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[[Favored Soul]] is a custom base class available on Arelith. | [[Favored Soul]] is a custom base class available on Arelith. | ||
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Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor. | Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor. | ||
== Class Features == | == Class Features == | ||
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*Saving Throws: High: Fortitude, reflex, and will | *Saving Throws: High: Fortitude, reflex, and will | ||
*Skill Points: 4 + Int | *Skill Points: 4 + Int | ||
*Class Skills: | *Class Skills: [[skill changes#Modified_Skills|craft mastery]], concentration, intimidate, heal, [[Skill_changes#Modified_Skills|leadership]], lore, sail, spellcraft, ride | ||
*Special: Favored Souls are unable to use the feats Divine Might and Divine Shield. | *Special: Favored Souls are unable to use the feats Divine Might and Divine Shield. | ||
*Special: Favored Souls | *Special: Favored Souls multiclassed with [[Cleric]] offers synergy options, including access to domain abilities. | ||
== Spellcasting== | |||
* Divine (spell failure from armor is not a factor) | |||
* Charisma-based | |||
:* A base charisma score of 10 + the spell’s level is required to cast a spell | |||
:* Bonus spells are based on modified charisma | |||
:* The charisma modifier affects spell DCs | |||
* Spontaneous cast (no spell preparation required) | |||
* Spellcasting Costs: Requires Piety to cast spells greater than level 6. | |||
:* Level 7 spells cost -1% | |||
:* Level 8 spells cost -2% | |||
:* Level 9 spells cost -4% | |||
:* Epic spells cost -5%. | |||
== Level progression == | |||
''' | {| {{Table-Class}} | ||
!colspan="6" | | |||
!colspan="10" |'''Base spells per day''' | |||
!colspan="10" |'''Known spells''' | |||
|- | |||
!'''Lvl''' | |||
!'''BAB''' | |||
!'''Fort''' | |||
!'''Ref''' | |||
!'''Will''' | |||
!'''Feats''' | |||
!'''0th''' | |||
!'''1st''' | |||
!'''2nd''' | |||
!'''3rd''' | |||
!'''4th''' | |||
!'''5th''' | |||
!'''6th''' | |||
!'''7th''' | |||
!'''8th''' | |||
!'''9th''' | |||
!'''0th''' | |||
!'''1st''' | |||
!'''2nd''' | |||
!'''3rd''' | |||
!'''4th''' | |||
!'''5th''' | |||
!'''6th''' | |||
!'''7th''' | |||
!'''8th''' | |||
!'''9th''' | |||
|- | |||
| 1st||+0||+2||+2||+2||||*||3||-||-||-||-||-||-||-||-||4||2||-||-||-||-||-||-||-||- | |||
|- | |||
| 2nd||+1||+3||+3||+3||||*||4||-||-||-||-||-||-||-||-||5||2||-||-||-||-||-||-||-||- | |||
|- | |||
| 3rd||+2||+3||+3||+3||||*||5||-||-||-||-||-||-||-||-||5||3||-||-||-||-||-||-||-||- | |||
|- | |||
| 4th||+3||+4||+4||+4||Resist Energy: Fire||*||6||3||-||-||-||-||-||-||-||6||3||1||-||-||-||-||-||-||- | |||
|- | |||
| 5th||+3||+4||+4||+4||||*||6||4||-||-||-||-||-||-||-||6||4||2||-||-||-||-||-||-||- | |||
|- | |||
| 6th||+4||+5||+5||+5||||*||6||5||3||-||-||-||-||-||-||7||4||2||1||-||-||-||-||-||- | |||
|- | |||
| 7th||+5||+5||+5||+5||||*||6||6||4||-||-||-||-||-||-||7||5||3||2||-||-||-||-||-||- | |||
|- | |||
| 8th||+6/+1||+6||+6||+6||Resist Energy: Cold||*||6||6||5||3||-||-||-||-||-||7||5||3||2||1||-||-||-||-||- | |||
|- | |||
| 9th||+6/+1||+6||+6||+6||||*||6||6||6||4||-||-||-||-||-||8||5||4||3||2||-||-||-||-||- | |||
|- | |||
| 10th||+7/+2||+7||+7||+7||||*||6||6||6||5||3||-||-||-||-||8||5||4||3||2||1||-||-||-||- | |||
|- | |||
| 11th||+8/+3||+7||+7||+7||||*||6||6||6||6||4||-||-||-||-||8||6||5||4||3||2||-||-||-||- | |||
