Soul Scour

From Arelith Wiki
Jump to: navigation, search
Soul Scour
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 5, Cleric 5, Favored Soul 5, Hemomancer 5, Sorcerer 5, Spellsword 5, Warlock 5, Wizard 5
Innate Level: 5
School: Necromancy
Descriptor(s): Blood Arcana
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Will
Spell Resistance: Yes

Description: Does 1d4 points of wisdom and charisma damage every 4 caster levels. If the wisdom or charisma would drop below 3, the target is stunned instead for 1 round/level. If subject of the spell is a divine spellcaster (Cleric, Druid, Shaman, Paladin, Fav Soul, Ranger) the DC of the spell rises by 4.

Notes

  • None

References

  • None