Jump to content

Mass Phantom Wound

From Arelith Wiki
Mass Phantom Wound
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Shaman 9, Sorcerer 9, Spellsword 8, Warlock 8, Wizard 9
Innate Level: 9
School: Illusion
Descriptor(s): Mind Affecting
Component(s): Verbal, Somatic
Range: Short (8 meters)
Area of Effect / Target: Large (5 meters radius)
Duration: 1 round / level
Additional Counter Spells: None
Save(s): Will negates
Spell Resistance: Yes

Description: All targets creatures in the area must succeed a Will save or suffer a Phantom Wound: a grievious wound that only they can see. Subjects affected by waves of pain caused by imaginary wound and will receive 1d6 per caster level (Max 25d6) points of psychic damage (will negates). Upon successful initial saving throw, on the following round the pain grows as the wound deepens forcing repetition of the saving throw, upon failure the subject receives the damage and is additionally dazed for 1d4+1 rounds.

Notes

  • None

References