|- | |||
| 12th||+9/+4||+8||+8||+8||Resist Energy: Electrical||*||6||6||6||6||5||3||-||-||-||8||6||5||4||3||2||1||-||-||- | |||
|- | |||
| 13th||+9/+4||+8||+8||+8||||*||6||6||6||6||6||4||-||-||-||8||6||6||4||4||3||2||-||-||- | |||
|- | |||
| 14th||+10/+5||+9||+9||+9||||*||6||6||6||6||6||5||3||-||-||8||6||6||4||4||3||2||1||-||- | |||
|- | |||
| 15th||+11/+6/+1||+9||+9||+9||||*||6||6||6||6||6||6||4||-||-||8||6||6||5||4||4||3||2||-||- | |||
|- | |||
| 16th||+12/+7/+2||+10||+10||+10||Resist Energy: Acid||*||6||6||6||6||6||6||5||3||-||8||6||6||5||4||4||3||2||1||- | |||
|- | |||
| 17th||+12/+7/+2||+10||+10||+10||||*||6||6||6||6||6||6||6||4||-||8||6||6||5||5||4||4||3||2||- | |||
|- | |||
| 18th||+13/+8/+3||+11||+11||+11||||*||6||6||6||6||6||6||6||5||3||8||6||6||5||5||4||4||4||2||1 | |||
|- | |||
| 19th||+14/+9/+4||+11||+11||+11||||*||6||6||6||6||6||6||6||6||4||8||6||6||5||5||5||4||4||3||2 | |||
|- | |||
| 20th||+15/+10/+5||+12||+12||+12||Resist Energy: Sonic||*||6||6||6||6||6||6||6||6||6||8||6||6||5||5||5||4||4||4||3 | |||
|- | |||
| 21st||-||-||-||-||||*||6||6||6||6||6||6||6||6||6||8||6||6||5||5||5||4||4||4||4 | |||
|} | |||
''' | '''* Note:''' [[:Category:Spells#Cantrips|Cantrips]] on Arelith have been customized to allow infinite casting | ||
''' | '''Resist Energy Information''': | ||
:* This feat does stack with and is applied before other (non-feat) sources of damage resistance. | |||
:* Epic energy resistance supersedes resist energy; they do not stack. | |||
== Spells == | |||
See [[:Category:Favored_Soul_Spells]] for a list of all spells by category. | |||
{| {{Table-Class}} | |||
|- | |||
|- | |||
{| | |||
|- | |||
|- | |||
!colspan=3| | !colspan=3| | ||
|- | |- | ||
!Cantrips | !Cantrips | ||
!1st level spells | !1st level spells | ||
Line 51: | Line 132: | ||
|- align=left valign=top | |- align=left valign=top | ||
| | | | ||
*Cure | * [[Cure Minor Wounds]] | ||
*Inflict | * [[Inflict Minor Wounds]] | ||
*Light | * [[Light]] | ||
*Resistance | * [[Resistance]] | ||
*Virtue | * [[Virtue]] | ||
* [[Sacred Flame]] | |||
* [[Sustain]] | |||
* [[Bestow Wound]] | |||
| | | | ||
*Bane | * [[Bane (spell)|Bane]] | ||
*Bless | * [[Bless]] | ||
*Cure | * [[Command]] | ||
*Divine | * [[Cure Light Wounds]] | ||
*Doom | * [[Detect Poison]] | ||
*Endure | * [[Divine Favor]] | ||
*Entropic | * [[Doom]] | ||
*Inflict | * [[Endure Elements]] | ||
*Magic | * [[Entropic Shield]] | ||
*Protection from | * [[Inflict Light Wounds]] | ||
*Remove | * [[Magic Weapon]] | ||
*Sanctuary | * [[Negative Energy Ray]] | ||
*Scare | * [[Protection from Alignment]] | ||
*Shield of | * [[Remove Fear]] | ||
* [[Sanctuary]] | |||
*Summon | * [[Scare]] | ||
* [[Shield of Faith]] | |||
* [[Summon Creature I]] | |||
| | | | ||
*Aid | * [[Aid]] | ||
*Bull's | * [[Bear's Endurance]] | ||
*Cure | * [[Bull's Strength]] | ||
*Darkness | * [[Cat's Grace]] | ||
*Eagle's | * [[Cure Moderate Wounds]] | ||
* | * [[Darkness]] | ||
*Find Traps | * [[Deafening Clang]] | ||
*Fox's | * '''[[Detect Curse]]''' | ||
*Hold Person | * [[Eagle's Splendor]] | ||
*Inflict | * [[Elemental Weapon]] | ||
*Lesser | * [[False Life]] | ||
*Lesser | * [[Find Traps]] | ||
*Owl's | * [[Fox's Cunning]] | ||
*Remove | * [[Frostbite]] | ||
*Resist | * [[Hold Person]] | ||
*Silence | * [[Inflict Moderate Wounds]] | ||
*Sound | * [[Invisibility (spell)|Invisiblity]] | ||
*Stone | * [[Lesser Dispel]] | ||
