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{{CharacterNav|title=Classes}}
{{SystemsNav|title=Classes}}


[[Shaman]] is a custom base class available on Arelith.
[[Shaman]] is a custom base class available on Arelith.
Line 11: Line 11:
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.


== Class Mechanics ==


== Class Features ==
=== Requirements ===
'''Alignment restrictions:''' None


*Hit Die: d8
'''Spellcasting:''' Requires a [[:Category:Deities|Deity]], alignment within the deity's worshipers' alignments and [[Deity#Using_Piety|Piety]] to cast spells greater than circle 6.


*BAB: Medium
=== Class Features ===


*Proficiencies: Simple weapons, light and medium armor, and shields
*'''Hit Die:''' d8


*Saving Throws: High: Fortitude and Will; Low: Reflex
*'''BAB:''' Medium


*Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
*'''Proficiencies:''' Simple weapons, light and medium armor, and shields


*Class Skills: animal empathy, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft
*'''Saving Throws:''' High: Fortitude and Will; Low: Reflex


*Spellcasting: Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).
*'''Skill Points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level)
 
*'''Class Skills:''' animal empathy, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft


*Special:  
*Special:  
:* All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic.
:* [[Shaman]]s can tend to plants and encourage their growth.
:* [[Shaman]]s can tend to plants and encourage their growth.
:* Languages: Sylvan at level 1 and Animal at level 6.
:* Languages: Sylvan at level 1 and Animal at level 6.
:* If Shaman levels are more than half of the total levels, the following applies:
::* If multiclassed into a full BAB class, the pre-epic BAB lost from not having full BAB progression is regained as soft AB. This does not increase APR.
::* Each and any multiclass now provides more synergy CL for the first 2 levels, then switches to 1/3 CL per level at the 3rd level and beyond. Different multiclass will stack for the extra 1/3 CL calculation purposes.
::* Examples:
    # 23 Shaman / 3 Barb / 4 Ranger (16 Shaman, 3 barb, 1 ranger pre-epic)
    Actual Pre-epic BAB: 16 / Soft AB: +4 / 4 APR
    CL Calculation: Total of 28 (can achieve 30 w/ AD: Abjuration)
    23 shaman + 2 barb + 2 ranger = 27 base
    Barb 3 and Ranger 3, 4 are 3 levels extra, so an extra CL there
    # 20 Shaman / 6 Fighter / 4 Monk (12 shaman, 4 monk, 4 fighter pre-epic)
    Actual Pre-epic BAB: 16 / Soft AB: +4 / 6 APR
    CL Calculation: Total of 26 (can achieve 28 w/ AD: Abjuration)
    20 shaman + 2 Fighter + 2 Monk = 24 base
    Fighter 3 - 6 and Monk 3 - 4 are 6 levels extra, so 2 extra CL there
    # 27 Shaman / 3 Monk
    Actual Pre-epic BAB: 16 / Soft AB: +0 / 5 APR
    CL Calculation: Total of 29
    27 shaman + 2 Monk = 29 base
    Monk 3 is 1 level extra, rounded down to 0 extra CL
:* [[Barbarian]] Class Synergy
:* [[Barbarian]] Class Synergy
::* 2/3 of [[Shaman]] levels add to [[Barbarian]] levels for:  
::* 2/3 of [[Shaman]] levels add to [[Barbarian]] levels for:  
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:::* '''Note''': Only if [[Shaman]] levels are majority in character levels
:::* '''Note''': Only if [[Shaman]] levels are majority in character levels
::* 1/3 [[Shaman]] levels count towards Bard Song scaling
::* 1/3 [[Shaman]] levels count towards Bard Song scaling
:* [[Monk]] Class Synergy
::* 2/3 [[Shaman]] levels count towards [[Monk]] level progression for the following:
:::* Ki Strike 1 at effective level 10
:::* Whirlwind Attack at effective level 12
:::* Ki Strike 2 at effective level 13
:::* Ki Strike 3 at effective level 16
::::* Enables Ki Strike 4 '''BUT NOT''' 5 for [[Shaman]]s
::::* AB/Dmg for both unarmed and weapon applies
:* [[Ranger]] Class Synergy
:* [[Ranger]] Class Synergy
::* 1/3 [[Ranger]] levels count towards Caster Level vs [[Dispel_Tables|Dispel]]  
::* 1/3 [[Ranger]] levels count towards Caster Level vs [[Dispel_Tables|Dispel]]  
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:::* Archer path ranged bonus damage scaling based on effective levels
:::* Archer path ranged bonus damage scaling based on effective levels
:::* Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
:::* Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
:::* Improved Two-Weapon Fighting at effective level 9
:::* <s> Improved Two-Weapon Fighting at effective level 9</s>
:::* Called Shot for Archer Path Rangers at effective level 9
:::* Called Shot for Archer Path Rangers at effective level 9
:::* Out-of-combat Movement Speed at effective level 18
:::* Out-of-combat Movement Speed at effective level 18
:::* Wilderness Map (Ranger feat)
:::* Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)


