Jump to content

Shaman: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
ElevenOne (talk | contribs)
Removed the custom format from tables
 
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{CharacterNav|title=Classes}}
{{SystemsNav|title=Classes}}


[[Shaman]] is a custom base class available on Arelith.
[[Shaman]] is a custom base class available on Arelith.
Line 11: Line 11:
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.


== Class Mechanics ==


== Class Features ==
=== Requirements ===
'''Alignment restrictions:''' None
 
'''Spellcasting:''' Requires a [[:Category:Deities|Deity]], alignment within the deity's worshipers' alignments and [[Deity#Using_Piety|Piety]] to cast spells greater than circle 6.
 
=== Class Features ===


*'''Hit Die:''' d8
*'''Hit Die:''' d8
Line 25: Line 31:


*'''Class Skills:''' animal empathy, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft
*'''Class Skills:''' animal empathy, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft
*'''Spellcasting:''' Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).
*'''Summon Stream:''' [[Summon_Beast_Revenant|Beast Revenant]], [[Summon Zombie|Zombie]]


*Special:  
*Special:  
Line 67: Line 69:
:::* '''Note''': Only if [[Shaman]] levels are majority in character levels
:::* '''Note''': Only if [[Shaman]] levels are majority in character levels
::* 1/3 [[Shaman]] levels count towards Bard Song scaling
::* 1/3 [[Shaman]] levels count towards Bard Song scaling
:* [[Monk]] Class Synergy
::* 2/3 [[Shaman]] levels count towards [[Monk]] level progression for the following:
:::* Ki Strike 1 at effective level 10
:::* Whirlwind Attack at effective level 12
:::* Ki Strike 2 at effective level 13
:::* Ki Strike 3 at effective level 16
::::* Enables Ki Strike 4 '''BUT NOT''' 5 for [[Shaman]]s
::::* Shaman/Monks cannot obtain Ki Strike 5
::::* AB/Dmg for both unarmed and weapon applies
:* [[Ranger]] Class Synergy
:* [[Ranger]] Class Synergy
::* 1/3 [[Ranger]] levels count towards Caster Level vs [[Dispel_Tables|Dispel]]  
::* 1/3 [[Ranger]] levels count towards Caster Level vs [[Dispel_Tables|Dispel]]  
Line 83: Line 76:
:::* Archer path ranged bonus damage scaling based on effective levels
:::* Archer path ranged bonus damage scaling based on effective levels
:::* Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
:::* Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
:::* Improved Two-Weapon Fighting at effective level 9
:::* <s> Improved Two-Weapon Fighting at effective level 9</s>
:::* Called Shot for Archer Path Rangers at effective level 9
:::* Called Shot for Archer Path Rangers at effective level 9
:::* Out-of-combat Movement Speed at effective level 18
:::* Out-of-combat Movement Speed at effective level 18
:::* Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)
:::* Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)


== Spells ==
=== Spellcasting ===
* Divine (spell failure from armor is not a factor)
* Wisdom-based
:* A base wisdom score of 10 + the spell’s level is required to cast a spell
:* Bonus spells are based on modified wisdom
:* The wisdom modifier affects spell DCs
* Spontaneous cast (no spell preparation required)
 
*'''Summon Stream:''' [[Summon_Beast_Revenant|Beast Revenant]], [[Summon Zombie|Zombie]]
 
=== Level progression ===
 
{| {{Table-Class}}
|-
!Lvl
!BAB
!colspan=3|Saves
!Feats
!rowspan=23|&nbsp;
!colspan=10|Base spells per day
!rowspan=23|&nbsp;
!colspan=10|Known spells
|-
!colspan=2|
!Fort
!Ref
!Will
!colspan=1|
!0th
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
!0th
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
|- align=center
|1st || +0 || +2 || +0 || +2 ||Use Poison
|* ||3 ||— ||— ||— ||— ||— ||— ||— ||—
|4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|2nd || +1 || +3 || +0 || +3 ||
|* ||4 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||2 || - || - || - || - || - || - || - || -
|- align=center
|3rd || +2 || +3 || +1 || +3 ||
|* ||5 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||3 || - || - || - || - || - || - || - || -
|- align=center
|4th || +3 || +4 || +1 || +4 ||
|* ||6 ||3 ||— ||— ||— ||— ||— ||— ||—
|6 ||3 ||1 || - || - || - || - || - || - || -
|- align=center
|5th || +3 || +4 || +1 || +4 ||
|* ||6 ||4 ||— ||— ||— ||— ||— ||— ||—
|6 ||4 ||2 || - || - || - || - || - || - || -
|- align=center
|6th || +4 || +5 || +2 || +5 || Craft Wand
|* ||6 ||5 ||3 ||— ||— ||— ||— ||— ||—
|7 ||4 ||2 ||1 || - || - || - || - || - || -
|- align=center
|7th || +5 || +5 || +2 || +5 ||
|* ||6 ||6 ||4 ||— ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 || - || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +2 || +6 || Spell Focus: Divination
|* ||6 ||6 ||5 ||3 ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||
|* ||6 ||6 ||6 ||4 ||— ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 || - || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||
|* ||6 ||6 ||6 ||5 ||3 ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||
|* ||6 ||6 ||6 ||6 ||4 ||— ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 || - || - || - || -
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||
|* ||6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||
|* ||6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 || - || - || -
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||
|* ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 || - || -
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 || Greater Spell Focus: Divination
|* ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||—
|7 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||2 || -
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||2 ||1
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|- align=center
|21st || - || - || - || - ||
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
 
