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{{CharacterNav|title=Classes}}
{{SystemsNav|title=Classes}}


[[Favored Soul]] is a custom base class available on Arelith.
[[Favored Soul]] is a custom base class available on Arelith.
Line 10: Line 10:


Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.
Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.


== Class Features ==
== Class Features ==
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*Saving Throws: High: Fortitude, reflex, and will
*Saving Throws: High: Fortitude, reflex, and will
*Skill Points: 4 + Int
*Skill Points: 4 + Int
*Class Skills: Concentration, Heal, Lore, Parry, Persuade, Spellcraft, Craft Trap, Craft Mastery, Ride
*Class Skills: [[skill changes#Modified_Skills|craft mastery]], concentration, intimidate, heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft, ride
*Spellcasting: Divine, cleric spell list, charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
*Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.
*Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.
*Special: Favored Souls do not benefit from [[Cleric]] domain abilities.
*Special: Favored Souls multiclassed with [[Cleric]] offers synergy options, including access to domain abilities.
 
== Spellcasting==
* Divine (spell failure from armor is not a factor)
* Charisma-based
:* A base charisma score of 10 + the spell’s level is required to cast a spell
:* Bonus spells are based on modified charisma
:* The charisma modifier affects spell DCs
* Spontaneous cast (no spell preparation required)
* Spellcasting Costs: Requires Piety to cast spells greater than level 6.
:* Level 7 spells cost -1%
:* Level 8 spells cost -2%
:* Level 9 spells cost -4%
:* Epic spells cost -5%.
 
== Level progression ==
 
{| {{Table-Class}}
!colspan="6" |
!colspan="10" |'''Base spells per day'''
!colspan="10" |'''Known spells'''
|-
!'''Lvl'''
!'''BAB'''
!'''Fort'''
!'''Ref'''
!'''Will'''
!'''Feats'''
!'''0th'''
!'''1st'''
!'''2nd'''
!'''3rd'''
!'''4th'''
!'''5th'''
!'''6th'''
!'''7th'''
!'''8th'''
!'''9th'''
!'''0th'''
!'''1st'''
!'''2nd'''
!'''3rd'''
!'''4th'''
!'''5th'''
!'''6th'''
!'''7th'''
!'''8th'''
!'''9th'''
|-
| 1st||+0||+2||+2||+2||||*||3||-||-||-||-||-||-||-||-||4||2||-||-||-||-||-||-||-||-
|-
| 2nd||+1||+3||+3||+3||||*||4||-||-||-||-||-||-||-||-||5||2||-||-||-||-||-||-||-||-
|-
| 3rd||+2||+3||+3||+3||||*||5||-||-||-||-||-||-||-||-||5||3||-||-||-||-||-||-||-||-
|-
| 4th||+3||+4||+4||+4||Resist Energy: Fire||*||6||3||-||-||-||-||-||-||-||6||3||1||-||-||-||-||-||-||-
|-
| 5th||+3||+4||+4||+4||||*||6||4||-||-||-||-||-||-||-||6||4||2||-||-||-||-||-||-||-
|-
| 6th||+4||+5||+5||+5||||*||6||5||3||-||-||-||-||-||-||7||4||2||1||-||-||-||-||-||-
|-
| 7th||+5||+5||+5||+5||||*||6||6||4||-||-||-||-||-||-||7||5||3||2||-||-||-||-||-||-
|-
| 8th||+6/+1||+6||+6||+6||Resist Energy: Cold||*||6||6||5||3||-||-||-||-||-||7||5||3||2||1||-||-||-||-||-
|-
| 9th||+6/+1||+6||+6||+6||||*||6||6||6||4||-||-||-||-||-||8||5||4||3||2||-||-||-||-||-
|-
| 10th||+7/+2||+7||+7||+7||||*||6||6||6||5||3||-||-||-||-||8||5||4||3||2||1||-||-||-||-
|-
| 11th||+8/+3||+7||+7||+7||||*||6||6||6||6||4||-||-||-||-||8||6||5||4||3||2||-||-||-||-
|-
| 12th||+9/+4||+8||+8||+8||Resist Energy: Electrical||*||6||6||6||6||5||3||-||-||-||8||6||5||4||3||2||1||-||-||-
|-
| 13th||+9/+4||+8||+8||+8||||*||6||6||6||6||6||4||-||-||-||8||6||6||4||4||3||2||-||-||-
|-
| 14th||+10/+5||+9||+9||+9||||*||6||6||6||6||6||5||3||-||-||8||6||6||4||4||3||2||1||-||-
|-
| 15th||+11/+6/+1||+9||+9||+9||||*||6||6||6||6||6||6||4||-||-||8||6||6||5||4||4||3||2||-||-
|-
| 16th||+12/+7/+2||+10||+10||+10||Resist Energy: Acid||*||6||6||6||6||6||6||5||3||-||8||6||6||5||4||4||3||2||1||-
|-
| 17th||+12/+7/+2||+10||+10||+10||||*||6||6||6||6||6||6||6||4||-||8||6||6||5||5||4||4||3||2||-
|-
| 18th||+13/+8/+3||+11||+11||+11||||*||6||6||6||6||6||6||6||5||3||8||6||6||5||5||4||4||4||2||1
|-
| 19th||+14/+9/+4||+11||+11||+11||||*||6||6||6||6||6||6||6||6||4||8||6||6||5||5||5||4||4||3||2
|-
| 20th||+15/+10/+5||+12||+12||+12||Resist Energy: Sonic||*||6||6||6||6||6||6||6||6||6||8||6||6||5||5||5||4||4||4||3
|-
| 21st||-||-||-||-||||*||6||6||6||6||6||6||6||6||6||8||6||6||5||5||5||4||4||4||4
|}
 
