Greater Sanctuary

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Greater Sanctuary
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Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Cleric 6, Favored Soul 6, Shaman 8, Sorcerer 8, Wizard 8
Innate Level: 7
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 rounds / 4 levels
Additional Counter Spells: None
Save(s): None
Spell Resistance: No

Description: The caster becomes ethereal. No other creature can detect the caster. Attacking or performing a hostile action (including any summoning) will make the etherealness vanish. Has a cooldown timer of 240 seconds. Casting Greater Sanctuary will unsummon any Gate, Black Blade of Disaster, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, or Epic Spell: Planar Conduit spells currently cast.

Notes

  • None

References

  • None