*Summon | * [[Lesser Restoration]] | ||
*Ultravision | * [[Owl's Wisdom]] | ||
* [[Remove Paralysis]] | |||
* [[Resist Elements]] | |||
|- | * [[Silence (spell)|Silence]] | ||
* [[Sound Burst]] | |||
* [[Stone Bones]] | |||
* [[Summon Creature II]] | |||
* [[Ultravision]] | |||
|- | |||
!colspan=3| | !colspan=3| | ||
|- | |- | ||
!3rd level spells | !3rd level spells | ||
!4th level spells | !4th level spells | ||
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|-align=left valign=top | |-align=left valign=top | ||
| | | | ||
*Animate | * [[Animate Dead]] | ||
*Bestow | * [[Bestow Curse]] | ||
*Blindness/ | * [[Blindness/Deafness]] | ||
*Clarity | * [[Call Lightning]] | ||
*Contagion | * [[Clarity]] | ||
*Continual | * [[Contagion]] | ||
*Cure | * [[Continual Flame]] | ||
*Darkfire | * [[Cure Serious Wounds]] | ||
*Dispel | * [[Darkfire]] | ||
*Glyph of | * [[Death Armor]] | ||
*Inflict | * [[Dispel Magic]] | ||
*Invisibility | * [[Glyph of Warding]] | ||
*Magic | * [[Halt Undead]] | ||
*Magic | * [[Inflict Serious Wounds]] | ||
*Negative | * [[Invisibility Purge]] | ||
*Prayer | * [[Life Transference]] | ||
*Protection from | * [[Magic Circle Against Alignment]] | ||
*Remove | * [[Magic Vestment]] | ||
*Remove | * [[Negative Energy Burst]] | ||
*Remove | * [[Negative Energy Protection]] | ||
*Searing | * [[Pacifying Shackle]] | ||
* | * [[Prayer]] | ||
*Summon | * [[Protection from Elements]] | ||
* | * [[Remove Blindness/Deafness]] | ||
* | * [[Remove Curse]] | ||
* [[Remove Disease]] | |||
* [[Searing Light]] | |||
* [[Strangulate]] | |||
* [[Summon Creature III]] | |||
* [[Sustenance]] | |||
* [[Vengeful Mount]] | |||
* '''[[Hemorrhage]]''' | |||
| | | | ||
*Cure | * [[Cure Critical Wounds]] | ||
*Death | * [[Death Ward]] | ||
*Dismissal | * [[Dehydrate]] | ||
*Divine | * [[Dismissal]] | ||
*Freedom of | * [[Divine Power]] | ||
*Hammer of the | * [[Flame Shield]] | ||
*Inflict | * [[Freedom of Movement]] | ||
* | * [[Frost Shield]] | ||
* | * [[Greater Magic Weapon]] | ||
*Poison | * [[Hammer of the Gods]] | ||
*Restoration | * [[Improved Invisibility]] | ||
*Sound Lance | * [[Inflict Critical Wounds]] | ||
* | * [[Neutralize Poison]] | ||
* [[Phantasmal Killer]] | |||
* [[Poison (spell)|Poison]] | |||
* | * [[Restoration]] | ||
* | * [[Slow]] | ||
* [[Sound Lance]] | |||
* [[Stoneskin]] | |||
* [[Summon Creature IV]] | |||
* '''[[Predator]]''' | |||
| | | | ||
*Battletide | * [[Battletide]] | ||
*Circle of | * [[Circle of Doom]] | ||
*Flame | * [[Energy Buffer]] | ||
*Healing | * [[Enervation]] | ||
*Monstrous | * [[Evil Blight]] | ||
*Raise | * [[Flame Strike]] | ||
*Slay | * [[Greater Life Transference]] | ||
*Spell | * [[Haste (spell)|Haste]] | ||
*Summon | * [[Healing Circle]] | ||
* | * '''[[Illusory Fall]]''' | ||
* [[Lesser Planar Binding]] | |||
* [[Lightning Shield]] | |||
* [[Monstrous Regeneration]] | |||
* [[Negative Energy Flood]] | |||
|- | * [[Raise Dead]] | ||
* [[Slay Living]] | |||
* '''[[Soul Scour]]''' | |||
* [[Spell Resistance (spell)|Spell Resistance]] | |||
* [[Spinal Tap]] | |||
* [[Summon Creature V]] | |||
* [[True Seeing (spell)| True Seeing]] | |||
|- | |||
!colspan=3| | !colspan=3| | ||
|- | |- | ||
!6th level spells | !6th level spells | ||
!7th level spells | !7th level spells | ||
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|-align=left valign=top | |-align=left valign=top | ||
| | | | ||
