Poison

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Poison
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[The Astrolabe]

Poisons are substances that can be applied to weapons or other items in order to potentially weaken a creature on a failed save. Arelith's poisons are specifically divided in three types, Default, Edible and Custom.

Default Poison

These come already scripted by default in NWN and work exactly as they would in the base game.

See:

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)

Poison Crafting

Poisons can be crafted via herbalism. Some potent poisons require either poison immunity (Venom Immunity, Diamond Body or Perfect Health Feats) to craft them or the Use Poison feat.

The poisons that has this requirement in the tables bellow will be marked with "Poison Specialist" in their material list.

Edible Poison

These are crafted through Herbalism and cannot be applied through weapons. Instead, they serve to poison food and drinks of any type in Arelith. Applying an edible poison to a magical potion, food, or drink item will guarantee it afflicts the consuming character.

  • The initial saving throw against these poisons is hidden. Detect Poison can still be used to reveal them.
  • When ingested, the DC of these poisons increases based on the victim's level, giving them a reasonable chance to affect higher-level characters.


Each application of an edible poison to a water source will cumulatively increase the % chance of afflicting a drinking character by the following: (Applying PC's Assassin levels) + (Poison DC/4) + (d2)


Name ID DC Craft
Points
Value Materials Product Properties
Blighted Mandrake 130 29 60 10000 gold 5 Mandrake Root
1 Flask of Oil
1 Glass Vial
Poison Specialist
5 Poison: Blighted Mandrake Initial effect: 1d6 CON damage (26 DC)

Secondary effect: 2d6 STR damage (26 DC)

PGCC testing: both effects damage CHA
Concentrated Spider Venom 131 32 40 25000 gold 5 Spider Venom, Deadly
1 Glass Vial
5 Holy Water
5 Poison: Concentrated Spider Venom Initial effect: 1d8 STR damage (35 DC)

Secondary effect: 2d8 STR damage (35 DC)

Deadly Nightshade 132 32 120 20000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
5 Strychnine
Poison Specialist
5 Poison: Deadly Nightshade Initial effect: 3d6 CON damage (24 DC)

Secondary effect: death (24 DC)

Draft of the Daft 133 29 40 20000 gold 2 Rock Chunk (Zinc)
2 Rock Chunk (Copper)
1 Glass Vial
5 Poison: Draft of the Daft Initial effect: 1d4 WIS damage (25 DC)

Secondary effect: 2d6 WIS damage (25 DC)

Illithid Serum 128 29 40 10000 gold 1 Illithid's Tentacle
1 Glass Vial
5 Bloodroot Stalks
5 Poison: Illithid Serum Initial effect: 1d4 INT damage (24 DC)

Secondary effect: 2d6 INT damage (24 DC)

Stonefinger Toxin 1727 31 55 100000 gold 1 Lumpfish Fluid
3 Stingray Barb
1 Stonefish Spine
2 Toxic Stinger
1 Ammonite Shell
5 Poison: Stonefinger Toxin Initial effect: Initial 5 round Slow (28 DC)

Secondary effect: Petrify (28 DC)

Strychnine 129 29 45 10000 gold 5 Strychnine
1 Glass Vial
5 Poison: Strychnine Initial effect: 1d6 DEX damage (13 DC)

Secondary effect: 1d6 DEX damage (13 DC)

PGCC testing: 1 minute paralyze initial effect only, no dex damage for either

Custom Poison

These poisons work not unlike essences. They are applied to either slashing or piercing weapons (or ammunition of the sort), adding an on-hit property to it. The poison does not dissipate on a successful hit or a successful poisoning, and it is only removed when the duration runs out. These poisons usually last 10-15 minutes. Most of them are crafted through Herbalism, or rarely found as loot.

