Command

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Spell Level(s): Cleric 1, Favored Soul 1, Hemomancer 2, Warlock 3
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-affecting
Component(s): Verbal
Range: Close
Area of Effect / Target: Single
Duration: 1 Round
Additional Counter Spells: None
Save(s): Will negates
Spell Resistance: Yes

Description: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
  • Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
  • Come: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
  • Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
  • Stay: The subject stands in place for 1 round. It may not take any action but is not considered helpless.
  • Sit: On its turn, the subject sits down for one round. It may not take any action but is not considered helpless.
  • Dance: On its turn, the subject dances for one round. It may not take any action but is not considered helpless.
  • Kneel: On its turn, the subject kneels in place for one round. It may not take any action but is not considered helpless.

If the subject can’t carry out your command on its next turn, the spell automatically fails (ie, status effect superseding it)

Notes

  • None

References

  • None