'''* Note:''' [[:Category:Spells#Cantrips|Cantrips]] on Arelith have been customized to allow infinite casting


'''Resist Energy Information''':
:* This feat does stack with and is applied before other (non-feat) sources of damage resistance.
:* Epic energy resistance supersedes resist energy; they do not stack.


== Spells ==
== Spells ==
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
 
|- style="background:#c0c0c0"
See [[:Category:Favored_Soul_Spells]] for a list of all spells by category.
|-style="background:#ffffff"
 
{| {{Table-Class}}
|-  
|-
!colspan=3| 
!colspan=3| 
|- style="background:#c0c0c0"
|-  
!Cantrips
!Cantrips
!1st level spells
!1st level spells
Line 36: Line 132:
|- align=left valign=top
|- align=left valign=top
|
|
*Cure minor wounds
* [[Cure Minor Wounds]]
*Inflict minor wounds
* [[Inflict Minor Wounds]]
*Light
* [[Light]]
*Resistance
* [[Resistance]]
*Virtue
* [[Virtue]]
* [[Sacred Flame]]
* [[Sustain]]
* [[Bestow Wound]]
|
|
*Bane
* [[Bane (spell)|Bane]]
*Bless
* [[Bless]]
*Cure light wounds
* [[Command]]
*Divine favor
* [[Cure Light Wounds]]
*Doom
* [[Detect Poison]]
*Endure elements
* [[Divine Favor]]
*Entropic shield
* [[Doom]]
*Inflict light wounds
* [[Endure Elements]]
*Magic weapon
* [[Entropic Shield]]
*Protection from alignment
* [[Inflict Light Wounds]]
*Remove fear
* [[Magic Weapon]]
*Sanctuary
* [[Negative Energy Ray]]
*Scare
* [[Protection from Alignment]]
*Shield of faith
* [[Remove Fear]]
*Detect Poison
* [[Sanctuary]]
*Summon creature I
* [[Scare]]
*Negative Energy Ray
* [[Shield of Faith]]
* [[Summon Creature I]]
|
|
*Aid
* [[Aid]]
*Bull's strength
* [[Bear's Endurance]]
*Cure moderate wounds
* [[Bull's Strength]]
*Darkness
* [[Cat's Grace]]
*Eagle's splendor
* [[Cure Moderate Wounds]]
*Endurance
* [[Darkness]]
*Find Traps
* [[Deafening Clang]]
*Fox's cunning
* '''[[Detect Curse]]'''
*Hold Person
* [[Eagle's Splendor]]
*Inflict moderate wounds
* [[Elemental Weapon]]
*Lesser dispel
* [[False Life]]
*Lesser restoration
* [[Find Traps]]
*Owl's wisdom
* [[Fox's Cunning]]
*Remove paralysis
* [[Frostbite]]
*Resist elements
* [[Hold Person]]
*Silence
* [[Inflict Moderate Wounds]]
*Sound burst
* [[Invisibility (spell)|Invisiblity]]
*Stone bones
* [[Lesser Dispel]]
*Summon creature II
* [[Lesser Restoration]]
*Ultravision
* [[Owl's Wisdom]]
*Cat’s Grace
* [[Remove Paralysis]]
*Invisibility
* [[Resist Elements]]
|-style="background:#ffffff"
* [[Silence (spell)|Silence]]
* [[Sound Burst]]
* [[Stone Bones]]
* [[Summon Creature II]]
* [[Ultravision]]
 
|-
!colspan=3| 
!colspan=3| 
|- style="background:#c0c0c0"
|-
!3rd level spells
!3rd level spells
!4th level spells
!4th level spells
Line 90: Line 196:
|-align=left valign=top
|-align=left valign=top
|
|
*Animate dead
* [[Animate Dead]]
*Bestow curse
* [[Bestow Curse]]
*Blindness/deafness
* [[Blindness/Deafness]]
*Clarity
* [[Call Lightning]]
*Contagion
* [[Clarity]]
*Continual flame
* [[Contagion]]
*Cure serious wounds
* [[Continual Flame]]
*Darkfire
* [[Cure Serious Wounds]]
*Dispel magic
* [[Darkfire]]
*Glyph of warding
* [[Death Armor]]
*Inflict serious wounds
* [[Dispel Magic]]
*Invisibility purge
* [[Glyph of Warding]]
*Magic circle against alignment
* [[Halt Undead]]
*Magic vestment
* [[Inflict Serious Wounds]]
*Negative energy protection
* [[Invisibility Purge]]
*Prayer
* [[Life Transference]]
*Protection from elements
* [[Magic Circle Against Alignment]]
*Remove blindness/deafness
* [[Magic Vestment]]
*Remove curse
* [[Negative Energy Burst]]
*Remove disease
* [[Negative Energy Protection]]
*Searing light
* [[Pacifying Shackle]]
*Halt Undead
* [[Prayer]]
*Summon creature III
* [[Protection from Elements]]
*Call Lightning
* [[Remove Blindness/Deafness]]
*Negative Energy Burst
* [[Remove Curse]]
* [[Remove Disease]]
* [[Searing Light]]
* [[Strangulate]]
* [[Summon Creature III]]
* [[Sustenance]]
* [[Vengeful Mount]]
* '''[[Hemorrhage]]'''
|
|
*Cure critical wounds
* [[Cure Critical Wounds]]
*Death ward
* [[Death Ward]]
*Dismissal
* [[Dehydrate]]
*Divine power
* [[Dismissal]]
*Freedom of movement
* [[Divine Power]]
*Hammer of the gods
* [[Flame Shield]]
*Inflict critical wounds
* [[Freedom of Movement]]
*Greater magic weapon
* [[Frost Shield]]
*Neutralize poison
* [[Greater Magic Weapon]]
*Poison
* [[Hammer of the Gods]]
*Restoration
* [[Improved Invisibility]]
*Sound Lance
* [[Inflict Critical Wounds]]
*Summon creature IV
* [[Neutralize Poison]]
*Phantasmal Killer
* [[Phantasmal Killer]]
*Stoneskin
* [[Poison (spell)|Poison]]
*Slow
* [[Restoration]]
*Improved Invisibility
* [[Slow]]
* [[Sound Lance]]
* [[Stoneskin]]
* [[Summon Creature IV]]
* '''[[Predator]]'''
|
|
*Battletide
* [[Battletide]]
*Circle of doom
* [[Circle of Doom]]
*Flame strike
* [[Energy Buffer]]
*Healing circle
* [[Enervation]]
*Monstrous regeneration
* [[Evil Blight]]
*Raise dead
* [[Flame Strike]]
*Slay living
* [[Greater Life Transference]]
*Spell resistance
* [[Haste (spell)|Haste]]
*Summon creature V
* [[Healing Circle]]
*Evil Blight
* '''[[Illusory Fall]]'''
*True seeing
* [[Lesser Planar Binding]]
*Enervation
* [[Lightning Shield]]
*Energy Buffer
* [[Monstrous Regeneration]]
*Lesser Planar Binding
* [[Negative Energy Flood]]
|-style="background:#ffffff"
* [[Raise Dead]]
* [[Slay Living]]
* '''[[Soul Scour]]'''
* [[Spell Resistance (spell)|Spell Resistance]]
* [[Spinal Tap]]
* [[Summon Creature V]]
* [[True Seeing (spell)| True Seeing]]
 
