarf, Drow -> Sun Elf, etc.), breaking the cover without breaking the disguise will not reveal your real race.

Requires 20 hard ranks invested into Bluff or Perform

Disguise Race Group

-disguise_race_group (OR -disguise_rg) allows you to disguise your race group (Moon Elf's group is Elf, as it is for Drow and Sun Elf, so forth) as any other race group for tracks.
This is done at a -25 to the normal DC's (10 minimum, so -15).

Note: Input another race's exact name, and it'll swap your tracks race to that of the disguise race. It only works for tracks and not for your character's disguise.

Disguise Matrix

How the varying levels of disguise and the information in the examine window interact.

Also see Fully_Covered#Disguise_Race for the -disguise_race options.

Examine Cover Note Stat block Subrace Character Name Description
No disguise no cover N/A Visible Visible Name Set with -description
Cover, no disguise "This creature's body is fully covered, you can tell very little about it." Invisibile Parent Name Alternate -description +save_cover if setup
Break cover, no disguise "This creature's body is fully covered, but you spotted some details despite it." Visible Visible Name Alternate -description +save_cover if setup
Disguise, no cover N/A Visible Visible "Disguise Name" Alternate with -description +save [NAME OF DISGUISE] if setup
Break disguise, no cover N/A Visible Visible "Disguise Name" with note that uncovered disguise and Name Alternate with -description +save [NAME OF DISGUISE] if setup
Cover and disguise "This creature's body is fully covered, you can tell very little about it." Invisibile Parent "Disguise Name" Alternate -description +save_cover if setup
Break cover, not disguise "This creature's body is fully covered, but you spotted some details despite it." Visible Visible (or -disguise_race subrace if setup) "Disguise Name" Alternate -description +save_cover if setup
Break cover and disguise "This creature's body is fully covered, but you spotted some details despite it." Visible Visible "Disguise Name" with note that uncovered disguise and Name Alternate -description +save_cover if setup

Disguise Check Equalization

Disguise Checks now use an equalization formula to allow lower level characters who have invested in disguise to defend against spot checks of higher level characters. What this means...

  • Characters who are lower than level 30 will receive invisible bonuses to bring them in line with level 30s for opposed Disguise checks (Spot and Bluff/Perform respectively). This only functions for the disguise checking mechanic on examine and nothing else.
  • The invisible bonus gained is based on the character's RANK INVESTMENT in these skills (meaning a mechanical investment is actually required to receive the bonus).
  • You won't receive the benefits of feats you don't have, such as Epic Skill Focus.
The detailed equation is as follows:
[hard ranks] / [possible max ranks per level (or level+3)] * [level difference between now and 30]

Mimicry

Through the -mimic command, characters may attempt to replace the stats that are usually shown when examined with a fake result. This is specially useful to lead people off from your real orientation and actual abilities - so for instance a rogue may appear as strong, hale and hearty as a barbarian, or a wizard as charming as a sorcerer.

A character can disguise one of their four exposed attributes (Strength, dexterity, constitution, charisma) for every hard 7 ranks in either Perform or Bluff, using whichever is higher as the strength of their mimicry. The two can be combined to get access to the 4 mimicries as soon as level 11 in a bard.

When other character examines, they will roll the stronger of their Search or Spot against the mimicry to get through it. These rolls are completely silent and not reported. If the roll is failed, The perception rolls last for as long as an hour, before they can be rolled again examining.

Rules and Boundaries

RULES MOVED: Rules can now be found in the Astrolabe under Disguises and Scrying