|Creation (New Players Guide)|
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
|Description - Disguise / Covered|
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
|Settlements - Factions|
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
|Item Creation Systems:|
|Alchemy - Art Craft - Carpentry|
Herb - Smith - Tailor
Dweomercraft - Runes
Weapons - Melee / Ranged / Siege
Resources - Poison
|Classes - Skills - Feats|
Spells (list) - Summons
Familiar Reskins - Misc
|Rules - Roleplay - Maps|
Common Bugs - Staff
Support Tickets - Character Remake
All Classes on Arelith have at least some changes from default Neverwinter Nights. See the class list at the page bottom to read more about individual class changes.
Characters on Arelith are required to take 3 concurrent levels in any new class. After taking the first level in a new class, you will be forced to take 2 more levels in the same class, or delevel. If you attempt to take a different class, your character will be automatically deleveled and releveled. Therefore it is not possible to have:
- Wizard 29 / Rogue 1 (3-levels-in-class rule must be fulfilled even on level 30)
- Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in different class)
Some prestige classes require a request or application. See the Requests and PrC Applications page for more information.
|No Requirements|| Arcane Archer|
|PrC Token|| Assassin|
Zhentarim Fear Speaker
|Major Award||Red Dragon Disciple*|
- * Red Dragon Disciple is available to the Kobold race only via an ingame NPC. This also require a 30 Role Play Bonus.
Roleplay of Classes
Players can call profession of their character in any way they like. Fighter can be brawler, duelist, swordsman, guard, and so on. Other characters will react on those claims in character, so if a character claims to be duelist and wizard of level 5 can win over him without spells and weapons, then others will laugh at the "duelist" character "in character".
It is even possible to roleplay a fighter without having a single level of fighter, for example Rogue/Ranger. Or Harper Scout without having the class levels.
What is not allowed is to include titles in in names on characters on creation.
As well, some classes are expected to be roleplayed within certain parameters. Paladins, for example, are expected to be divine warriors striving for good at the service of some god. Wizards are expected to carry a spellbook. Clerics are expected behave as their god would want them to, and so on. This doesn't mean that all characters of the same class are identical, or have to roleplay the same, but they tend to share the same thematic.
Normally, if a character goes through an alignment change, for whatever reason, they may find that they have broken the intended alignment for their classes. The class usually becomes an 'ex' class, but not in Arelith.
In Arelith, ex classes are not allowed. If a character wishes to switch alignment, they must first get rid of all the classes that would conflict with the alignment. IE: A monk/fighter/shadowdancer that wishes to switch to Chaotic or Neutral must get rid of all their monk levels first. This can be done by contacting a DM.
If the conflicting class is the first character level, the character must perform a remake, following all the according rules.
Categorized List of Classes
Pages in category "Classes"
The following 56 pages are in this category, out of 56 total.