== Spells ==
=== Spellcasting ===
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
* Divine (spell failure from armor is not a factor)
|- style="background:#c0c0c0"
* Wisdom-based
|-style="background:#ffffff"
:* A base wisdom score of 10 + the spell’s level is required to cast a spell
!colspan=3|&nbsp;
:* Bonus spells are based on modified wisdom
|- style="background:#c0c0c0"
:* The wisdom modifier affects spell DCs
!Cantrips
* Spontaneous cast (no spell preparation required)
!1st level spells
!2nd level spells
|- align=left valign=top
|
* Cure Minor Wounds
* Flare
* Light
* Resistance
* Virtue
|
* Camouflage
* Cure Light Wounds
* Detect Poison
* Endure Elements
* Entangle
* Faerie Fire
* Grease
* Invisibility
* Mage Armor
* Sleep
* Summon Creature I
* Ultravision
|
* Barkskin
* Bear's Endurance
* Blood Frenzy
* Bull's Strength
* Burning Hands
* Cat's Grace
* Charm Person or Animal
* Cloud of Bewilderment
* Eagle's Splendor
* Elemental Weapon
* Flame Lash
* Fox's Cunning
* [[Frostbite]]
* Ghostly Visage
* Gust of Wind
* Hold Animal
* Lesser Dispel
* Lesser Restoration
* One with the Land
* Owl’s Wisdom
* Resist Elements
* Stone Bones
* Summon Creature II


|-style="background:#ffffff"
*'''Summon Stream:''' [[Summon_Beast_Revenant|Beast Revenant]], [[Summon Zombie|Zombie]]
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
!3rd level spells
!4th level spells
!5th level spells
|-align=left valign=top
|
* Animate Dead
* Blindness/Deafness
* Call Lightning
* Contagion
* Cure Moderate Wounds
* Dominate Animal
* [[Frost Nova]]
* Halt Undead
* Healing Sting
* Hold Person
* Infestation of Maggots
* Lightning Bolt
* [[Moonbeam]]
* Negative Energy Protection
* Neutralize Poison
* Poison
* Protection from Elements
* Quillfire
* Remove Blindness/Deafness
* Remove Disease
* See Invisibility
* Slow
* Spike Growth
* Summon Creature III
* [[Sustenance]]
* Water Breathing
|
* Clarity
* Cure Serious Wounds
* Dispel Magic
* Displacement
* Fear
* Finger of Agony
* Flame Shield
* Flame Strike
* Freedom of Movement
* Frost Shield
* Haste
* Hold Monster
* Mass Camouflage
* Polymorph Self
* Shadow Conjuration
* Stoneskin
* Summon creature IV
* Vampiric Touch
* War Cry
|
* Ball Lightning
* Confusion
* Cure Critical Wounds
* Death Ward
* Dismissal
* Eyebite
* Feeblemind
* Firebrand
* Ice Storm
* Improved Invisibility
* Inferno
* Lesser Spell Breach
* Lightning Shield
* Monstrous Regeneration
* Slay Living
* Spell Resistance
* Summon Creature V
* True seeing
* Vine Mine
* Wall of Fire
* Wall of Ice
 
