Transmute Blood

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Transmute Blood
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[The Astrolabe]
Spell Level(s): Bard 6, Cleric 6, Druid 6, Elementalist 6, Favored Soul 6, Hemomancer 6, Shaman 6, Sorcerer 6, Spellsword 6, Warlock 6, Wizard 6
Innate Level: 6
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant, see text
Additional Counter Spells: None
Save(s): Fortitude
Spell Resistance: Yes

Description: You indicate a creature with blood and transmute it to one of three elemental forces. The target receives d8 per caster level elemental damage (max 15d8) and is exposed to a secondary effect on a failed saving throw. 
Fire - is set ablaze with 2d6 fire damage over time for d4+1 rounds (ticks once per round). 
Acid - is knocked prone from the pain for 1 round. 
Cold - is frozen in place for 2 rounds (immunity to paralysis protects).

Notes

  • None

References

  • None