'''* Note:''' [[:Category:Spells#Cantrips|Cantrips]] on Arelith have been customized to allow infinite casting
 
=== Spells ===


See [[:Category:Shaman_Spells]] for a list of all spells by category.
See [[:Category:Shaman_Spells]] for a list of all spells by category.


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| {{Table-Class}}
|- style="background:#c0c0c0"
|-
|-style="background:#ffffff"
|-
!colspan=3|&nbsp;
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
|-
!Cantrips
!Cantrips
!1st level spells
!1st level spells
Line 147: Line 276:
* [[Summon Creature II]]
* [[Summon Creature II]]


|-style="background:#ffffff"
|-
!colspan=3|&nbsp;
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
|-
!3rd level spells
!3rd level spells
!4th level spells
!4th level spells
Line 181: Line 310:
* [[Summon Creature III]]
* [[Summon Creature III]]
* [[Sustenance]]
* [[Sustenance]]
* [[Vengeful Mount]]
* [[Water Breathing]]
* [[Water Breathing]]
|
|
Line 203: Line 333:
* [[Vampiric Touch]]
* [[Vampiric Touch]]
* [[War Cry]]
* [[War Cry]]
* [[Wraith Stride]]
* [[Predator]]
|
|
* [[Baleful Polymorph]]
* [[Baleful Polymorph]]
Line 213: Line 345:
* [[Feeblemind]]
* [[Feeblemind]]
* [[Firebrand]]
* [[Firebrand]]
* '''[[Illusory Fall]]'''
* [[Ice Storm]]
* [[Ice Storm]]
* [[Improved Invisibility]]
* [[Improved Invisibility]]
Line 228: Line 361:
* [[Wall of Ice]]
* [[Wall of Ice]]


|-style="background:#ffffff"
|-
!colspan=3|&nbsp;
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
|-
!6th level spells
!6th level spells
!7th level spells
!7th level spells
Line 237: Line 370:
|
|
* [[Banishment]]
* [[Banishment]]
* '''[[Blood Locust]]'''
* [[Chain Lightning]]
* [[Chain Lightning]]
* [[Create Undead]]
* [[Create Undead]]
Line 253: Line 387:
* [[Mestil's Acid Sheath]]
* [[Mestil's Acid Sheath]]
* [[Mind Fog]]
* [[Mind Fog]]
* [[Phantom Wound]]
* [[Power Word: Blind]]
* [[Regenerate (spell)|Regenerate]]
* [[Regenerate (spell)|Regenerate]]
* [[Stone to Flesh]]
* [[Stone to Flesh]]
Line 258: Line 394:
* [[Summon Creature VI]]
* [[Summon Creature VI]]
* [[Sunfire]]
* [[Sunfire]]
* '''[[Transmute Blood]]'''
* [[Undeath to Death]]
* [[Undeath to Death]]
* [[Vitriolic Sphere]]
* [[Vitriolic Sphere]]
Line 281: Line 418:
* [[Great Thunderclap]]
* [[Great Thunderclap]]
* [[Greater Sanctuary]]
* [[Greater Sanctuary]]
* '''[[Illusory Pit]]'''
* [[Mass Heal]]
* [[Mass Heal]]
* [[Premonition]]
* [[Premonition]]
Line 289: Line 427:
* [[Sunbeam]]
* [[Sunbeam]]
* [[Sunburst]]
* [[Sunburst]]
* '''[[Transmute Breath]]'''


