From Arelith Wiki
Spell Level(s): Bard 5, Cleric 5, Cleric(Healing) 3, Druid 6, Favored Soul 5, Paladin 3, Shaman 6 Innate Level: 5 School: Conjuration Descriptor(s): None Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large (5 meters radius) Duration: 3 rounds Additional Counter Spells: Circle of Doom Save(s): None Spell Resistance: Yes Description: When cast, a stationary zone is placed below the caster that heals all creatures within the area of effect each round for a period of three rounds. All friendly creatures within the area of effect are healed for 1d8 hit points, +1 points per caster level. Healing spells have a reverse effect when used on undead, harming instead of healing them.
Spell Healing Average @ 30 Cure Minor Wounds 1d3 (minimum 4) per 3 caster levels 20 Cure Light Wounds 2d8 + 1 per target character level 39 Cure Moderate Wounds 4d8 + 1 per target character level 48 Cure Serious Wounds 6d8 + 1 per target character level 57 Cure Critical Wounds 8d8 + 1 per target character level 66 Healing Circle 3 rounds of 1d8 + Caster Level 103.5 Heal (spell) 100 + 5*CL. Capped at 200 at level 20. 200 Mass Heal Heals 150 + 5*CL. Capped at 300 at level 30. 300