*Banishment | * [[Banishment]] | ||
*Blade | * [[Blade Barrier]] | ||
*Control | * [[Chain Lightning]] | ||
*Create | * [[Control Undead]] | ||
*Greater | * [[Create Undead]] | ||
*Greater | * [[Greater Dispelling]] | ||
*Harm | * [[Greater Sanctuary]] | ||
*Heal | * [[Harm]] | ||
*Planar | * [[Heal (spell)|Heal]] | ||
*Summon | * [[Planar Ally]] | ||
*Undeath to | * [[Planar Binding]] | ||
* | * '''[[Redbolt]]''' | ||
* [[Summon Creature VI]] | |||
* '''[[Transmute Blood]]''' | |||
* [[Undeath to Death]] | |||
* [[War Cry]] | |||
| | | | ||
*Destruction | * [[Aura of Vitality]] | ||
*Greater | * [[Blasphemy]] | ||
*Regenerate | * [[Destruction]] | ||
*Resurrection | * [[Greater Restoration]] | ||
*Summon | * [[Regenerate (spell)| Regenerate]] | ||
* | * [[Resurrection]] | ||
* [[Summon Creature VII]] | |||
* | * [[Word of Faith]] | ||
* '''[[Grim Terror]]''' | |||
| | | | ||
*Aura | * [[Aura Versus Alignment]] | ||
* | * '''[[Bestow Curse, Greater]]''' | ||
*Create | * [[Create Greater Undead]] | ||
*Fire | * [[Earthquake]] | ||
*Mass | * [[Fire Storm]] | ||
*Summon | * [[Greater Planar Binding]] | ||
*Sunbeam | * '''[[Illusory Pit]]''' | ||
* [[Mass Heal]] | |||
|- | * [[Nybor's Wrathful Castigation]] | ||
* [[Stop Heart]] | |||
* [[Summon Creature VIII]] | |||
* [[Sunbeam]] | |||
|- | |||
!colspan=3| | !colspan=3| | ||
|- | |- | ||
!9th level spells | !9th level spells | ||
!Epic spells | !Epic spells | ||
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|-align=left valign=top | |-align=left valign=top | ||
| | | | ||
*Energy | * '''[[Curse Storm]]''' | ||
*Gate | * [[Energy Drain]] | ||
*Implosion | * '''[[Extrusion]]''' | ||
*Storm of | * [[Gate]] | ||
*Summon | * [[Implosion]] | ||
*Undeath's | * [[Storm of Vengeance]] | ||
* [[Summon Creature IX]] | |||
* [[Undeath's Eternal Foe]] | |||
* '''[[Vitae's Coronet]]''' | |||
| | | | ||
* | * [[Mummy Dust]] | ||
* | * [[Dragon Knight]] | ||
*Hellball | * [[Hellball]] | ||
*Greater Ruin | * [[Greater Ruin]] | ||
* [[Planar Conduit]] | |||
* '''[[Elemental Avatar]]''' | |||
* '''[[Elemental Meteor]]''' | |||
* '''[[Vampiric Feast]]''' | |||
| | | | ||
|} | |} | ||
==Epic Favored Soul == | |||
'''Hit die:''' d8 | |||
'''Skill points:''' 4 + int modifier | |||
'''Bonus feats:''' The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. | |||
'''Additional epic feats:''' '''[[Planar Conduit|epic spell: planar conduit]]''' | |||
=== Epic Favored Soul level progression === | |||
{| {{Table-Class}} | |||
|- style="background:#c0c0c0" | |||
! Lvl | |||
!Feats | |||
|- | |||
|21st ||align=left| | |||
|- | |||
|22nd ||align=left| | |||
|- | |||
|23rd ||align=left|bonus feat | |||
|- | |||
|24th ||align=left| | |||
|- | |||
|25th ||align=left| | |||
|- | |||
|26th ||align=left|bonus feat | |||
|- | |||
|27th ||align=left| | |||
|- | |||
|28th ||align=left| | |||
|- | |||
|29th ||align=left|bonus feat | |||
|- | |||
|30th ||align=left| | |||
|} | |||
== Roleplaying Tips== | |||
*Favoured souls are, by all means, divine characters with a strong connection to their gods. Their understanding is an innate and spontaneous one. | |||
*There are many ways to portray them, but they should always reflect in some aspect of their gods, consciously or not. | |||
*In the same way, they should serve the agenda of their gods. Like clerics, if they were to stray from their purpose, they would be considered Fallen and lose their powers. | |||