|-style="background:#ffffff"
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
!6th level spells
!7th level spells
!8th level spells
|-align=left valign=top
|
* Acid Sheath
* Banishment
* Chain Lightning
* Create Undead
* Crumble
* Drown
* Energy Buffer
* Ethereal Visage
* Flesh to Stone
* Freeze
* Greater Dispelling
* Greater Shadow Conjuration
* Greater Stoneskin
* Healing Circle
* Lesser Mind Blank
* Lesser Spell Mantle
* Mind Fog
* Regenerate
* Stone to Flesh
* Stonehold
* Summon creature VI
* [[Sunfire]]
* Undeath to Death
* [[Vitriolic Sphere]]
|
* Aura of Vitality
* Creeping Doom
* Fire Storm
* Greater Spell Breach
* Harm
* Heal
* Mass Haste
* Mass Heal
* Power Word Stun
* Raise Dead
* Summon creature VII
|
* Bombardment
* Control Undead
* Create Greater Undead
* Dominate Person
* Finger of Death
* Greater Sanctuary
* Great Thunderclap
* Horrid Wilting
* Mass heal
* Premonition
* Protection from Spells
* Spell Mantle
* Summon creature VIII
* Sunbeam
* Sunburst
 
|-style="background:#ffffff"
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
!9th level spells
!Epic spells
!
|-align=left valign=top
|
* Avascular Mass
* Burst of Glacial Wrath
* Dominate Monster
* Earthquake
* [[Spell_changes#Elemental_Swarm|Elemental Swarm]]
* Energy Drain
* Mass Blindness/Deafness
* Mind Blank
* Power Word Kill
* Shapechange
* Storm of vengeance
* Summon creature IX
* Wail of the Banshee
|
* Dragon Knight
* Greater Ruin
* Hellball
* Mummy Dust
* Planar Conduit
|
|}