  • All these poisons have the "unlimited use/day" property, but this only means that they won't be applied and wasted if you try to use them in an incompatible item. They will only be used and consumed when they are applied to a proper weapon.
  • Immunity to poison grants a +10 bonus to the DEX check when coating weapons with them.
  • These poisons ignore Negative Energy Protection, or other effects (excluding poison immunity) that would normally prevent the ability damage of the poisons.
  • Some of the most powerful poisons require Poison Immunity. This actually means that having any of the feats Diamond Body (monk), Perfect Health (epic feat), Use Poison (assassin, blackguard, ranger), or Venom Immunity (druid) will grant the ability to craft these poisons.
  • All these poisons, except the six variants of Centipede Venom, Giant Bee Venom and Spider Venom, will benefit from the increased DCs of Blackguards and Assassins.


Name ID DC Craft
Points
Value Materials Product Effect
Aranea Venom 799 22 45 2515 gold 1 Glass Vial
5 Venom Sack (Aranea)
5 Strychnine
5 Poison: Aranea Venom Initial effect: 1d6 STR damage (13 DC)

Secondary effect: 2d6 STR damage (13 DC)

Arsenic
Crafted through alchemy.
798 22 32 4024 gold 1 Glass Vial
4 Coal
2 Rock Chunk (Copper)
2 Rock Chunk (Lead)
2 Rock Chunk (Zinc)
8 Poison: Arsenic Initial effect: 1 CON damage (13 DC)

Secondary effect: 2d8 CON damage (13 DC)

Bebilith Venom 800 32 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Venom Sack (Bebilith)
5 Strychnine
Poison Specialist
5 Poison: Bebilith Venom Initial effect: 1d6 CON damage (20 DC)

Secondary effect: 2d6 CON damage (20 DC)

Black Adder Venom 801 21 45 2265 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Asp)
5 Poison: Black Adder Venom Initial effect: None

Secondary effect: 1d6 STR damage (12 DC)

Blade Bane Poison 802 28 60 10000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
1 Strychnine
Poison Specialist
5 Poison: Blade Bane Poison Initial effect: 1d4 STR damage (15 DC)

Secondary effect: 1d2 CON damage (15 DC)

Bloodroot 803 22 45 3015 gold 1 Glass Vial
5 Bloodroot Stalk
2 Strychnine
5 Poison: Bloodroot Initial effect: 1d3 WIS damage (12 DC)

Secondary effect: 1d4 CON damage (12 DC)

Blue Whinnis 804 24 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Leaves of the Dreaming Tree
5 Strychnine
1 Wolfsbane
Poison Specialist
5 Poison: Blue Whinnis Initial effect: 1 CON damage (14 DC)

Secondary effect: Sleep for 10 rounds (14 DC)

Carrion Crawler Brain Juice 805 24 60 10000 gold 5 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Brain Stem (Carrion Crawler)
Poison Specialist
5 Poison: Carrion Crawler Brain Juice Initial effect: Paralysis for 10 rounds (13 DC)

Secondary effect: None

Cave Terror 926 26 44 24515 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
5 Ripplebark Fungus
5 Poison: Cave Terror Initial effect: Confusion 2 Rounds (20 DC)

Secondary effect: Confusion 1 Round / Level (20 DC)

Chaos Mist 813 23 45 6015 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Black Slaad)
5 Poison: Chaos Mist Initial effect: 1d4 WIS damage (15 DC)

Secondary effect: 2d6 WIS damage (15 DC)

Ear Shatter 1871 23 39 20015 gold 1 Aural Gland
1 Flask of Oil
5 Gem Dust (Amethyst)
1 Salt
5 Poison: Ear Shatter Initial effect: 100% Vulnerability to Sonic, 1d10 Sonic Damage, Deaf 2 Rds (16 DC)

Secondary effect: 1d8 + 1d6 Sonic Damage per Assassin Level (16 DC)

Elemental Rime 927 28 44 24015 gold 1 Glass Vial
2 Gem Dust (Fire Opal)
1 Stripped Toadstool Flesh
2 Strychnine Seeds
5 Poison: Elemental Rime Initial effect: 1d4 DEX damage, 40% Vulnerability to fire, 1d12 Fire damage (16 DC)

Secondary effect: 1d4 Con, 6+d6 Fire damage;increased damage for trained poison users. (16 DC)

Ettercap Venom 814 26 60 12515 gold 1 Glass Vial
2 Ettercap's Silk Gland
5 Strychnine
5 Poison: Ettercap Venom Initial effect: 1d6 DEX damage (13 DC)

