Investigate

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Investigate
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Player-owned stores

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
Arelith Changes:
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Spells - Summons - Misc
Help:
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Common Bugs - Staff
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Interrogating NPCs

NPC's when approached via the -investigate command will instead open a conversation, this menu will allow you to:

  • Interrogate (Leadership)
  • Interrogate (Intimidate)
  • Interrogate & Bribe to write down (Leadership) (1000 gold modified by leadership)
  • Interrogate & Bribe to write down (Intimidate) (1000 gold)
Interrogate Intimidate compares your skill rank against some DC’s to see information. 
Interrogate Leadership compares your races for bonuses, this respects disguised subraces, the subrace differs you will be given negatives instead to represent cultural divergence on cooperation. Leadership will also provide a discount to the bribe cost. 
In this way Intimidate suffers no negatives or bonuses but costs more for written information, but leadership benefits race and cost for cooperation. 
As the amount of information written can be quite extensive, this will be tied into books in a faux paper item (It’s the Cordor press but repurposed by the NPC’s as writing paper!), this does however mean you will need bookshelves to store the notes if you so desire.

Bonuses:

  • Same race & sub-race: +15.
  • Intimidate & Favoured enemy: +5.
  • Intimidate & Bane of Enemies: +5 (Cumulative with Favoured).
  • Vampire: +5.
  • Charmed: +5.
  • Dominated: +10.

The DC’s to beat to get relevant information on a record:

  • Destroyed object: 0
  • Gender: 0
  • Race (General group, Sun Elf → Elf): 0
  • Riding: 0

The following will only be revealed if the NPC saw the person fully and you beat the DC:

  • Body Size: 10
  • Height: 15
  • Movement (Running, Walking, etc): 20
  • Stance/Action Mode (Stealth, Detect mode, etc): 30
  • Largest attribute: 40
  • Smallest attribute: 45
  • Hasted: 55
  • General effect count: 70

Tracks

Use the highest of Search or Spot to find details
Everyone with 10 Search or Spot (greatest of the two) ranks (soft) can read tracks.
Everyone leaves tracks
Tracks will not load while under transition protection.

What tracks show with their DC

  • When riding any details tracks would leave are lost, when polymorphed likewise and when a constantly flying race, however Imps and Pixies will leave an alternate trail.
  • Riding: 10.
  • Gender: 10.
  • General Race: 10.
  • Polymorph DC: Spellcraft + See Details Bonus vs 30 + Hide Details Bonus - this will let you see if it was truly just a “creature” or a “poly-morphed creature”.
  • Exact Sub-Race: 30 + Hide Details Bonus. - This one requires some more details. You CANNOT see exact Sub-Race regardless of skill unless you also have Bane of Enemies with the Favoured Enemy of the target or Epic Spell Focus Divination.
    • Even if you have these, you must also then roll against their DC of (Sub-Race + Disguise Details Bonus) which is the Hide Details bonus but using Perform or Bluff, if you fail this DC you will see their disguised Sub-Race instead, if present.
  • Movement Direction: 10. (Entering/Exiting/Nearby)
  • Movement Type: 15.
    • Lets you see things such as “stood still, walking or running”, also shows the tracks age.
  • Stance or Action Mode: 20 + Hide Details Bonus.
    • Allows you to tell if someone was in Stealth, Expertise or Defensive stance.
  • Wounded State: 20 + Hide Details Bonus.
    • Now shows quarterly health ranges excluding the top 10% of health.
  • Carry Weight: 20 + Hide Details Bonus.
  • Hasted: Spellcraft + Bonus to see vs 25 + Hide Details Bonus.
  • Amount of wards: Spellcraft + Bonus to see vs 25 + Hide Details Bonus.
  • Attunement: Spell Focus Divination, 30 + Hide Details Bonus.
    • This is the elemental attunement.
  • Aspect: Greater Spell Focus Divination, 30 + Hide Details Bonus.