== Level progression ==
=== Level progression ===


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| {{Table-Class}}
|- style="background:#c0c0c0"
|-  
!Lvl
!Lvl
!BAB
!BAB
!colspan=3|Saves
!colspan=3|Saves
!Feats
!Feats
!rowspan=23 style="background:#ffffff"|&nbsp;
!rowspan=23|&nbsp;
!colspan=10|Base spells per day
!colspan=10|Base spells per day
!rowspan=23 style="background:#ffffff"|&nbsp;
!rowspan=23|&nbsp;
!colspan=10|Known spells
!colspan=10|Known spells
|- style="background:#c0c0c0"
|-
!colspan=2|
!colspan=2|
!Fort
!Fort
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!Will
!Will
!colspan=1|
!colspan=1|
!0
!0th
!1st
!1st
!2nd
!2nd
Line 311: Line 119:
!8th
!8th
!9th
!9th
!0
!0th
!1st
!1st
!2nd
!2nd
Line 323: Line 131:
|- align=center
|- align=center
|1st || +0 || +2 || +0 || +2 ||Use Poison  
|1st || +0 || +2 || +0 || +2 ||Use Poison  
|5 ||3 ||— ||— ||— ||— ||— ||— ||— ||—
|* ||3 ||— ||— ||— ||— ||— ||— ||— ||—
|4 ||2 || - || - || - || - || - || - || - || -
|4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|- align=center
|2nd || +1 || +3 || +0 || +3 ||  
|2nd || +1 || +3 || +0 || +3 ||  
|6 ||4 ||— ||— ||— ||— ||— ||— ||— ||—
|* ||4 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||2 || - || - || - || - || - || - || - || -
|5 ||2 || - || - || - || - || - || - || - || -
|- align=center
|- align=center
|3rd || +2 || +3 || +1 || +3 ||  
|3rd || +2 || +3 || +1 || +3 ||  
|6 ||5 ||— ||— ||— ||— ||— ||— ||— ||—
|* ||5 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||3 || - || - || - || - || - || - || - || -
|5 ||3 || - || - || - || - || - || - || - || -
|- align=center
|- align=center
|4th || +3 || +4 || +1 || +4 ||  
|4th || +3 || +4 || +1 || +4 ||  
|6 ||6 ||3 ||— ||— ||— ||— ||— ||— ||—
|* ||6 ||3 ||— ||— ||— ||— ||— ||— ||—
|6 ||3 ||1 || - || - || - || - || - || - || -
|6 ||3 ||1 || - || - || - || - || - || - || -
|- align=center
|- align=center
|5th || +3 || +4 || +1 || +4 ||  
|5th || +3 || +4 || +1 || +4 ||  
|6 ||6 ||4 ||— ||— ||— ||— ||— ||— ||—
|* ||6 ||4 ||— ||— ||— ||— ||— ||— ||—
|6 ||4 ||2 || - || - || - || - || - || - || -
|6 ||4 ||2 || - || - || - || - || - || - || -
|- align=center
|- align=center
|6th || +4 || +5 || +2 || +5 || Craft Wand
|6th || +4 || +5 || +2 || +5 || Craft Wand
|6 ||6 ||5 ||3 ||— ||— ||— ||— ||— ||—
|* ||6 ||5 ||3 ||— ||— ||— ||— ||— ||—
|7 ||4 ||2 ||1 || - || - || - || - || - || -
|7 ||4 ||2 ||1 || - || - || - || - || - || -
|- align=center
|- align=center
|7th || +5 || +5 || +2 || +5 ||  
|7th || +5 || +5 || +2 || +5 ||  
|6 ||6 ||6 ||4 ||— ||— ||— ||— ||— ||—
|* ||6 ||6 ||4 ||— ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 || - || - || - || - || - || -
|7 ||5 ||3 ||2 || - || - || - || - || - || -
|- align=center
|- align=center
|8th || +6/+1 || +6 || +2 || +6 || Spell Focus: Divination  
|8th || +6/+1 || +6 || +2 || +6 || Spell Focus: Divination  
|6 ||6 ||6 ||5 ||3 ||— ||— ||— ||— ||—
|* ||6 ||6 ||5 ||3 ||— ||— ||— ||— ||—
|7 ||5 ||3 ||2 ||1 || - || - || - || - || -
|7 ||5 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||  
|9th || +6/+1 || +6 || +3 || +6 ||  
|6 ||6 ||6 ||6 ||4 ||— ||— ||— ||— ||—
|* ||6 ||6 ||6 ||4 ||— ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 || - || - || - || - || -
|7 ||5 ||4 ||3 ||2 || - || - || - || - || -
|- align=center
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||  
|10th || +7/+2 || +7 || +3 || +7 ||  
|6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||— ||—
|* ||6 ||6 ||6 ||5 ||3 ||— ||— ||— ||—
|7 ||5 ||4 ||3 ||2 ||1 || - || - || - || -
|7 ||5 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||  
|11th || +8/+3 || +7 || +3 || +7 ||  
|6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||— ||—
|* ||6 ||6 ||6 ||6 ||4 ||— ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 || - || - || - || -
|7 ||6 ||5 ||4 ||3 ||2 || - || - || - || -
|- align=center
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||  
|12th || +9/+4 || +8 || +4 || +8 ||  
|6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||—
|* ||6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||—
|7 ||6 ||5 ||4 ||3 ||2 ||1 || - || - || -
|7 ||6 ||5 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||  
|13th || +9/+4 || +8 || +4 || +8 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||—
|* ||6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 || - || - || -
|7 ||6 ||6 ||4 ||4 ||3 ||2 || - || - || -
|- align=center
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||  
|14th || +10/+5 || +9 || +4 || +9 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||—
|* ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||—
|7 ||6 ||6 ||4 ||4 ||3 ||2 ||1 || - || -
|7 ||6 ||6 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||  
|15th || +11/+6/+1 || +9 || +5 || +9 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||—
|* ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 || - || -
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 || - || -
|- align=center
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 || Greater Spell Focus: Divination  
|16th || +12/+7/+2 || +10 || +5 || +10 || Greater Spell Focus: Divination  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||—
|* ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||—
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || -
|7 ||6 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||  
|17th || +12/+7/+2 || +10 || +5 || +10 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||—
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||—
|7 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||2 || -
|7 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||2 || -
|- align=center
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||  
|18th || +13/+8/+3 || +11 || +6 || +11 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||2 ||1
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||2 ||1
|- align=center
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||  
|19th || +14/+9/+4 || +11 || +6 || +11 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2
|- align=center
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||  
|20th || +15/+10/+5 || +12 || +6 || +12 ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|- align=center
|- align=center
|21st || - || - || - || - ||  
|21st || - || - || - || - ||  
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|* ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|7 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
|}


''Bonus spell slots come from items and high wisdom.''
'''* Note:''' [[:Category:Spells#Cantrips|Cantrips]] on Arelith have been customized to allow infinite casting
 
=== Spells ===
 
See [[:Category:Shaman_Spells]] for a list of all spells by category.