Secondary effect: 2d4 DEX damage (13 DC)

Eyeblast 928 26 44 32151 gold 1 Beholder Eye
1 Glass Vial
2 Rock Chunks(Nitharit)
1 Poison: Arsenic
5 Poison: Eyeblast Initial effect: Blindness 3 Rounds (22 DC)

Secondary effect: Blindness 1 Round / Level (22 DC)

Greenblood Oil 815 22 25 2515 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Poison: Greenblood Oil Initial effect: 1 CON damage (13 DC)

Secondary effect: 1d2 CON damage (13 DC)

Id Moss 1374 22 20 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Malyss Roots
2 Sassone Leaves
5 Poison: Id Moss Initial effect: 1d4 INT damage (14 DC)

Secondary effect: 2d6 INT damage (14 DC)

Large Scorpion Venom 817 25 45 10015 gold 1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
2 Stinger Barb
5 Poison: Large Scorpion Initial effect: 1d6 STR damage (18 DC)

Secondary effect: 1d6 STR damage (18 DC)

Malyss Root Paste 818 24 44 7515 gold 1 Glass Vial
5 Malyss Roots
5 Poison: Malyss Root Paste Initial effect: 1 DEX damage (16 DC)

Secondary effect: 2d4 DEX damage (16 DC)

Myconid Rot 819 24 45 2500 gold 2 Myconid Fungi Essence
1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
Poison Specialist
5 Poison: Myconid Rot Initial effect: Causes Burrow Maggots Disease and 2+d6 Poison Damage; increased damage for trained poison users (20 DC)

Secondary effect: None (20 DC)

Nitharit 820 24 45 7515 gold 1 Glass Vial
4 Rock Chunk (Nitharit)
2 Strychnine
5 Poison: Nitharit Initial effect: None

Secondary effect: 3d6 CON damage (13 DC)

Oil of Taggit 821 24 120 10000 gold 1 Flask of Oil
1 Glass Vial
5 Fairy Dust
1 Ichor
Poison Specialist
5 Poison: Oil of Taggit Initial effect: None

Secondary effect: Sleep for 10 rounds (15 DC)

Sassone Leaf Residue 822 24 44 9015 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Sassone Leaves
2 Strychnine
Poison Specialist
5 Poison: Sassone Leaf Residue Initial effect: 6 + 4d12 Poison damage (16 DC)

Secondary effect: 1d6 CON damage (16 DC)

Sassone Leaf Residue 1373 24 72 9015 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Sassone Leaves
2 Poison: Strychnine
5 Poison: Sassone Leaf Residue Initial effect: 6 + 4d12 Acid damage (16 DC)

Secondary effect: 1d6 CON damage (16 DC)

Stonefinger Toxin 1727 31 55 100000 gold 1 Lumpfish Fluid
3 Stingray Barb
1 Stonefish Spine
2 Toxic Stinger
1 Ammonite Shell
5 Poison: Stonefinger Toxin Initial effect: Initial 5 round Slow (28 DC)

Secondary effect: Petrify (28 DC)


Striped Toadstool 823 22 25 2515 gold 1 Glass Vial
5 Striped Toadstool Flesh
5 Poison: Striped Toadstool Initial effect: 1 WIS damage (11 DC)

Secondary effect: 2d6 WIS damage (11 DC)

Ungol Dust 824 22 25 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Gem Dust (Amethyst)
2 Strychnine
5 Poison: Ungol Dust Initial effect: 1 CHA damage (15 DC)

Secondary effect: 1d6 CHA damage (15 DC)

Widow's Kiss 929 28 48 35015 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
1 Summon Creature IV (scroll)
5 Spider Venom, Deadly
Drow Herbalist
Poison Specialist
5 Poison: Window's Kiss Initial effect: 1d4 CON damage (24 DC)

Secondary effect: 1+d3 Spiders explode from the Host Body (Will be treated as summons for the Poison owner.) Damage is equal to 5d6 base Bleeding damage and d12 for each spider hatched. (24 DC)

External links

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)