The Following Races should never appear as their race when tracked.

  • Vampires
  • Rakshasa
  • Cambion
  • Dragon races
  • Genasi
  • Imaskari
  • Yuan-ti

The following things make it harder to determine details:

  • Hide OR Move Silently (Highest, Soft ranks)
  • Bluff OR Perform (Highest, Soft Ranks) This is for where you can intentionally hide details, such as subrace, is not added to Hide or Move Silently.
  • Trackless Step: 10.
  • Trickery Domain: 5.
  • Travel Domain: 5.
  • Secret of the Explorer: 10.
  • Stealthy Feat: 3.
  • Song of Silence: 5.
  • Transmutation or Illusion Specialisation: 5.
  • Greater Transmutation: 5.
  • Epic Transmutation: 5. (Cumulative with Greater)
  • Greater Illusion: 5.
  • Epic Illusion: 5. (Cumulative with Greater)
  • Assassin: Full levels of Assassin, bonus of 10 at level 10.
  • Ranger: Full levels of Ranger.
  • Shadow Dancer: One half of Shadow Dancer levels.
  • Rogue: One half of rogue levels.
  • Zhentarim and Harper Scout Equivalents: 2 Per level of Class.
  • Earth Genasi: 10.
  • Wild Dwarf: 10.
  • Wild Elf: 10.
  • Wood Elf: 10.
  • Firbolg: 10.
  • Gnoll: 10.
  • Forest Gnome: 10.
  • Ghostwise Halfling: 10.
  • Imp: 10.
  • Pixie: 10.
  • Yuan Ti: 10.

The following things make it harder to hide details:

  • Creature Size, anything above medium incurs a -5.
  • Armour (Heavy): -10
  • Armour (Medium):-5
  • Armour (Light): -0 (Elven Chain counts as Light)
  • Carrying Weight: 250+:-(Weight/50)

The following things make it easier for you to determine details (these count towards the base 10 requirement):

  • Spot OR Search (Highest, Soft ranks).
  • Assassin: Full levels of Assassin.
  • Ranger: Full levels of Ranger.
  • Druid: One third of Druid levels, pure druid therefore passes the check.
  • Zhentarim and Harper Scout Equivalents: 2 Per level of Class.
  • Song of Helm: 5.
  • Knowledge Domain: 5.
  • Travel Domain: 5.
  • Secret of the Explorer: 10.
  • Alertness: 3.
  • Divination Specialist: 5.
  • Greater Divination: 5.
  • Epic Divination: 5. (Cumulative with Greater)
  • Wild Dwarf: 10.
  • Wild Elf: 10.
  • Wood Elf: 10.
  • Firbolg: 10.
  • Gnoll: 10.
  • Forest Gnome: 10.
  • Ghostwise Halfling: 10.
  • Minotaur: 10.
  • Pixie: 10.
  • Yuan Ti: 10.
  • Rakshasa: 10.
  • Dragon: 10.
  • Vampire: 10.

Blood Stains

Shows damage type and classes from the attacker and victim, however, beating a certain DC will spawn a tracks object nearby with considerably more details, as per the tracks section. The skill will now uses the largest of Search or Spot and requires Lore to beat the check as well, these are:

  • Damage: 10.
  • Spawn Tracks: 20.
  • Classes involved: 40.

Destroyed Fixtures

Upon beating a DC you can spawn tracks nearby these checks also use the largest of Search or Spot and requires Lore to beat the same DC.

  • Damage: 10.
  • Spawn Tracks: 30.

Quarter Doors

When someone attempts to bash your door it will store their tracks. 
Likewise, if someone tries to pick your door, it will store their tracks, however, it will store the hide DC using sleight of hand to hide their evidence (details). 

Anyone interacting with the door will be notified that something seems amiss if they beat the lowest sleight of hand DC or 10 for bash attempts. 
Using -investigate at a door will spawn the tracks, regardless of who you are.