|-
!colspan=3| 
!colspan=3| 
|- style="background:#c0c0c0"
|-
!6th level spells
!6th level spells
!7th level spells
!7th level spells
Line 156: Line 281:
|-align=left valign=top
|-align=left valign=top
|
|
*Banishment
* [[Banishment]]
*Blade barrier
* [[Blade Barrier]]
*Control undead
* [[Chain Lightning]]
*Create undead
* [[Control Undead]]
*Greater dispelling
* [[Create Undead]]
*Greater sanctuary
* [[Greater Dispelling]]
*Harm
* [[Greater Sanctuary]]
*Heal
* [[Harm]]
*Planar ally
* [[Heal (spell)|Heal]]
*Summon creature VI
* [[Planar Ally]]
*Undeath to death
* [[Planar Binding]]
*Chain Lightning
* '''[[Redbolt]]'''
*Planar Binding
* [[Summon Creature VI]]
* '''[[Transmute Blood]]'''
* [[Undeath to Death]]
* [[War Cry]]
|
|
*Destruction
* [[Aura of Vitality]]
*Greater restoration
* [[Blasphemy]]
*Regenerate
* [[Destruction]]
*Resurrection
* [[Greater Restoration]]
*Summon creature VII
* [[Regenerate (spell)| Regenerate]]
*Blasphemy
* [[Resurrection]]
*Word of faith
* [[Summon Creature VII]]
*Aura of Vitality
* [[Word of Faith]]
* '''[[Grim Terror]]'''
|
|
*Aura versus alignment
* [[Aura Versus Alignment]]
*Earthquake
* '''[[Bestow Curse, Greater]]'''
*Create greater undead
* [[Create Greater Undead]]
*Fire storm
* [[Earthquake]]
*Mass heal
* [[Fire Storm]]
*Summon creature VIII
* [[Greater Planar Binding]]
*Sunbeam
* '''[[Illusory Pit]]'''
*Wrathful Castigation
* [[Mass Heal]]
|-style="background:#ffffff"
* [[Nybor's Wrathful Castigation]]
* [[Stop Heart]]
* [[Summon Creature VIII]]
* [[Sunbeam]]
 
|-
!colspan=3| 
!colspan=3| 
|- style="background:#c0c0c0"
|-
!9th level spells
!9th level spells
!Epic spells
!Epic spells
Line 195: Line 329:
|-align=left valign=top
|-align=left valign=top
|
|
*Energy drain
* '''[[Curse Storm]]'''
*Gate
* [[Energy Drain]]
*Implosion
* '''[[Extrusion]]'''
*Storm of vengeance
* [[Gate]]
*Summon creature IX
* [[Implosion]]
*Undeath's eternal foe
* [[Storm of Vengeance]]
* [[Summon Creature IX]]
* [[Undeath's Eternal Foe]]
* '''[[Vitae's Coronet]]'''
|
|
*Epic Mummy Dust
* [[Mummy Dust]]
*Epic Dragon Knight
* [[Dragon Knight]]
*Hellball
* [[Hellball]]
*Greater Ruin
* [[Greater Ruin]]
* [[Planar Conduit]]
* '''[[Elemental Avatar]]'''
* '''[[Elemental Meteor]]'''
* '''[[Vampiric Feast]]'''
|
|


|}
|}


 
==Epic Favored Soul ==
 
== Level progression ==
 
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Lvl
!BAB
!colspan=3|Saves
!Feats
!rowspan=22 style="background:#ffffff"| 
!colspan=10|Base spells per day
!rowspan=22 style="background:#ffffff"| 
!colspan=10|Known spells
|- style="background:#c0c0c0"
!colspan=2|
!Fort
!Ref
!Will
!colspan=2|
!0
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
!0
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
|- align=center
|1st || +0 || +2 || +2 || +2 ||
|5 ||3 ||— ||— ||— ||— ||— ||— ||— ||—
|5 ||3 || - || - || - || - || - || - || - || -
|- align=center
|2nd || +1 || +3 || +3 || +3 ||
|6 ||4 ||— ||— ||— ||— ||— ||— ||— ||—
|6 ||3 || - || - || - || - || - || - || - || -
|- align=center
|3rd || +2 || +3 || +3 || +3 ||
|6 ||5 ||— ||— ||— ||— ||— ||— ||— ||—
|6 ||4 || - || - || - || - || - || - || - || -
|- align=center
|4th || +3 || +4 || +4 || +4 || Resist Energy: Fire
|6 ||6 ||3 ||— ||— ||— ||— ||— ||— ||—
|7 ||4 ||2 || - || - || - || - || - || - || -
|- align=center
|5th || +3 || +4 || +4 || +4 ||
|6 ||6 ||4 ||— ||— ||— ||— ||— ||— ||—
|7 ||5 ||3 || - || - || - || - || - || - || -
|- align=center
|6th || +4 || +5 || +5 || +5 ||
|6 ||6 ||5 ||3 ||— ||— ||— ||— ||— ||—
|8 ||5 ||3 ||2 || - || - || - || - || - || -
|- align=center
|7th || +5 || +5 || +5 || +5 ||
|6 ||6 ||6 ||4 ||— ||— ||— ||— ||— ||—
|8 ||6 ||4 ||3 || - || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +6 || +6 || Resist Energy: Cold
|6 ||6 ||6 ||5 ||3 ||— ||— ||— ||— ||—
|8 ||6 ||4 ||3 ||2 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +6 || +6 ||
|6 ||6 ||6 ||6 ||4 ||— ||— ||— ||— ||—
|8 ||6 ||5 ||4 ||3 || - || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +7 || +7 ||
|6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||— ||—
|8 ||6 ||5 ||4 ||3 ||2 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +7 || +7 ||
|6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||— ||—
|8 ||6 ||6 ||5 ||4 ||3 || - || - || - || -
|- align=center
|12th || +9/+4 || +8 || +8 || +8 || Resist Energy: Electrical
|6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||— ||—
|8 ||6 ||6 ||5 ||4 ||3 ||2 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +8 || +8 ||
|6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||— ||—
|8 ||6 ||6 ||5 ||5 ||4 ||3 || - || - || -
|- align=center
|14th || +10/+5 || +9 || +9 || +9 ||
|6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||— ||—
|8 ||6 ||6 ||5 ||5 ||4 ||3 ||2 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +9 || +9 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||— ||—
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||3 || - || -
|- align=center
|16th || +12/+7/+2 || +10 || +10 || +10 || Resist Energy: Acid
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3 ||—
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||3 ||2 || -
|- align=center
|17th || +12/+7/+2 || +10 || +10 || +10 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4 ||—
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||2 || -
|- align=center
|18th || +13/+8/+3 || +11 || +11 || +11 || Haste 4x/Day (As the spell)
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||3
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2
|- align=center
|19th || +14/+9/+4 || +11 || +11 || +11 ||
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||4
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|- align=center
|20th || +15/+10/+5 || +12 || +12 || +12 || Resist Energy: Sonic
|6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||3
|- align=center
|21st || || || || ||
|8 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6 ||6
|8 ||6 ||6 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
 
 
''Bonus spell slots come from items and high charisma.''
 
As a rule of thumb, favored souls can cast spell levels up to half their class level (rounded down).
 
==Epic favored soul ==


'''Hit die:''' d8
'''Hit die:''' d8
Line 349: Line 359:
'''Bonus feats:''' The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
'''Bonus feats:''' The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.


'''Additional epic feats:''' '''[[Planar Conduit|epic spell: planar conduit]]'''


=== Epic favored soul level progression ===
=== Epic Favored Soul level progression ===


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| {{Table-Class}}
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!  Lvl  
!  Lvl  
!Feats
!Feats
|- align=center
|-  
|21st ||align=left|  
|21st ||align=left|  
|- align=center
|-  
|22nd ||align=left|  
|22nd ||align=left|  
|- align=center
|-  
|23rd ||align=left|bonus feat  
|23rd ||align=left|bonus feat  
|- align=center
|-  
|24th ||align=left|  
|24th ||align=left|  
|- align=center
|-  
|25th ||align=left|  
|25th ||align=left|  
|- align=center
|-  
|26th ||align=left|bonus feat  
|26th ||align=left|bonus feat  
|- align=center
|-  
|27th ||align=left|  
|27th ||align=left|  
|- align=center
|-  
|28th ||align=left|  
|28th ||align=left|  
|- align=center
|-  
|29th ||align=left|bonus feat  
|29th ||align=left|bonus feat  
|- align=center
|-
|30th ||align=left|  
|30th ||align=left|  
|}
|}


== Roleplaying Tips==
== Roleplaying Tips==
Line 407: Line 417:
Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.
Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.


A favored soul is often of the same alignment as her deity, though some are one step away. For example, a favored soul could serve a lawful good deity and be neutral good herself. A favored soul may not be neutral unless her deity is neutral.
Although a favored soul is often of similar alignment as their deity, they aren't restricted to the same or one step away like clerics. A favored soul may be any alignment while gaining power from any deity.


===Religion===
===Religion===
A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Pelor, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon.
A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Lathander, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon.


Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.
Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.

Latest revision as of 14:05, 21 February 2025

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[The Astrolabe]

Favored Soul is a custom base class available on Arelith.



Introduction

Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.

Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, all armor, and shields
  • Saving Throws: High: Fortitude, reflex, and will
  • Skill Points: 4 + Int
  • Class Skills: craft mastery, concentration, intimidate, heal, leadership, lore, sail, spellcraft, ride
  • Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.
  • Special: Favored Souls multiclassed with Cleric offers synergy options, including access to domain abilities.

Spellcasting

  • Divine (spell failure from armor is not a factor)
  • Charisma-based
  • A base charisma score of 10 + the spell’s level is required to cast a spell
  • Bonus spells are based on modified charisma
  • The charisma modifier affects spell DCs
  • Spontaneous cast (no spell preparation required)
  • Spellcasting Costs: Requires Piety to cast spells greater than level 6.
  • Level 7 spells cost -1%
  • Level 8 spells cost -2%
  • Level 9 spells cost -4%
  • Epic spells cost -5%.

Level progression

Base spells per day Known spells
Lvl BAB Fort Ref Will Feats 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +2 +2 * 3 - - - - - - - - 4 2 - - - - - - - -
2nd +1 +3 +3 +3 * 4 - - - - - - - - 5 2 - - - - - - - -
3rd +2 +3 +3 +3 * 5 - - - - - - - - 5 3 - - - - - - - -
4th +3 +4 +4 +4 Resist Energy: Fire * 6 3 - - - - - - - 6 3 1 - - - - - - -
5th +3 +4 +4 +4 * 6 4 - - - - - - - 6 4 2 - - - - - - -
6th +4 +5 +5 +5 * 6 5 3 - - - - - - 7 4 2 1 - - - - - -
7th +5 +5 +5 +5 * 6 6 4 - - - - - - 7 5 3 2 - - - - - -
8th +6/+1 +6 +6 +6 Resist Energy: Cold * 6 6 5 3 - - - - - 7 5 3 2 1 - - - - -
9th +6/+1 +6 +6 +6 * 6 6 6 4 - - - - - 8 5 4 3 2 - - - - -
10th +7/+2 +7 +7 +7 * 6 6 6 5 3 - - - - 8 5 4 3 2 1 - - - -
11th +8/+3 +7 +7 +7 * 6 6 6 6 4 - - - - 8 6 5 4 3 2 - - - -
12th +9/+4 +8 +8 +8 Resist Energy: Electrical * 6 6 6 6 5 3 - - - 8 6 5 4 3 2 1 - - -
13th +9/+4 +8 +8 +8 * 6 6 6 6 6 4 - - - 8 6 6 4 4 3 2 - - -
14th +10/+5 +9 +9 +9 * 6 6 6 6 6 5 3 - - 8 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +9 +9 * 6 6 6 6 6 6 4 - - 8 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +10 +10 Resist Energy: Acid * 6 6 6 6 6 6 5 3 - 8 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +10 +10 * 6 6 6 6 6 6 6 4 - 8 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +11 +11 * 6 6 6 6 6 6 6 5 3 8 6 6 5 5 4 4 4 2 1
19th +14/+9/+4 +11 +11 +11 * 6 6 6 6 6 6 6 6 4 8 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +12 +12 Resist Energy: Sonic * 6 6 6 6 6 6 6 6 6 8 6 6 5 5 5 4 4 4 3
21st - - - - * 6 6 6 6 6 6 6 6 6 8 6 6 5 5 5 4 4 4 4

* Note: Cantrips on Arelith have been customized to allow infinite casting

Resist Energy Information:

  • This feat does stack with and is applied before other (non-feat) sources of damage resistance.
  • Epic energy resistance supersedes resist energy; they do not stack.

Spells

See Category:Favored_Soul_Spells for a list of all spells by category.

 
Cantrips 1st level spells 2nd level spells
 
3rd level spells 4th level spells 5th level spells
 
6th level spells 7th level spells 8th level spells
 
9th level spells Epic spells

Epic Favored Soul

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Additional epic feats: epic spell: planar conduit

Epic Favored Soul level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

Roleplaying Tips

  • Favoured souls are, by all means, divine characters with a strong connection to their gods. Their understanding is an innate and spontaneous one.
  • There are many ways to portray them, but they should always reflect in some aspect of their gods, consciously or not.
  • In the same way, they should serve the agenda of their gods. Like clerics, if they were to stray from their purpose, they would be considered Fallen and lose their powers.

Favoured Souls by the Books

This is the way the class has been portrayed in the books. Arelith's Favoured Souls are inspired and based on this, but they are far from a mirror copy, both mechanically and in RP.

Favoured Soul, by Complete Divine

Introduction

The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally.

Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path.

In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Adventures

Favored souls are often loners, wandering the land serving their deities. They are welcomed by their churches but treated as unusual and are sometimes misunderstood. They are emissaries of their deities and outside the church’s command structure—respected mystics not requiring the support normally crucial to a priest’s success.

This makes them sometimes revered and sometimes envied by their cleric cousins. While favored souls are occasionally disrespected for their perceived lack of discipline, devout worshipers know that they are a powerful message from, and indeed a living manifestation of, their deities.

Characteristics

Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time.

Alignment

Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.

Although a favored soul is often of similar alignment as their deity, they aren't restricted to the same or one step away like clerics. A favored soul may be any alignment while gaining power from any deity.

Religion

A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Lathander, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon.

Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.

Background

Favored souls learn of their connection with the divine at a young age. Eventually, a young favored soul understands the power that she has been wielding unintentionally.

Favored souls, as naturally inclined divine channelers, are also born loners. Unlike clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together.

Races

The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races.

Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics.


External Links

Arelith Favored Soul news post
NWN2 Favored Soul wiki page