As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down).
{| {{Table-Class}}
|-
|-
!colspan=3|&nbsp;
|-
!Cantrips
!1st level spells
!2nd level spells
|- align=left valign=top
|
* [[Cure Minor Wounds]]
* [[Flare]]
* [[Light]]
* [[Resistance]]
* [[Sustain]]
* [[Virtue]]
|
* [[Camouflage]]
* [[Cure Light Wounds]]
* [[Detect Poison]]
* [[Endure Elements]]
* [[Entangle (spell)|Entangle]]
* [[Faerie Fire]]
* [[Grease]]
* [[Invisibility (spell)|Invisibility]]
* [[Mage Armor]]
* [[Sleep (spell)|Sleep]]
* [[Summon Creature I]]
* [[Ultravision]]
|
* [[Barkskin]]
* [[Bear's Endurance]]
* [[Blood Frenzy]]
* [[Bull's Strength]]
* [[Burning Hands]]
* [[Cat's Grace]]
* [[Charm Person or Animal]]
* [[Cloud of Bewilderment]]
* [[Eagle's Splendor]]
* [[Elemental Weapon]]
* [[False Life]]
* [[Flame Lash]]
* [[Fox's Cunning]]
* [[Frostbite]]
* [[Ghostly Visage]]
* [[Gust of Wind]]
* [[Hold Animal]]
* [[Lesser Dispel]]
* [[Lesser Restoration]]
* [[One With the Land]]
* [[Owl's Wisdom]]
* [[Resist Elements]]
* [[Stone Bones]]
* [[Summon Creature II]]
 
|-
!colspan=3|&nbsp;
|-
!3rd level spells
!4th level spells
!5th level spells
|-align=left valign=top
|
* [[Animate Dead]]
* [[Blindness/Deafness]]
* [[Call Lightning]]
* [[Contagion]]
* [[Cure Moderate Wounds]]
* [[Dominate Animal]]
* [[Frost Nova]]
* [[Halt Undead]]
* [[Healing Sting]]
* [[Hold Person]]
* [[Infestation of Maggots]]
* [[Lightning Bolt]]
* [[Moonbeam]]
* [[Negative Energy Protection]]
* [[Neutralize Poison]]
* [[Poison (spell)|Poison]]
* [[Protection from Elements]]
* [[Quillfire]]
* [[Remove Blindness/Deafness]]
* [[Remove Disease]]
* [[See Invisibility]]
* [[Slow]]
* [[Spider Skin]]
* [[Spike Growth]]
* [[Summon Creature III]]
* [[Sustenance]]
* [[Vengeful Mount]]
* [[Water Breathing]]
|
* [[Clarity]]
* [[Cure Serious Wounds]]
* [[Dehydrate]]
* [[Dispel Magic]]
* [[Displacement]]
* [[Fear (spell)|Fear]]
* [[Finger of Agony]]
* [[Flame Shield]]
* [[Flame Strike]]
* [[Freedom of Movement]]
* [[Frost Shield]]
* [[Haste (spell)|Haste]]
* [[Hold Monster]]
* [[Mass Camouflage]]
* [[Polymorph Self]]
* [[Shadow Conjuration]]
* [[Stoneskin]]
* [[Summon Creature IV]]
* [[Vampiric Touch]]
* [[War Cry]]
* [[Wraith Stride]]
* [[Predator]]
|
* [[Baleful Polymorph]]
* [[Ball Lightning]]
* [[Confusion]]
* [[Cure Critical Wounds]]
* [[Death Ward]]
* [[Dismissal]]
* [[Eyebite]]
* [[Feeblemind]]
* [[Firebrand]]
* '''[[Illusory Fall]]'''
* [[Ice Storm]]
* [[Improved Invisibility]]
* [[Inferno]]
* [[Lesser Spell Breach]]
* [[Lightning Shield]]
* [[Monstrous Regeneration]]
* [[Slay Living]]
* [[Spell Resistance (spell)|Spell Resistance]]
* [[Spinal Tap]]
* [[Summon Creature V]]
* [[True Seeing (spell)|True Seeing]]
* [[Vine Mine]]
* [[Wall of Fire]]
* [[Wall of Ice]]
 