===Favoured Souls by the Books === | |||
This is the way the class has been portrayed in the books. Arelith's Favoured Souls are inspired and based on this, but they are far from a mirror copy, both mechanically and in RP. | |||
'''Favoured Soul, by Complete Divine''' | |||
=== Introduction === | |||
The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally. | |||
Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path. | |||
In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues. | |||
=== Adventures === | |||
Favored souls are often loners, wandering the land serving their deities. They are welcomed by their churches but treated as unusual and are sometimes misunderstood. They are emissaries of their deities and outside the church’s command structure—respected mystics not requiring the support normally crucial to a priest’s success. | |||
This makes them sometimes revered and sometimes envied by their cleric cousins. While favored souls are occasionally disrespected for their perceived lack of discipline, devout worshipers know that they are a powerful message from, and indeed a living manifestation of, their deities. | |||
===Characteristics=== | |||
Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time. | |||
===Alignment=== | |||
Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law. | |||
Although a favored soul is often of similar alignment as their deity, they aren't restricted to the same or one step away like clerics. A favored soul may be any alignment while gaining power from any deity. | |||
===Religion=== | |||
A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Lathander, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon. | |||
Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity. | |||
===Background=== | |||
Favored souls learn of their connection with the divine at a young age. Eventually, a young favored soul understands the power that she has been wielding unintentionally. | |||
Favored souls, as naturally inclined divine channelers, are also born loners. Unlike clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together. | |||
===Races=== | |||
The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races. | |||
Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics. | |||
Latest revision as of 14:05, 21 February 2025
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Favored Soul is a custom base class available on Arelith.
Introduction
Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.
Class Features
- Hit Die: d8
- BAB: Medium
- Proficiencies: Simple weapons, all armor, and shields
- Saving Throws: High: Fortitude, reflex, and will
- Skill Points: 4 + Int
- Class Skills: craft mastery, concentration, intimidate, heal, leadership, lore, sail, spellcraft, ride
- Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.
- Special: Favored Souls multiclassed with Cleric offers synergy options, including access to domain abilities.
Spellcasting
- Divine (spell failure from armor is not a factor)
- Charisma-based
- A base charisma score of 10 + the spell’s level is required to cast a spell
- Bonus spells are based on modified charisma
- The charisma modifier affects spell DCs
- Spontaneous cast (no spell preparation required)
- Spellcasting Costs: Requires Piety to cast spells greater than level 6.
- Level 7 spells cost -1%
- Level 8 spells cost -2%
- Level 9 spells cost -4%
- Epic spells cost -5%.