|-style="background:#ffffff"
|-
!colspan=3|&nbsp;
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
|-
!9th level spells
!9th level spells
!Epic spells
!Epic spells
Line 304: Line 443:
* [[Elemental Swarm]]
* [[Elemental Swarm]]
* [[Energy Drain]]
* [[Energy Drain]]
* '''[[Extrusion]]'''
* [[Mass Blindness/Deafness]]
* [[Mass Blindness/Deafness]]
* [[Mass Phantom Wound]]
* [[Mind Blank]]
* [[Mind Blank]]
* [[Power Word, Kill]]
* [[Power Word, Kill]]
Line 310: Line 451:
* [[Storm of Vengeance]]
* [[Storm of Vengeance]]
* [[Summon Creature IX]]
* [[Summon Creature IX]]
* '''[[Vitae's Coronet]]'''
* [[Wail of the Banshee]]
* [[Wail of the Banshee]]
|
|
Line 317: Line 459:
* [[Mummy Dust]]
* [[Mummy Dust]]
* [[Planar Conduit]]
* [[Planar Conduit]]
* '''[[Elemental Avatar]]'''
* '''[[Elemental Meteor]]'''
* '''[[Elemental Meteor]]'''
|
|
|}
|}


== Level progression ==
===Epic Shaman===
 
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Lvl
!BAB
!colspan=3|Saves
!Feats
!rowspan=23 style="background:#ffffff"|&nbsp;
!colspan=10|Base spells per day
!rowspan=23 style="background:#ffffff"|&nbsp;
!colspan=10|Known spells
|- style="background:#c0c0c0"
!colspan=2|
!Fort
!Ref
!Will
!colspan=1|
!0
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
!0
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
|- align=center
|1st || +0 || +2 || +0 || +2 ||Use Poison
|5 ||3 ||— ||— ||— ||— ||— ||— ||— ||—
|4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|2nd || +1 || +3 || +0 || +3 ||
|6 ||4 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||2 || - || - || - || - || - || - || - || -
|- align=center
|3rd || +2 || +3 || +1 || +3 ||
|6 ||5 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||3 || - || - || - || - || - || - || - || -
|- align=center
|4th || +3 || +4 || +1 || +4 ||
|6 ||6 ||3 ||— ||— ||— ||— ||— ||— ||—
|6 ||3 ||1 || - || - || - || - || - || - || -
|- align=center
|5th || +3 || +4 || +1 || +4 ||
|6 ||6 ||4 ||— ||— ||— ||— ||— ||— ||—
|6 ||4 ||2 || - || - || - || - || - || - || -
|- align=center
|6th || +4 || +5 || +2 || +5 || Craft Wand
|6 ||6 ||5 ||3 ||— ||— ||— ||— ||— ||—
|7 ||4 ||2 ||1 || - || - || - || - || - || -
|- align=center
|7th || +5 || +5 || +2 || +5 ||
|6 ||6 ||6 ||4 ||— ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 || - || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +2 || +6 || Spell Focus: Divination
|6 ||6 ||6 ||5 ||3 ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||
|6 ||6 ||6 ||6 ||4 ||— ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 || - || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||
|6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||
|6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 || - || - || - || -
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||
|6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||
|6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 || - || - || -
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||
|6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 || - || -
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 || Greater Spell Focus: Divination
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||—
|7 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||2 || -
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||2 ||1
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|- align=center
|21st || - || - || - || - ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
 
''Bonus spell slots come from items and high wisdom.''
 
As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down).
 
==Epic shaman==


'''Hit die:''' d8
'''Hit die:''' d8
Line 457: Line 472:
'''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
'''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.


'''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom, Improved Combat Casting, Ki Strike 4
'''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4


=== Epic shaman level progression ===
==== Epic shaman level progression ====


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| {{Table-Class}}
|- style="background:#c0c0c0"
|-
!&nbsp; Lvl &nbsp;
!&nbsp; Lvl &nbsp;
!Feats
!Feats

Latest revision as of 14:29, 21 February 2025

Classes
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Shaman is a custom base class available on Arelith.



Introduction

Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.

Class Mechanics

Requirements

Alignment restrictions: None

Spellcasting: Requires a Deity, alignment within the deity's worshipers' alignments and Piety to cast spells greater than circle 6.

Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, light and medium armor, and shields
  • Saving Throws: High: Fortitude and Will; Low: Reflex
  • Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
  • Special:
  • All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic.
  • Shamans can tend to plants and encourage their growth.
  • Languages: Sylvan at level 1 and Animal at level 6.
  • If Shaman levels are more than half of the total levels, the following applies:
  • If multiclassed into a full BAB class, the pre-epic BAB lost from not having full BAB progression is regained as soft AB. This does not increase APR.
  • Each and any multiclass now provides more synergy CL for the first 2 levels, then switches to 1/3 CL per level at the 3rd level and beyond. Different multiclass will stack for the extra 1/3 CL calculation purposes.
  • Examples:
   # 23 Shaman / 3 Barb / 4 Ranger (16 Shaman, 3 barb, 1 ranger pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 4 APR
   CL Calculation: Total of 28 (can achieve 30 w/ AD: Abjuration)
   23 shaman + 2 barb + 2 ranger = 27 base
   Barb 3 and Ranger 3, 4 are 3 levels extra, so an extra CL there
   # 20 Shaman / 6 Fighter / 4 Monk (12 shaman, 4 monk, 4 fighter pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 6 APR
   CL Calculation: Total of 26 (can achieve 28 w/ AD: Abjuration)
   20 shaman + 2 Fighter + 2 Monk = 24 base
   Fighter 3 - 6 and Monk 3 - 4 are 6 levels extra, so 2 extra CL there
   # 27 Shaman / 3 Monk
   Actual Pre-epic BAB: 16 / Soft AB: +0 / 5 APR
   CL Calculation: Total of 29
   27 shaman + 2 Monk = 29 base
   Monk 3 is 1 level extra, rounded down to 0 extra CL
  • 1/3 Bard levels count towards Caster Level vs Dispel
  • Note: Only if Shaman levels are majority in character levels
  • 1/3 Shaman levels count towards Bard Song scaling
  • Note: Only if Shaman levels are majority in character levels
  • 2/3 Shaman levels count towards Ranger level progression for the following:
  • Defensive Two-Weapon Fighting
  • Archer path ranged bonus damage scaling based on effective levels
  • Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
  • Improved Two-Weapon Fighting at effective level 9
  • Called Shot for Archer Path Rangers at effective level 9
  • Out-of-combat Movement Speed at effective level 18
  • Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)

Spellcasting

  • Divine (spell failure from armor is not a factor)
  • Wisdom-based
  • A base wisdom score of 10 + the spell’s level is required to cast a spell
  • Bonus spells are based on modified wisdom
  • The wisdom modifier affects spell DCs
  • Spontaneous cast (no spell preparation required)

Level progression

Lvl BAB Saves Feats   Base spells per day   Known spells
Fort Ref Will 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Use Poison * 3 4 2 - - - - - - - -
2nd +1 +3 +0 +3 * 4 5 2 - - - - - - - -
3rd +2 +3 +1 +3 * 5 5 3 - - - - - - - -
4th +3 +4 +1 +4 * 6 3 6 3 1 - - - - - - -
5th +3 +4 +1 +4 * 6 4 6 4 2 - - - - - - -
6th +4 +5 +2 +5 Craft Wand * 6 5 3 7 4 2 1 - - - - - -
7th +5 +5 +2 +5 * 6 6 4 7 5 3 2 - - - - - -
8th +6/+1 +6 +2 +6 Spell Focus: Divination * 6 6 5 3 7 5 3 2 1 - - - - -
9th +6/+1 +6 +3 +6 * 6 6 6 4 7 5 4 3 2 - - - - -
10th +7/+2 +7 +3 +7 * 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +8/+3 +7 +3 +7 * 6 6 6 6 4 7 6 5 4 3 2 - - - -
12th +9/+4 +8 +4 +8 * 6 6 6 6 5 3 7 6 5 4 3 2 1 - - -
13th +9/+4 +8 +4 +8 * 6 6 6 6 6 4 7 6 6 4 4 3 2 - - -
14th +10/+5 +9 +4 +9 * 6 6 6 6 6 5 3 7 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +5 +9 * 6 6 6 6 6 6 4 7 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +5 +10 Greater Spell Focus: Divination * 6 6 6 6 6 6 5 3 7 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +5 +10 * 6 6 6 6 6 6 6 4 7 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +6 +11 * 6 6 6 6 6 6 6 5 3 7 6 6 5 5 5 4 4 2 1
19th +14/+9/+4 +11 +6 +11 * 6 6 6 6 6 6 6 6 4 7 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +6 +12 * 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 3
21st - - - - * 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 4

* Note: Cantrips on Arelith have been customized to allow infinite casting

Spells

See Category:Shaman_Spells for a list of all spells by category.

 
Cantrips 1st level spells 2nd level spells
 
3rd level spells 4th level spells 5th level spells
 
6th level spells 7th level spells 8th level spells
 
9th level spells Epic spells

Epic Shaman

Hit die: d8

Skill points: 4 + int modifier

Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Bonus feat list: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4

Epic shaman level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

External Links

Arelith Shaman news post
NWN2 Spirit Shaman wiki page