|-
!colspan=3|&nbsp;
|-
!6th level spells
!7th level spells
!8th level spells
|-align=left valign=top
|
* [[Banishment]]
* '''[[Blood Locust]]'''
* [[Chain Lightning]]
* [[Create Undead]]
* [[Crumble]]
* [[Drown]]
* [[Energy Buffer]]
* [[Ethereal Visage]]
* [[Flesh to Stone]]
* [[Freeze]]
* [[Greater Dispelling]]
* [[Greater Shadow Conjuration]]
* [[Greater Stoneskin]]
* [[Healing Circle]]
* [[Lesser Mind Blank]]
* [[Lesser Spell Mantle]]
* [[Mestil's Acid Sheath]]
* [[Mind Fog]]
* [[Phantom Wound]]
* [[Power Word: Blind]]
* [[Regenerate (spell)|Regenerate]]
* [[Stone to Flesh]]
* [[Stonehold]]
* [[Summon Creature VI]]
* [[Sunfire]]
* '''[[Transmute Blood]]'''
* [[Undeath to Death]]
* [[Vitriolic Sphere]]
|
* [[Aura of Vitality]]
* [[Creeping Doom]]
* [[Fire Storm]]
* [[Greater Spell Breach]]
* [[Harm]]
* [[Heal (spell)|Heal]]
* [[Mass Haste]]
* [[Power Word: Bleed]]
* [[Power Word, Stun]]
* [[Raise Dead]]
* [[Summon Creature VII]]
|
* [[Abi-Dalzim's Horrid Wilting]]
* [[Bombardment]]
* [[Control Undead]]
* [[Create Greater Undead]]
* [[Dominate Person]]
* [[Finger of Death]]
* [[Great Thunderclap]]
* [[Greater Sanctuary]]
* '''[[Illusory Pit]]'''
* [[Mass Heal]]
* [[Premonition]]
* [[Protection from Spells]]
* [[Spell Mantle]]
* [[Stop Heart]]
* [[Summon Creature VIII]]
* [[Sunbeam]]
* [[Sunburst]]
* '''[[Transmute Breath]]'''
 
|-
!colspan=3|&nbsp;
|-
!9th level spells
!Epic spells
!
|-align=left valign=top
|
* [[Avascular Mass]]
* [[Burst of Glacial Wrath]]
* [[Dominate Monster]]
* [[Earthquake]]
* [[Elemental Swarm]]
* [[Energy Drain]]
* '''[[Extrusion]]'''
* [[Mass Blindness/Deafness]]
* [[Mass Phantom Wound]]
* [[Mind Blank]]
* [[Power Word, Kill]]
* [[Shapechange]]
* [[Storm of Vengeance]]
* [[Summon Creature IX]]
* '''[[Vitae's Coronet]]'''
* [[Wail of the Banshee]]
|
* [[Dragon Knight]]
* [[Greater Ruin]]
* [[Hellball]]
* [[Mummy Dust]]
* [[Planar Conduit]]
* '''[[Elemental Avatar]]'''
* '''[[Elemental Meteor]]'''
|
|}


==Epic shaman==
===Epic Shaman===


'''Hit die:''' d8
'''Hit die:''' d8
Line 419: Line 472:
'''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
'''Bonus feat schedule: '''The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.


'''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom, Improved Combat Casting
'''Bonus feat list''': Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4


=== Epic shaman level progression ===
==== Epic shaman level progression ====


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| {{Table-Class}}
|- style="background:#c0c0c0"
|-
!&nbsp; Lvl &nbsp;
!&nbsp; Lvl &nbsp;
!Feats
!Feats

Latest revision as of 14:29, 21 February 2025

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[The Astrolabe]

Shaman is a custom base class available on Arelith.



Introduction

Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.

Class Mechanics

Requirements

Alignment restrictions: None

Spellcasting: Requires a Deity, alignment within the deity's worshipers' alignments and Piety to cast spells greater than circle 6.

Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, light and medium armor, and shields
  • Saving Throws: High: Fortitude and Will; Low: Reflex
  • Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
  • Special:
  • All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic.
  • Shamans can tend to plants and encourage their growth.
  • Languages: Sylvan at level 1 and Animal at level 6.
  • If Shaman levels are more than half of the total levels, the following applies:
  • If multiclassed into a full BAB class, the pre-epic BAB lost from not having full BAB progression is regained as soft AB. This does not increase APR.
  • Each and any multiclass now provides more synergy CL for the first 2 levels, then switches to 1/3 CL per level at the 3rd level and beyond. Different multiclass will stack for the extra 1/3 CL calculation purposes.
  • Examples:
   # 23 Shaman / 3 Barb / 4 Ranger (16 Shaman, 3 barb, 1 ranger pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 4 APR
   CL Calculation: Total of 28 (can achieve 30 w/ AD: Abjuration)
   23 shaman + 2 barb + 2 ranger = 27 base
   Barb 3 and Ranger 3, 4 are 3 levels extra, so an extra CL there
   # 20 Shaman / 6 Fighter / 4 Monk (12 shaman, 4 monk, 4 fighter pre-epic)
   Actual Pre-epic BAB: 16 / Soft AB: +4 / 6 APR
   CL Calculation: Total of 26 (can achieve 28 w/ AD: Abjuration)
   20 shaman + 2 Fighter + 2 Monk = 24 base
   Fighter 3 - 6 and Monk 3 - 4 are 6 levels extra, so 2 extra CL there
   # 27 Shaman / 3 Monk
   Actual Pre-epic BAB: 16 / Soft AB: +0 / 5 APR
   CL Calculation: Total of 29
   27 shaman + 2 Monk = 29 base
   Monk 3 is 1 level extra, rounded down to 0 extra CL
  • 1/3 Bard levels count towards Caster Level vs Dispel
  • Note: Only if Shaman levels are majority in character levels
  • 1/3 Shaman levels count towards Bard Song scaling
  • Note: Only if Shaman levels are majority in character levels
  • 2/3 Shaman levels count towards Ranger level progression for the following:
  • Defensive Two-Weapon Fighting
  • Archer path ranged bonus damage scaling based on effective levels
  • Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
  • Improved Two-Weapon Fighting at effective level 9
  • Called Shot for Archer Path Rangers at effective level 9
  • Out-of-combat Movement Speed at effective level 18
  • Wilderness Map (Ranger feat) at effective level 12 (ex. 18 shaman/3 Ranger)

Spellcasting

  • Divine (spell failure from armor is not a factor)
  • Wisdom-based
  • A base wisdom score of 10 + the spell’s level is required to cast a spell
  • Bonus spells are based on modified wisdom
  • The wisdom modifier affects spell DCs
  • Spontaneous cast (no spell preparation required)

Level progression

Lvl BAB Saves Feats   Base spells per day   Known spells
Fort Ref Will 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Use Poison * 3 4 2 - - - - - - - -
2nd +1 +3 +0 +3 * 4 5 2 - - - - - - - -
3rd +2 +3 +1 +3 * 5 5 3 - - - - - - - -
4th +3 +4 +1 +4 * 6 3 6 3 1 - - - - - - -
5th +3 +4 +1 +4 * 6 4 6 4 2 - - - - - - -
6th +4 +5 +2 +5 Craft Wand * 6 5 3 7 4 2 1 - - - - - -
7th +5 +5 +2 +5 * 6 6 4 7 5 3 2 - - - - - -
8th +6/+1 +6 +2 +6 Spell Focus: Divination * 6 6 5 3 7 5 3 2 1 - - - - -
9th +6/+1 +6 +3 +6 * 6 6 6 4 7 5 4 3 2 - - - - -
10th +7/+2 +7 +3 +7 * 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +8/+3 +7 +3 +7 * 6 6 6 6 4 7 6 5 4 3 2 - - - -
12th +9/+4 +8 +4 +8 * 6 6 6 6 5 3 7 6 5 4 3 2 1 - - -
13th +9/+4 +8 +4 +8 * 6 6 6 6 6 4 7 6 6 4 4 3 2 - - -
14th +10/+5 +9 +4 +9 * 6 6 6 6 6 5 3 7 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +5 +9 * 6 6 6 6 6 6 4 7 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +5 +10 Greater Spell Focus: Divination * 6 6 6 6 6 6 5 3 7 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +5 +10 * 6 6 6 6 6 6 6 4 7 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +6 +11 * 6 6 6 6 6 6 6 5 3 7 6 6 5 5 5 4 4 2 1
19th +14/+9/+4 +11 +6 +11 * 6 6 6 6 6 6 6 6 4 7 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +6 +12 * 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 3
21st - - - - * 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 4

* Note: Cantrips on Arelith have been customized to allow infinite casting

Spells

See Category:Shaman_Spells for a list of all spells by category.

 
Cantrips 1st level spells 2nd level spells
 
3rd level spells 4th level spells 5th level spells
 
6th level spells 7th level spells 8th level spells
 
9th level spells Epic spells

Epic Shaman

Hit die: d8

Skill points: 4 + int modifier

Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Bonus feat list: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Planar Conduit, Epic: Spell: Elemental Avatar, Great Wisdom, Improved Combat Casting, Ki Strike 4

Epic shaman level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

External Links

Arelith Shaman news post
NWN2 Spirit Shaman wiki page