Level progression
Base spells per day | Known spells | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lvl | BAB | Fort | Ref | Will | Feats | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +0 | +2 | +2 | +2 | * | 3 | - | - | - | - | - | - | - | - | 4 | 2 | - | - | - | - | - | - | - | - | |
2nd | +1 | +3 | +3 | +3 | * | 4 | - | - | - | - | - | - | - | - | 5 | 2 | - | - | - | - | - | - | - | - | |
3rd | +2 | +3 | +3 | +3 | * | 5 | - | - | - | - | - | - | - | - | 5 | 3 | - | - | - | - | - | - | - | - | |
4th | +3 | +4 | +4 | +4 | Resist Energy: Fire | * | 6 | 3 | - | - | - | - | - | - | - | 6 | 3 | 1 | - | - | - | - | - | - | - |
5th | +3 | +4 | +4 | +4 | * | 6 | 4 | - | - | - | - | - | - | - | 6 | 4 | 2 | - | - | - | - | - | - | - | |
6th | +4 | +5 | +5 | +5 | * | 6 | 5 | 3 | - | - | - | - | - | - | 7 | 4 | 2 | 1 | - | - | - | - | - | - | |
7th | +5 | +5 | +5 | +5 | * | 6 | 6 | 4 | - | - | - | - | - | - | 7 | 5 | 3 | 2 | - | - | - | - | - | - | |
8th | +6/+1 | +6 | +6 | +6 | Resist Energy: Cold | * | 6 | 6 | 5 | 3 | - | - | - | - | - | 7 | 5 | 3 | 2 | 1 | - | - | - | - | - |
9th | +6/+1 | +6 | +6 | +6 | * | 6 | 6 | 6 | 4 | - | - | - | - | - | 8 | 5 | 4 | 3 | 2 | - | - | - | - | - | |
10th | +7/+2 | +7 | +7 | +7 | * | 6 | 6 | 6 | 5 | 3 | - | - | - | - | 8 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | |
11th | +8/+3 | +7 | +7 | +7 | * | 6 | 6 | 6 | 6 | 4 | - | - | - | - | 8 | 6 | 5 | 4 | 3 | 2 | - | - | - | - | |
12th | +9/+4 | +8 | +8 | +8 | Resist Energy: Electrical | * | 6 | 6 | 6 | 6 | 5 | 3 | - | - | - | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - |
13th | +9/+4 | +8 | +8 | +8 | * | 6 | 6 | 6 | 6 | 6 | 4 | - | - | - | 8 | 6 | 6 | 4 | 4 | 3 | 2 | - | - | - | |
14th | +10/+5 | +9 | +9 | +9 | * | 6 | 6 | 6 | 6 | 6 | 5 | 3 | - | - | 8 | 6 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | |
15th | +11/+6/+1 | +9 | +9 | +9 | * | 6 | 6 | 6 | 6 | 6 | 6 | 4 | - | - | 8 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | - | - | |
16th | +12/+7/+2 | +10 | +10 | +10 | Resist Energy: Acid | * | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | - | 8 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - |
17th | +12/+7/+2 | +10 | +10 | +10 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | - | 8 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | - | |
18th | +13/+8/+3 | +11 | +11 | +11 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 8 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 2 | 1 | |
19th | +14/+9/+4 | +11 | +11 | +11 | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 8 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | |
20th | +15/+10/+5 | +12 | +12 | +12 | Resist Energy: Sonic | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 8 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 |
21st | - | - | - | - | * | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 8 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
* Note: Cantrips on Arelith have been customized to allow infinite casting
Resist Energy Information:
- This feat does stack with and is applied before other (non-feat) sources of damage resistance.
- Epic energy resistance supersedes resist energy; they do not stack.
Spells
See Category:Favored_Soul_Spells for a list of all spells by category.
Epic Favored Soul
Hit die: d8
Skill points: 4 + int modifier
Bonus feats: The epic favored soul gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Additional epic feats: epic spell: planar conduit
Epic Favored Soul level progression
Lvl | Feats |
---|---|
21st | |
22nd | |
23rd | bonus feat |
24th | |
25th | |
26th | bonus feat |
27th | |
28th | |
29th | bonus feat |
30th |
Roleplaying Tips
- Favoured souls are, by all means, divine characters with a strong connection to their gods. Their understanding is an innate and spontaneous one.
- There are many ways to portray them, but they should always reflect in some aspect of their gods, consciously or not.
- In the same way, they should serve the agenda of their gods. Like clerics, if they were to stray from their purpose, they would be considered Fallen and lose their powers.
Favoured Souls by the Books
This is the way the class has been portrayed in the books. Arelith's Favoured Souls are inspired and based on this, but they are far from a mirror copy, both mechanically and in RP.
Favoured Soul, by Complete Divine
Introduction
The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally.
Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path.
In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.
Adventures
Favored souls are often loners, wandering the land serving their deities. They are welcomed by their churches but treated as unusual and are sometimes misunderstood. They are emissaries of their deities and outside the church’s command structure—respected mystics not requiring the support normally crucial to a priest’s success.
This makes them sometimes revered and sometimes envied by their cleric cousins. While favored souls are occasionally disrespected for their perceived lack of discipline, devout worshipers know that they are a powerful message from, and indeed a living manifestation of, their deities.
Characteristics
Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time.
Alignment
Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.
Although a favored soul is often of similar alignment as their deity, they aren't restricted to the same or one step away like clerics. A favored soul may be any alignment while gaining power from any deity.
Religion
A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Lathander, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon.
Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.
Background
Favored souls learn of their connection with the divine at a young age. Eventually, a young favored soul understands the power that she has been wielding unintentionally.
Favored souls, as naturally inclined divine channelers, are also born loners. Unlike clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together.
Races
The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races.
Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics.