Jump to content

Harbinger: Difference between revisions

From Arelith Wiki
Miaou (talk | contribs)
Created page with "{{SystemsNav|title=Classes}} Harbinger is a custom base class available on Arelith. It is an upcoming replacement for a prior custom class, Hexblade. __TOC__ == I..."
 
ElevenOne (talk | contribs)
Removed the custom format from tables
 
(90 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{SystemsNav|title=Classes}}
{{SystemsNav|title=Classes}}
[[Harbinger]] is a custom base class available on Arelith. It is an upcoming replacement for a prior custom class, [[Hexblade]].


__TOC__
__TOC__


== Introduction ==
== Introduction ==


Like rumors of war or plague-ridden winds, harbingers move through battlefields and leave only ruin and sorrow in their wake. Empowered from within by a deep connection to malice, harbingers channel their negative emotions into a supernatural fighting style that is strange and terrifying to behold. Some accept the darker urges within themselves but leash them, making their wrath serve as a hound might- and others embrace the violence within, becoming killers without restraint or pity.
Like rumors of war or plague-ridden winds, harbingers move through battlefields; leaving only ruin and sorrow in their wake. Empowered from within by a deep connection to malice, they channel their negative emotions into a supernatural fighting style that is strange and terrifying to behold. How they choose to do so differs, some opt to accept, yet bind the darker urges within themselves; making their wrath serve like a hound would its master, while others opt instead to embrace their innate ferocity, becoming killers with neither restraint, nor pity.
 


== Class Features ==
The core gameplay revolves around the use of the class core ability [[#Dark Claim|Dark Claim]] (an Arelith custom [[Curses|Standard Curse]] ability) which applies various stacking/layering "effects" to the currently targeted enemy.  The [[#Dark Claim|Dark Claim]] ability applies [[#Dark Claim|General effects]], all known [[#Hexes|Hexes]], chosen [[#Harbinger Path|Path]] effects and allows [[#Atrocity|Atrocity]] abilities to be utilized on the affected target.


*Hit Die: d8
There are three [[#Atrocity|Atrocity]] abilities that vary in effect depending on [[#Harbinger Path|Path]] selection and subsequent investment however the three abilities themselves are gained as the [[Harbinger]] levels in the class rewarding the [[Harbinger]] as they gain power in their class, in the following order
: Atrocity: Strike - ([[Harbinger]] level 5) Melee Strike ability
: Atrocity: Whisper - ([[Harbinger]] level 10) Medium Ranged ability
: Atrocity: Invocation ([[Harbinger]] level 14) - Personal Range Area of Effect ability 


*BAB: High
[[#Dark Claim|Dark Claim]] is further improved, outside Atrocity abilities by increasing [[Harbinger]] levels and potentially by Bonus Feat selection invested in [[Hexes]].


*Proficiencies: All simple and martial weapons, light and medium armor, and shields.
=== Hexblade Conversions ===


*Saving Throws: High: Fortitude; Low: Reflex and Will
If you are reading this, it is likely that your character includes the Hexblade class and you are looking to understand why you are being prompted to relevel and how to move forward.  The [[Harbinger]] class is a '''replacement''' class for the original custom Hexblade class.  This means the Hexblade class no longer exists.


*Skill Points: 6 + int modifier ((6 + int modifier) * 6 at 1st level)
If the first 3 levels of your character are Hexblade then the first 3 levels of your relevel will now be [[Harbinger]].  If subsequent levels are [[Harbinger]] (any levels between 4 - 30), you can replace them with [[Harbinger]] or an alternative class selection.


*Class Skillsconcentration, craft mastery, bluff, disable traps, discipline, intimidate, heal, listen, lore, parry, leadership, ride, sail, search, spot, taunt, use traps.
:'''Note:''' This is the only option for existing characters with ANY Hexblade levels. Ability score (setstat) and initial level (setclass) changes are not currently available.


*Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Harbinger can learn spells from levels: 0, 1, 2, 3, and 4.
Please use the class outline below to assist you in planning your relevel and remember [[PGCC]] is available to you to help with your planning and testing.
 
*Alignment: Any non-good.
 
*Special: '''Arcane Spell Failure for Armor and Shields is reduced by 20%''' if the majority of your levels are in Harbinger.
 
*Replaces Hexblade.


== Class Mechanics ==
== Class Mechanics ==


=== Requirements ===


=== Class Synergy ===
'''Alignment restrictions:''' Any non good. <br>
'''Class:''' Cannot take levels in [[Elementalist]] '''OR''' [[Hemomancer]].


Caster Level synergies: Removed for the time being.
=== Class Features ===


=== Dark Claim ===
'''Hit Die:''' d8


Starting at 2nd level, a Harbinger can reach out with their sorcerous malice, marking foes as her own.
'''Proficiencies:''' armor (light, medium), shield, weapon (simple), weapon (martial)


*The Dark Claim duration is 4+ 1/3 her class level. Minimum 4 rounds. Maximum 1 turn.
'''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level)
*If Rumors of War: Herald of the Grave is selected: Removed for the time being.
*Upon reuse (while on CD) the claimed creature is highlighted only for the Harbinger (once per 2 sec).
*If not on CD and having Rumors of War: Improved Dark Claim, on self-use will highlight (hostile) targets around Harbinger who are below 20% HP (once per 2 sec).
*The Dark Claim applies combat Hexes and can be improved with selectable bonus feats and path choices through Rumors of War.
*Cooldown: 1 turn + d4 rounds.
*Dark Claim is an instant ability with short range. Dark Claim is a hostile action.
*Dark Claim is a Standard Curse, hence it is removed with the Remove Curse spell. While Dark Claim bonuses that Harbinger can get are considered a Greater Curse: so to dispel bonuses from Harbinger by using Remove Curse requires winning a Caster Level check against Harbinger Caster Level.


=== Accursed Will ===
'''Class Skills:''' [[skill changes#bluff0|bluff]], concentration, [[skill changes#craft_mastery|craft mastery]], [[skill changes#disable_trap|disable trap]], discipline, heal, [[skill changes#intimidate|intimidate]], [[skill changes#leadership|leadership]], listen, [[skill changes#lore|lore]], [[skill changes#parry|parry]], [[skill changes#ride|ride]], [[skill changes#Modified_Skills|sail]], [[skill changes#search|search]], [[skill changes#spot|spot]], taunt, [[skill changes#use_trap|use trap]]


At 3rd level: +2 saving throws against spells and spell-like abilities. Improves to +4 at 21 class levels.
'''Unavailable feats:''' weapon specialization


=== Whispers of the Past ===
'''Class feats:''' TBD


At 4th level: Harbinger gains +3 Lore (soft). As well as has a chance to learn secret and potentially lost knowledge. Blood Magic has a lower risk of blood arcana surge.
'''Primary saving throw(s):''' Fortitude


=== Hex Weapon: Mortality Hex ===
'''Base attack bonus:''' +1/level


At 5th level: Harbingers can imbue their weapon of choice with a Mortality Hex. Weapon is bestowed Enhancement bonus equal to + 1 / 6 Class Levels (Min +1, Max +5). Applies VFX based on the energy type chosen through Dark Focus. Energy damage gained through Dark Focus does not stack with temp essence.
=== Spellcasting ===


=== Dark Focus ===
* Arcane (spell failure from armor is a factor)
:* '''Special:''' Arcane Spell Failure for Armor and Shields is reduced by 20% if the majority of character levels are in Harbinger.
* Charisma-based
:* A base charisma score of 10 + the spell's level is required to cast a spell
:* Bonus spells are based on modified charisma
:* Charisma modifier affects spell DCs
* Spontaneous cast (no spell preparation required).


At 5th level, Harbinger picks a specialization (path):
=== Level Progression ===


==== Crimson Count(es) ====
Hit points rolls on Arelith are always maximum.


*Becomes Blood Magic proficient:
{| {{Table-Class}}
**Spell Hemorrhage DC increased by 4.
|-
**Epic Harbinger is treated as if having ESF Necromancy to determine duration and effect of Predator.
!Level
**On the 15th level receive an ability to cast Vermilion Stars spell as a spell-like ability with a 4-minute cooldown.
!BAB
**On the 21st level receive an ability to cast Blood Homunculus spell as a spell-like ability with an 8-minute cooldown. (The tier of the summon depends on the CL and imposes HP cost {21+: 1: 10%HP | 24+: 2: 15%HP | 27+: 3: 20%HP} **While the duration is 2 rounds per CL). The HP cost does not have safety measures, yes you can kill yourself with it.
!colspan=3|Saves
*Has a refund chance for casting Blood Arcana Spells (20+(2*CL/Spell Level)%).
!Feats
*Affects the Atrocity Abilities.
!rowspan=32|&nbsp;
*Hex Weapon is empowered with +1d6 Bleeding Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
!colspan=5|Known spells
*Killing a claimed creature with any Atrocity ability: Harbinger is healed for the amount  depending on the HD of the Harbinger and the target as well as receives Damage Reduction for 2 turns:
!rowspan=32|&nbsp;
**HD<5: 2d6+Charisma Mod HP. DR 3/+1.
!colspan=5|Base spells per day
**HD 6-10: 4d6+ Charisma Mod HP. DR 5/+2.
|-
**HD 11-19: 6d6+ Charisma Mod HP. DR 7/+4.
!colspan=2|
**HD 20-26: 8d6+ Charisma Mod HP. DR 9/+5.
!Fort
**HD 27+: 10d6+ Charisma Mod HP. DR 11/+6.
!Ref
***Healing only activates from targets having blood.
!Will
***On Epic level (21+ class levels) excess healing can over-heal for 10 turns (Max 30 HP).
!colspan=2|
!0th
!1st
!2nd
!3rd
!4th
!0th
!1st
!2nd
!3rd
!4th
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|
|| 2 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left| Dark Claim, Hex of Rust
|| 2 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left| Accursed Will
|| 3 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left| Blood Arcana Proficiency
|| 3 || 2 || - || - || - || unlimited || 1 || - || - || -
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left| Weapon Hex: Mortality, Dark Focus (Path), Atrocity: Strike
|| 4 || 2 || - || - || - || unlimited || 1 || - || - || -
|- align=center
|6th || +6/+1 || +5 || +2 || +2 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 3 || - || - || - || unlimited || 2 || - || - || -
|- align=center
|7th || +7/+2 || +5 || +2 || +2 ||align=left| Dark Messenger
|| 4 || 3 || 1 || - || - || unlimited || 2 || 1 || - || -  
|- align=center
|8th || +8/+3 || +6 || +2 || +2 ||align=left| Ill Tidings
|| 4 || 4 || 2 || - || - || unlimited || 2 || 1 || - || -
|- align=center
|9th || +9/+4 || +6 || +3 || +3 ||align=left|
|| 4 || 4 || 2 || - || - || unlimited || 2 || 1 || - || -
|- align=center
|10th || +10/+5 || +7 || +3 || +3 ||align=left| Atrocity: Whisper
|| 4 || 4 || 3 || 1 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 4 || 3 || 1 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|
|| 4 || 4 || 4 || 2 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left| Shadow Evade, Shadow Sight
|| 4 || 4 || 4 || 2 || 1 || unlimited || 2 || 2 || 2 || 1
|- align=center
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left| Atrocity: Invocation
|| 4 || 4 || 4 || 2 || 1 || unlimited || 3 || 2 || 2 || 1
|- align=center
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|
|| 4 || 4 || 4 || 2 || 1 || unlimited || 3 || 2 || 2 || 1
|- align=center
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 4 || 4 || 3 || 2 || unlimited || 3 || 3 || 2 || 1  
|- align=center
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|
|| 4 || 4 || 4 || 3 || 2 || unlimited || 3 || 3 || 3 || 2
|- align=center
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left|
|| 4 || 4 || 4 || 3 || 2 || unlimited || 4 || 3 || 3 || 3
|- align=center
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left| Grim News
|| 4 || 4 || 4 || 3 || 2 || unlimited || 4 || 3 || 3 || 3
|- align=center
|20th || +20/+15/+10/+5 || +12 || +6 || +6 ||align=left|
|| 4 || 4 || 4 || 3 || 3 || unlimited || 4 || 4 || 3 || 3
|}


===== Dark Claim: Crimson Count(es): Crimson Claim =====
=== Epic Harbinger ===  
Dark Claim inflicts bleeding damage over time to the selected target (works only against non-crit immune targets capable of bleeding). 1d4 damage per round. This damage increases to 2d4 at the 13th level, 3d4 at the 21st level, 4d4 at the 26th level, and 5d4 at the 30th level. Does not stack from multiple sources. The Harbinger is healed for 1d4, this healing increases to 2d4 at the 21st level. Max Duration: 1 turn. Targets immune to bleeding damage will receive entropy damage instead (it will not provide healing). '''This effect can be broken with the remove curse spell.'''


'''Bonus feats:''' The epic harbinger gains a bonus feats at levels 22, 26, and 29.


==== Cursed Razor ====
'''Epic bonus feats''': Rumors of War (Hexes, Curses), Armor skin, Epic prowess, Epic toughness, Epic reputation, Epic toughness, Epic Weapon Focus


*Becomes Curse proficient:
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
**DC of Bestow Curse is increased by 4. Moreover, Harbinger is treated as having ESF for determining the spell effect.
**DC of Baleful Polymorph is increased by 2.
**On the 15th level receives the ability to cast Harbinger Curse spell as a spell-like ability with a 4-minute cooldown. (Functions similar to Bestow Curse, Greater spell but the curse is random.)
**On the 21st level receive an ability to cast a Curse Storm spell as a spell-like ability with an 8-minute cooldown.
*Has a refund chance of 100% for casting Bestow Curse.
*Has a refund chance of 50% for casting Baleful Polymorph.
*Affects the Atrocity Abilities.
*Hex Weapon is empowered with +1d4 Psychic Damage and 1d4 Cold Damage (Damage Dice increase to 1d6 On Epic Harbinger). Does not stack with temp essence.
*Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Dodge AC, +2 Saves, +4 Discipline (soft), +4 Concentration (soft) for 2 turns (does not stack).


===== Dark Claim: Cursed Razor: Voices in the Dark =====
{| {{Table-Class}}
|-
!colspan=6|
!rowspan=32|&nbsp;
!colspan=5|Known spells
!rowspan=32|&nbsp;
!colspan=5|Base spells per day
|-
!Level
!colspan=5|Feats
!0th
!1st
!2nd
!3rd
!4th
!0th
!1st
!2nd
!3rd
!4th
|- align=center
|21st ||align=left colspan=5| Epic Harbinger
|| 5 || 5 || 4 || 3 || 3 || unlimited || 5 || 4 || 4 || 3
|- align=center
|22nd ||align=left colspan=5| Bonus Feat (Rumors of War)
|| 5 || 5 || 4 || 3 || 3 || unlimited || 5 || 4 || 4 || 4
|- align=center
|23rd ||align=left colspan=5|
|| 5 || 5 || 5 || 3 || 3 || unlimited || 5 || 5 || 4 || 4
|- align=center
|24th ||align=left colspan=5|
|| 5 || 5 || 5 || 3 || 3 || unlimited || 6 || 5 || 5 || 4
|- align=center
|25th ||align=left colspan=5|
|| 6 || 5 || 5 || 4 || 3 || unlimited || 6 || 6 || 5 || 5
|- align=center
|26th ||align=left colspan=5|Bonus Feat (Rumors of War)
|| 6 || 5 || 5 || 4 || 3 || unlimited || 6 || 6 || 5 || 5
|- align=center
|27th ||align=left colspan=5|
|| 6 || 5 || 5 || 4 || 4 || unlimited || 6 || 6 || 6 || 5
|- align=center
|28th ||align=left colspan=5|
|| 6 || 5 || 5 || 4 || 4 || unlimited || 6 || 6 || 6 || 6
|- align=center
|29th ||align=left colspan=5|Improved Dark Claim , Bonus Feat (Rumors of War)
|| 6 || 5 || 5 || 5 || 4 || unlimited || 6 || 6 || 6 || 6
|- align=center
|30th ||align=left colspan=5|
|| 6 || 6 || 5 || 5 || 5 || unlimited || 6 || 6 || 6 || 6
|}


Dark Claim bestows onto the target 10% vulnerability to Psychic and Cold damage. These penalties increase to 20% each at the 21st level. The target also receives a -2 penalty to saving throws against Fear; Furthermore, the target has to pass a saving throw against mind mind-affecting effect on DC = 10 + ½ Harbinger Levels + Charisma Modifier or becomes frozen from fear for d3 round(s).
=== Spells ===


==== Dark Seraph ====
See [[:Category:Harbinger_Spells|Category:Harbinger Spells]] for a list of all spells by category.


*Spell-Like abilities:
{| {{Table-Class}}
**On the 15th level receives the ability to cast Grim Terror spell as a spell-like ability with a 4-minute cooldown.
|-
**On the 21st level receive an ability to cast a Black Blade of Disaster spell as a spell-like ability with an 8-minute cooldown (Unlike the spell, it lasts 20 rounds and does not require concentration, the summon gains AB with Rumors of War: Improved Weapon Hex and Greater Weapon Hex).
|-
*Affects the Atrocity Abilities.
!colspan=3|&nbsp;
*Hex Weapon is empowered with +1d6 Entropy Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
|-
*Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Soft AB, Damage, +4 Discipline (soft), +14% MS for 2 Turns (does not stack).
!Cantrips
!1st level spells
!2nd level spells
|- align=left valign=top
|
* [[Acid Splash]]
* [[Bestow Wound]]
* [[Blades of Fire]]
* [[Chill Touch]]
* [[Daze]]
* [[Light]]
* [[Ray of Frost]]
* [[Resistance]]
* [[Vicious Mockery]]
|
* [[Charm Person]]
* [[Doom]]
* [[Endure Elements]]
* [[Entropic Shield]]
* [[Expeditious Retreat]]
* [[Grease]]
* [[Ice Dagger]]
* [[Ironguts]]
* [[Mage Armor]]
* [[Magic Weapon]]
* [[Negative Energy Ray]]
* [[Protection from Alignment]]
* [[Ray of Enfeeblement]]
* [[Scare]]
* [[Shield]]
* [[Ultravision]]


===== Dark Claim: Dark Seraph: Bleak Prophecy =====


Dark Claim bestows onto the target 10% vulnerability to Entropy damage. This penalty increases to 20% at the 21st level. When Dark Claim ends it will apply damage to the Claimed Target 2d4 per 1 round of duration. Max Duration: 1 turn. This damage is maximized if the target is below 20% HP.
|
* '''[[Aura of Enmity]]'''
* [[Bear's Endurance]]
* [[Blindness/Deafness]]
* [[Blur]]
* [[Bull's Strength]]
* [[Cat's Grace]]
* [[Clarity]]
* [[Cloud of Bewilderment]]
* [[Command]]
* [[Darkfire]]
* [[Darkness]]
* [[Death Armor]]
* '''[[Detect Curse]]'''
* [[Eagle's Splendor]]
* [[False Life]]
* [[Frigid Darkness]]
* [[Frostbite]]
* [[Ghostly Visage]]
* [[Ghoul Touch]]
* [[Gust of Wind]]
* [[Halt Undead]]
* [[Hemorrhage]]
* [[Invisibility]]
* [[Lesser Dispel]]
* [[Lesser Planar Binding]]
* [[Life Transference]]
* [[Resist Elements]]
* [[See Invisibility]]
* [[Strangulate]]
* [[Tasha's Hideous Laughter]]
* [[Vampiric Touch]]
* [[Web]]


|-
!colspan=3|&nbsp;
|-
!3rd level spells
!4th level spells
!
|-align=left valign=top
|
* [[Bestow Curse]]
* [[Contagion]]
* [[Crimson Lightning]]
* [[Crushing Despair]]
* [[Dispel Magic]]
* [[Dominate Person]]
* [[Enervation]]
* [[Eyebite]]
* [[Fear]]
* [[Finger of Agony]]
* [[Frost Nova]]
* [[Greater Magic Weapon]]
* [[Greater Stoneskin]]
* [[Haste]]
* [[Improved Invisibility]]
* [[Keen Edge]]
* [[Minor Globe of Invulnerability]]
* [[Negative Energy Burst]]
* [[Protection from Elements]]
* [[Remove Curse]]
* [[Soul Scour]]
* [[Stinking Cloud]]


=== Atrocity ===
|
* [[Baleful Polymorph]]
* [[Cloudkill]]
* [[Darkbolt]]
* [[Death Ward]]
* [[Dismissal]]
* [[Ethereal Visage]]
* [[Evard's Black Tentacles]]
* [[Feeblemind]]
* [[Lesser Mind Blank]]
* [[Lesser Spell Breach]]
* [[Lesser Spell Mantle]]
* [[Nightmare]]
* [[Phantasmal Killer]]
* [[Planar Binding]]
* [[Polymorph Self]]
* [[Predator]]
* [[Redbolt]]
* [[Spinal Tap]]
|


Harbinger receives Strike (melee), Whisper (ranged), and Invocation (AoE) abilities. Each ability is cooldown-based and has effects depending on the chosen Dark Focus.
|}


The cooldown can be reduced if Atrocity is used on the Claimed Target:
== Arelith Changes ==
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Type
!Base Cooldown
!Base Cooldown - Dark Claim
!Level Gained


{| {{Table-Class}}
|-
|-
|'''Strike'''
!Change
| 30 Sec
!Level
| 18 Sec
!Description
| 5


|-
|-
|'''Whisper'''
|'''Spell changes'''
| 100 Sec
| -
| 60 Sec
| For specifics, see [[:Category:Harbinger_Spells]].
| 10


|-
|-
|'''Invocation'''
|'''Spellbook'''
| 300 Sec
| -
|  
| Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu.
| 14
|}


==== Strike ====
|-
|'''Arcane Spell Failure'''
| -
| -20% Arcane Spell Failure on their equipment if the majority of your levels are in Harbinger.


===== Atrocity, Strike: Crimson Count(es): Red Scythe =====
|-
|'''Curses'''
| -
| Certain curses have multiple immunities, which can vary from simple as immunity to effects or complex as class features, selected deity with proper piety balance, or even items and other effects. Whatever the reason is for the curse to fail to affect a target, the exact reason is never revealed to the caster.<br>See [[Curses]] for more details.


::Melee attack. The damage scales the closest the target is to be slain.
|-
|'''[[Familiar]]'''
| 7th
| Harbinger Dark Messenger feat functions in the same way as the traditional Summon Familiar feat other arcane casters receive.<br/>
[[Familiar]] changes and notes.<br/>


::Normal Damage +2d6 bleeding. Normal Damage +<bonus> bleeding and an additional +<bonus> bleeding per each 10% missing health (Extra damage from missing health is not subjected to empower with Rumors of War: Woe Drinker feat and not subject to critical hit damage multiplier). The <bonus> for Crimson Count(es) below 11 levels is 1d4, increases to 2d4 between 11 and 20, and maxes out at 3d4.
|}


::When used on the claimed creature, if the creature does not have blood, Red Scythe will do physical damage instead.
=== Dark Claim ===


===== Atrocity, Strike: Cursed Razor: Tendon Rip =====
Starting at 2nd level, a Harbinger can reach out with their sorcerous malice, marking foes as her own.


::Melee attack. Normal Damage +2d6 psychic (Mind immune targets will receive cold damage instead), the target needs to pass a reflex save against curse or suffer a movement speed penalty of 40% for 2 rounds.
*The Dark Claim duration is 4+ 1/3 her class level. Minimum 4 rounds. Maximum 1 turn.
*Upon reuse (while on CD) the claimed creature is highlighted only for the Harbinger (once per 2 sec).
*If not on CD and having Rumors of War: Improved Dark Claim, on self-use will highlight (hostile) targets around Harbinger who are below 20% HP (once per 2 sec).
*The Dark Claim applies combat Hexes and can be improved with selectable bonus feats and path choices through Rumors of War.
*Cooldown: 1 turn + d4 rounds.
*Dark Claim is an instant ability with short range. Dark Claim is a hostile action.
*Dark Claim is a Standard Curse, hence it is removed with the Remove Curse spell. While Dark Claim bonuses that Harbinger can get are considered a Greater Curse: so to dispel bonuses from Harbinger by using Remove Curse requires winning a Caster Level check against Harbinger Caster Level.


::When used on the claimed creature, will be slowed (as the spell) for 2 rounds instead.
=== Accursed Will ===


::DC 10 + ½ Harbinger levels + Charisma Modifier.
At 3rd level: Grants +1 to saving throws vs Curses. Improves to +2 at 21 class levels.


===== Atrocity, Strike: Dark Seraph: Hellstrike =====
=== Blood Arcana Proficiency ===


::Melee attack. Normal Damage + 2d6 entropic, the target needs to pass a will save against curse or suffer daze for 2 rounds. Immunity to Mind-Affecting blocks the effect.
At 4th level: Grant secure use of Blood Arcana.


::When used on the claimed creature, will be stunned for 2 rounds instead.
=== Weapon Hex: Mortality===


::DC 10 + ½ Harbinger levels + Charisma Modifier.
At 5th level: Harbingers can imbue their weapon of choice with a Mortality Hex. Weapon is bestowed Enhancement bonus equal to + 1 / 6 Class Levels (Min +1, Max +5). Applies VFX based on the energy type chosen through Dark Focus. Energy damage gained through Dark Focus does not stack with temp essence.


=== Dark Focus ===


==== Whisper ====
At 5th level, Harbinger picks a specialization (path).


===== Atrocity, Whisper: Crimson Count(es): Royal Decree =====
=== Atrocity: Strike ===


::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 bleeding damage).
At 5th Harbinger, receives the Atrocity: Strike feat, the effect varies per path.<br>The ability has a cooldown of 30 Seconds, lowered to 18 if used on the Claimed Target.


::The target needs to pass a will save against curse or suffer fear for d4 rounds.
=== Dark Messenger ===


::The Claimed Creature below 20% HP must also succeed a Fortitude Save against curse or be slain (Death Ward and Fear Immunity protect from the effect).
At 7th Harbinger receives a familiar.


::DC 12 + ½ Harbinger levels + Charisma Modifier.
=== Ill Tidings ===


===== Atrocity, Whisper: Cursed Razor: Warlock’s Blow =====
At 8th level: Increase Movement Speed by 8%, at 15 Harbinger level increase it to 16%.
 
::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 psychic damage) (Mind immune targets will receive cold damage instead).
 
::The target needs to pass a reflex save against the curse or be teleported to the Harbinger.
 
::The Claimed target will be also slowed (as the spell) for 1 round.
 
::DC 12 + ½ Harbinger levels + Charisma Modifier.


===== Atrocity, Whisper: Dark Seraph: Abyssal Lance =====
=== Atrocity: Whisper ===


::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 entropic damage). Automatically empowered against Claimed creatures.
At 10th Harbinger, receives the Atrocity: Whisper feat, the effect varies per path.<br>The ability has a cooldown of 100 Seconds, lowered to 60 if used on the Claimed Target.


::The target needs to pass a will save against curse or suffer daze for d4 rounds. Immunity to Mind-Affecting blocks the effect.
=== Shadow Evade ===
 
::DC 12 + ½ Harbinger levels + Charisma Modifier.


At 13th level: Harbinger receives Mobility feat.


==== Invocation ====
=== Shadow Sight ===


===== Atrocity, Invocation: Crimson Count(es): Waltz =====
At 13th level: Harbinger receives Darkvision feat.


::Gargantuan sphere centered on the caster. Deals 15d6 bleeding damage.
=== Atrocity: Invocation ===


::The targets need to pass a fortitude save against curse or suffer 1d4 Constitution Drain and heal the Harbinger 5 hp for each drained point of constitution.
At 14th level: Harbinger receives Atrocity: Invocation feat, the effect varies per path.<br>The ability has a cooldown of 300 Seconds.


::DC 14 + ½ Harbinger levels + Charisma Modifier.
=== Grim News ===


===== Atrocity, Invocation: Cursed Razor: Festival of Nightmares =====
At 19th level: Harbinger receives Auto Silent Spell I.
 
::Gargantuan sphere centered on the caster. Deals 15d6 psychic damage (Mind immune targets will receive cold damage instead).
 
::The targets need to pass a reflex save against a curse or will suffer entanglement for 2 rounds. Entanglement: restricts the creature's movement (causing them to drop to 3 dexterity) and applies a (-2) to all attacks and a -4 to dexterity.


::DC 14 + ½ Harbinger levels + Charisma Modifier.
=== Improved Dark Claim ===


===== Atrocity, Invocation: Dark Seraph: Apocalyptic Cry =====
At 29th level: Harbinger receives Improved Dark Claim:
 
::Gargantuan sphere centered on caster. Deals 15d6 entropic damage.
 
::The targets need to pass a will save against curse or suffer daze for 1 round. Immunity to Mind-Affecting blocks the effect.
 
::DC 14 + ½ Harbinger levels + Charisma Modifier.


Removes the +d4 cooldown component from Dark Claim. If cast against a target below 20% HP the target is slain unless it passes a Fort save vs Death Effect with DC = 12+ ½ Harbinger Level + Charisma Modifier (Death Ward Protects). If the target is slain with this ability, Harbinger is under the Death Knell effect gaining +2 AB, AC, and Saves for the number of rounds equal to HD of the creature slain (does not stack with itself). If not on CD self-use will highlight (hostile) targets around Harbinger below 20% HP (once per 2 sec).


=== Rumors of War ===
=== Rumors of War ===


Starting from 6th, 11th, 16th, 22nd, 26th, and 30th Harbinger can select a new Hex or Curse Empowerment. Those marked as Epic require at least 21 levels in Harbinger:
Starting from 6th, 11th, 16th, 22nd, 26th, and 30th Harbinger can select a new '''Hex''' or '''Curse Empowerment''' feat from the lists bellow.
<br>Those marked as Epic require at least 21 levels in Harbinger:


==== Hexes ====
Hexes feats Improve Dark Claim.
<br>Hex of Rust is received for free at level 2.


'''Hexes (Improve Dark Claim)'''
{| {{Table-Class}}
{| class="wikitable sortable"
|-
|- style="background-color:#c0c0c0"
!Name
!Name
!Effect
!Effect


|-
|-
|'''Hex of Rust (Default)'''
|'''Hex of Rust'''
| Lowers target’s AC by -1 per 7 Harbinger levels (max -3). Harbinger receives +1 (+2 on 21+ class levels) AC for the duration. Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
| Lowers target’s AC by -1 per 8 Harbinger levels (max -2). Harbinger receives +1 (+2 on 21+ class levels) AC for the duration.<br>Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.


|-
|-
|'''Hex of Hallucination'''
|'''Hex of Hallucination'''
| Lowers the target's attack bonus by -1 per 7 Harbinger levels (max -3). Harbinger receives +1 (+2 on 21+ class levels) AB for the duration. Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
| Lowers the target's attack bonus by -1 per 8 Harbinger levels (max -2). Harbinger receives +1 (+2 on 21+ class levels) AB for the duration.<br>Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.


|-
|-
|'''Hex of Acedia'''
|'''Hex of Acedia'''
| Lowers the target's saves (Fortitude/Will/Reflex) by -1 per 7 Harbinger levels (max -3). And Lowers the target’s skills by -2 per 9 Harbinger levels. Harbinger receives +1 (+2 on 21+ class levels) to saves and skills for the duration. Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
| Lowers the target's saves (Fortitude/Will/Reflex) by -1 per 8 Harbinger levels (max -3). And Lowers the target’s skills by -2 per 8 Harbinger levels. Harbinger receives +1 (+2 on 21+ class levels) to saves and skills for the duration.<br>Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.


|-
|-
|'''Hex of Neglect'''
|'''Hex of Neglect'''
| Target receives 5% vulnerability to physical damage per 7 Harbinger levels.
| Target receives 5% vulnerability to physical damage per 8 Harbinger levels.


|-
|-
|'''Hex of Black Diamond'''
|'''Hex of Black Diamond'''
| Target receives 5% vulnerability cold damage per 7 Harbinger levels and a 5% movement speed penalty. Invisibility, Improved Invisibility, Concealment, and Blur effects are dispelled. Applies -20 penalty to hide (Hide skill penalty does not stack with Hex of Acedia, per each skill, the higher penalty is taken).
| Target receives 6% vulnerability cold damage per 8 Harbinger levels and a 5% movement speed penalty. Invisibility and Improved Invisibility effects are dispelled.<br>Applies -20 penalty to hide (Hide skill penalty does not stack with Hex of Acedia).


|-
|-
Line 278: Line 485:
|-
|-
|'''Improved Weapon Hex'''
|'''Improved Weapon Hex'''
| Improves: Hex Weapon: Mortality Hex. Weapon Damage dice increases by one step  (d4->d6, d6->d8, d8->d10). Adds property: Vampiric Regeneration 3 (epic 6).
| Improves: Hex Weapon: Mortality Hex. Weapon Damage dice increases by one step  (d4->d6, d6->d8).<br>Adds properties: Massive Critical 1d12, Vampiric Regeneration 2 (epic 4), and Spell Resistance 26 at 26+ class levels.
 
|-
|'''Improved Dark Claim (Epic)'''
| Removes the +d4 cooldown component from Dark Claim. If cast against a target below 20% HP the target is slain unless it passes a Fort save vs Death Effect with DC = 12+ ½ Harbinger Level + Charisma Modifier (Death Ward Protects). If the target is slain with this ability, Harbinger is under the Death Knell effect gaining +2 AB, AC, and Saves for the number of rounds equal to HD of the creature slain (does not stack with itself). If not on CD self-use will highlight (hostile) targets around Harbinger below 20% HP (once per 2 sec). The application of Death Knell does not refresh Dark Claim CD.


|-
|-
|'''Hex of Oath-breaker (Epic)'''
|'''Hex of Oath-breaker (Epic)'''
| Removes one random buff of Divine Shield, Divine Might, Divine Favor, or Divine Power from the Hexed target (does not prevent being reapplied). If an effect is dispelled this way the target receives 10d6 divine damage, while Harbinger receives +2 AB +5 Damage (Divine). Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
| Removes one random buff of Divine Shield, Divine Might, Divine Favor, or Divine Power from the Hexed target (does not prevent being reapplied). If an effected is dispelled this way the target receives 5d6 divine damage.


|-
|-
|'''Hex of Arcane Hunger (Epic)'''
|'''Hex of Arcane Hunger (Epic)'''
| Dark Claim breaches 2 effects from the target. 4 Effects at level 25+. Reduces SR by 5.
| Dark Claim breaches 1d2 effects from the target. 1d3+1 Effects at level 25+. Reduces SR by 5.
 
|}


|-
==== Curse Empowerments ====
|'''Greater Weapon Hex (Epic)'''
| Improves Hex Weapon: Mortality Hex. Weapon Damage dice increase by one step (d4->d6, d6->d8, d8->d10), Stacks with Improved Weapon Hex; Adds properties: Massive Critical 1d12; Spell Resistance 26.


|-
Curse Empowerments are feats that provide passive effects to the Harbinger.
|'''Hex of Soul Erosion (Epic)'''
| Removed for the time being. It won’t be selectable.


|}
Specific Rumors of War provide synergy bonuses to Harbinger Spell Caster Level (1:1) and Class Level (1/2) for class abilities from their applicable multiclassing options.


Please note, that achieving 21+ Class Levels this way does not equate to having Epic [[Harbinger]] (that is a feat granted at the 21st [[Harbinger]] Level).


'''Curse Empowerments (Passives)'''
{| {{Table-Class}}
{| class="wikitable sortable"
|-
|- style="background-color:#c0c0c0"
!Name
!Name
!Effect
!Effect


|-
|-
|'''Eldritch Patronage'''
|'''Eldritch Patronage'''
| Soft bonuses: +3 Lore, Concentration, and Spellcraft. All spells receive an additional refund chance of +25%. Moreover, epic Harbinger has an additional +25% refund chance for spells from 1st spell level and receives Feat: Improved combat casting.
| Soft bonuses: +3 Lore, Concentration, and Spellcraft. All spells receive an additional refund chance of +25%. Moreover, epic Harbinger has an additional 25% refund chance for spells from 1st spell level and receives Feats: '''Improved combat casting'''.Grants '''Sinister Call''' (yoink) to Epic [[Harbinger]]..<br>'''Class Synergy''': [[Warlock]].


|-
|-
|'''Lurker in Darkness'''
|'''Lurker in Darkness'''
| Soft bonuses: +3 Hide, Move Silently, Spot, Listen, Disable Trap, and Use Traps. Passive concealment 30%. Uncanny dodge I. Spell Invisibility has a 100% refund chance. Moreover, epic Harbinger gains Trackless Step and Method Hidden Persona.
| Soft bonuses: +3 Hide, Move Silently, Spot, Listen, Disable Trap, and Use Traps. Passive [https://nwn.fandom.com/wiki/Concealment Concealment] 30%. '''Uncanny dodge I''' and '''[[Trackless Step]]'''. Spell [[Invisibility]] has a 100% refund chance. Moreover, epic [[Harbinger]] gains '''Uncanny Dodge II''' and '''[[Method: Hidden Persona]]'''.
Harbinger / 6 levels count for Shadowdancer's scaling of Summon Shadow, Shadow Evade, Shadow Daze, and Shadow Displacement. Harbinger levels '''must exceed''' Shadowdancer levels to enable synergy.
<br>'''Class Synergy''': [[Rogue]], [[Assassin]], [[Shadowdancer]], [[Invisible Blade]].


|-
|-
|'''Divine Patronage'''
|'''Divine Patronage'''
| Soft bonuses: +3 Bluff, Intimidate, Taunt. Receives Turn Undead. Moreover, if Epic Harbinger learns Divine Shield and Divine Might then both are applied at the same time on either activation.
| Soft bonuses: +3 Bluff, Intimidate, Taunt. Receives '''[[Turn Undead]]''' feat. Moreover, if Epic [[Harbinger]] learns '''[[Divine Shield]]''' and '''[[Divine Might]]''' then both are applied at the same time on either activation starting at 23rd Class Levels. At 23rd+ Class Levels receives '''Extra Turning''' Feat. Moreover, at level 26th+ provides '''Dark Blessing''' feat (Charisma to Saves) <br>'''Class Synergy''': [[Divine Champion]].


|-
|-
|'''Eternal Hunter'''
|'''Eternal Hunter'''
| Receives Sneak Attack: 1d6 per 4 Harbinger levels (Does not stack with Black Guard). Fearless +4 (+4 saves against Fear). Moreover, epic Harbinger gains Keen Senses.
| Receives Sneak Attack: 1d6 per 6 [[Harbinger]] levels (Does not stack with [[Blackguard]]). Fearless +4 (+4 saves against Fear). Moreover, epic [[Harbinger]] gains '''[[Keen Senses]]''' feat.<br>'''Class Synergy''': [[Ranger]].


|-
|-
|'''Mortality Undone'''
|'''Knight of Dragon Down'''
| Grants 5% physical damage immunity pre-Epic. The Epic Harbinger receives a further 5% damage immunity (for a total of 10%). Moreover, Harbinger receives Epic Toughness I at the 23rd level, and Epic Toughness II at the  28th level. '''Note:''' Immortal Harbingers (Vampires) will instead of physical damage immunity gain Positive Energy immunity.
| Soft Bonuses: +3 Leadership, Ride and Heal. Grant '''[[Mounted Combat]]''' Feat, 10% Elemental Damage Immunity (Fire,Cold, Acid, Electric). Increases Spell Refund chance for the [[Life Transference]] spell to 100%. Moreover, epic [[Harbinger]] gains 10% Negative Damage Immunity and Weapon Mortality Hex provides 1d6 magical damage against Dragons, Outsiders, Aberrations and Giants.<br>'''Class Synergy''': [[Knight]], [[Cavalier]].


|-
|-
|'''Cursed Armaments'''
|'''Herald of the Grave'''
| Gain Heavy Armor Proficiency and Exotic Weapon Proficiency. Armor and Shield receive -50% of Arcane Spell Failure risk. Moreover, epic Harbinger receives Epic Prowess feat.
| Soft Bonuses: +3 Appraise, Sail, Search; +2 to Saving Throw against mind affecting effects and '''Skill Focus: Perform''' feat. [[Harbinger]] contributes 2/3 to the power of Curse song (if made by [[Dirgesinger]]). 1/2 [[Harbinger]] level contributes to maximum curse song charges. Moreover, epic [[Harbinger]] gains 10% Sonic Energy Immunity.<br>'''Class Synergy''': [[Dirgesinger]].
 
Additionally:
*Death Armor Spell receives a refund chance of 25% and has uncapped CL.


|-
|'''Mortality Undone'''
| Grants 5% physical damage immunity pre-Epic. The Epic [[Harbinger]] receives a further 5% damage immunity (for a total of 10%). Moreover, [[Harbinger]] receives '''Epic Toughness I''' at the 23rd level, and '''Epic Toughness II''' at the  28th level. '''Note:''' Immortal [[Harbinger]]s (Vampires) will instead of physical damage immunity gain Positive Energy immunity.


|-
|-
|'''Herald of the Grave'''
|'''Cursed Armaments'''
| Creates synergy between Harbinger and Dirgesinger. '''Removed as an option for the time being.'''
| Gain '''Heavy Armor Proficiency''' and '''Exotic Weapon Proficiency''' feats. Armor and Shield receive -50% of Arcane Spell Failure risk. Also, [[Death Armor]] Spell receives a refund chance of 25% and has uncapped CL.


|-
|-
|'''Malady Shield'''
|'''Malady Shield'''
| Grants 5% energy immunity per 7 Harbinger levels (energy type depends on the Dark Focus: Crimson Count(es): Bleeding; Cursed Razor: Psychic; Dark Seraph: Entropic). Moreover, epic Harbinger receives a +2 saving throws bonus against Death and Curse spells and effects, and saves against traps.
| Grants 5% energy immunity per 7 [[Harbinger]] levels (energy type depends on the Dark Focus: Crimson Count(ess): Bleeding; Cursed Razor: Psychic; Dark Seraph: Entropic). Moreover, epic [[Harbinger]] receives a +2 saving throws bonus against Death and Curse spells and effects, and saves against traps. <br>Additionally:


Additionally:
*[[Lesser Spell Mantle]] effect is maximized while the spell receives a refund chance of 50%
*Lesser Spell Mantle effect is maximized while the spell receives a refund chance of 50%
*[[Shield]] Spell receives a refund chance of 50% and protects against Force Damage based on [[Harbinger]] class level (does not stack with Spell Focus: Abjuration):
*Shield Spell receives a refund chance of 50% and protects against Force Damage based on Harbinger class level (does not stack with Spell Focus: Abjuration):
**Class Level 1-11: 3/-
**Class Level 1-11: 3/-
**Class Level 12-25: 6/-
**Class Level 12-25: 6/-
**Class Level 26-30: 12/-
**Class Level 26-30: 12/-


|-
|-
|'''Misfortune’s Favor (Epic)'''
|'''Misfortune’s Favor (Epic)'''
| +4 to universal saves. Receives Evasion, Defensive Roll. ''Universal saves bonus is not applied if the PC has Dark Blessing or a similar effect (CHA to SAVES) like Crown of Malevolence.''
| +2 to universal saves. Receives '''Evasion''' feat. Universal saves bonus is not applied if the PC has '''Dark Blessing''' or similar effect (CHA to Saves).


|-
|-
Line 362: Line 562:
| Atrocity DC increases by 4. Atrocity Energy Damage is increased by 25% for Strikes, Whispers, and by 50% for Invocations. Extends bonus from ‘Killing a claimed creature with Atrocity’ to 5 turns. Since Paths Spell-Like abilities use Atrocity DC, their DC is also affected.
| Atrocity DC increases by 4. Atrocity Energy Damage is increased by 25% for Strikes, Whispers, and by 50% for Invocations. Extends bonus from ‘Killing a claimed creature with Atrocity’ to 5 turns. Since Paths Spell-Like abilities use Atrocity DC, their DC is also affected.


|-
|}
|'''Crown of Malevolence (Epic)'''
 
| Receive Dark Blessing (Charisma to Saves).
=== Harbinger Path Feats ===
 
All CD-based spell-like abilities (like Curse Storm) have their DC standardized to Atrocity Whispers.
 
==== Crimson Count(ess) ====
 
*Becomes Blood Magic proficient:
**Can't surge due to wild magic.
**Spell Hemorrhage DC increased by 4 and 100% spell refund chance.
**Epic Harbinger is treated as if having ESF Necromancy to determine duration and effect of Predator.
**On the 15th level receive an ability to cast Vermilion Stars spell as a spell-like ability with a 4-minute cooldown.
**On the 21st level receive an ability to cast Blood Homunculus spell as a spell-like ability with an 8-minute cooldown. (The tier of the summon depends on the CL and imposes HP cost {21+: 1: 10%HP | 24+: 2: 15%HP | 27+: 3: 20%HP} **While the duration is 2 rounds per CL). The HP cost does not have safety measures, yes you can kill yourself with it.
*Has a refund chance for casting Blood Arcana Spells (20+(2*CL/Spell Level)%).
*Affects the Atrocity Abilities.
 
*Hex Weapon is empowered with +1d6 Bleeding Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
*Killing a claimed creature with any Atrocity ability: Harbinger is healed for the amount  depending on the HD of the Harbinger and the target as well as receives Damage Reduction for 2 turns:
**HD<5: 2d6+Charisma Mod HP. DR 3/+1.
**HD 6-10: 4d6+ Charisma Mod HP. DR 5/+2.
**HD 11-19: 6d6+ Charisma Mod HP. DR 7/+4.
**HD 20-26: 8d6+ Charisma Mod HP. DR 9/+5.
**HD 27+: 10d6+ Charisma Mod HP. DR 11/+6.
***Healing only activates from targets having blood.
***On Epic level (21+ class levels) excess healing can over-heal for 10 turns (Max 30 HP).
 
'''Dark Claim: Crimson Count(ess): Crimson Claim'''
Dark Claim inflicts 1d4 bleeding damage per round to the selected blooded, non-crit immune target. This damage increases to 2d4 at the 13th level, 3d4 at the 21st level, 4d4 at the 28th level. Does not stack from multiple sources. The Harbinger is healed for 1d4, this healing increases to 2d4 at the 21st level. Max Duration: 1 turn. '''This effect can be broken with the remove curse spell.'''
 
'''Atrocity, Strike: Crimson Count(ess): Red Scythe'''
 
::Melee attack. The damage scales the closest the target is to be slain.
 
::Normal Damage +2d6 bleeding. Normal Damage +<bonus> bleeding and an additional +<bonus> bleeding per each 10% missing health (Extra damage from missing health is not subjected to empower with Rumors of War: Woe Drinker feat and not subject to critical hit damage multiplier). The <bonus> for Crimson Count(ess) below 11 levels is 1d4, increases to 2d4 between 11 and 20, and maxes out at 3d4.
 
::When used on the claimed creature, if the creature does not have blood, Red Scythe will do physical damage instead.
 
'''Atrocity, Whisper: Crimson Count(ess): Royal Decree'''
 
::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 bleeding damage).
 
::The target needs to pass a will save against curse or suffer fear for d4 rounds.
 
::The Claimed Creature below 20% HP must also succeed a Fortitude Save against curse or be slain (Death Ward and Fear Immunity protect from the effect).


|}
::DC 12 + ½ Harbinger levels + Charisma Modifier.


=== Dark Messenger ===
'''Atrocity, Invocation: Crimson Count(ess): Waltz'''


At 7th Harbinger receives a familiar.
::Gargantuan sphere centered on the caster. Deals 15d6 bleeding damage.


=== Ill Tidings ===
::The targets need to pass a fortitude save against curse or suffer 1d4 Constitution Drain and heal the Harbinger 5 hp for each drained point of constitution.


At 8th level: Increase Movement Speed by 8%, at 15 Harbinger level increase it to 16%.
::DC 14 + ½ Harbinger levels + Charisma Modifier.


=== Elusive Shadow ===
==== Cursed Razor ====


At 13th level: Harbinger receives Feat Mobility.
*Becomes Curse proficient:
**DC of Bestow Curse is increased by 4. Moreover, Harbinger is treated as having ESF for determining the spell effect.
**DC of Baleful Polymorph is increased by 2.
**On the 15th level receives the ability to cast Harbinger Curse spell as a spell-like ability with a 4-minute cooldown. (Functions similar to Bestow Curse, Greater spell but the curse is random.)
**On the 21st level receive an ability to cast a Curse Storm spell as a spell-like ability with an 8-minute cooldown.
*Has a refund chance of 100% for casting Bestow Curse.
*Has a refund chance of 50% for casting Baleful Polymorph.
*Affects the Atrocity Abilities.


=== Massacre ===
*Hex Weapon is empowered with +1d4 Psychic Damage and 1d4 Cold Damage (Damage Dice increase to 1d6 On Epic Harbinger). Does not stack with temp essence.
*Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Dodge AC, +2 Saves, +4 Discipline (soft), +4 Concentration (soft) for 2 turns (does not stack).


At 17th level: Harbinger receives Gruesome Method Feat.
'''Dark Claim: Cursed Razor: Voices in the Dark'''


=== Grim News ===
Dark Claim bestows onto the target 10% vulnerability to Psychic and Cold damage. These penalties increase to 20% each at the 21st level. The target also receives a -2 penalty to saving throws against Fear; Furthermore, the target has to pass a saving throw against mind mind-affecting effect on DC = 10 + ½ Harbinger Levels + Charisma Modifier or becomes frozen from fear for d3 round(s).


At 19th level: Harbinger receives Auto Silent Spell I.
'''Atrocity, Strike: Cursed Razor: Tendon Rip'''


::Melee attack. Normal Damage +2d6 psychic (Mind immune targets will receive cold damage instead), the target needs to pass a reflex save against curse or suffer a movement speed penalty of 40% for 2 rounds.


== Curses ==
::When used on the claimed creature, will be slowed (as the spell) for 2 rounds instead.


::DC 10 + ½ Harbinger levels + Charisma Modifier.


=== Curse Immunities ===
'''Atrocity, Whisper: Cursed Razor: Warlock’s Blow'''


Certain curses have multiple immunities, which can vary from simple as immunity to effects or complex as class features, selected deity with proper piety balance, or even items and other effects.
::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 psychic damage) (Mind immune targets will receive cold damage instead).


Whatever the reason is for the curse to fail to affect a target, the exact reason is never revealed to the caster.
::The target needs to pass a reflex save against the curse or be teleported to the Harbinger.


See [[Curses]] for more details.
::The Claimed target will be also slowed (as the spell) for 1 round.


::DC 12 + ½ Harbinger levels + Charisma Modifier.


== Spells ==
'''Atrocity, Invocation: Cursed Razor: Festival of Nightmares'''


See [[:Category:Harbinger_Spells]] for a list of all spells by category.
::Gargantuan sphere centered on the caster. Deals 15d6 psychic damage (Mind immune targets will receive cold damage instead).


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
::The targets need to pass a reflex save against a curse or will suffer entanglement for 2 rounds. Entanglement: restricts the creature's movement (causing them to drop to 3 dexterity) and applies a (-2) to all attacks and a -4 to dexterity.
|- style="background:#c0c0c0"
|-style="background:#ffffff"
!colspan=3|&nbsp;
|- style="background:#c0c0c0"
!Cantrips
!1st level spells
!2nd level spells
|- align=left valign=top
|
* [[Acid Splash]]
* [[Bestow Wound]]
* [[Blades of Fire]]
* [[Chill Touch]]
* [[Daze]]
* [[Light]]
* [[Ray of Frost]]
* [[Resistance]]
* [[Vicious Mockery]]
|
* [[Charm Person]]
* [[Darkness]]
* [[Doom]]
* [[Entropic Shield]]
* [[Expeditious Retreat]]
* [[Ghostly Visage]]
* [[Grease]]
* [[Ice Dagger]]
* [[Ironguts]]
* [[Mage Armor]]
* [[Magic Weapon]]
* [[Negative Energy Ray]]
* [[Protection from Alignment]]
* [[Ray of Enfeeblement]]
* [[Resist Elements]]
* [[Scare]]
* [[Shield]]
* [[Ultravision]]


::DC 14 + ½ Harbinger levels + Charisma Modifier.


|
==== Dark Seraph ====
* '''[[Aura of Enmity]]'''
* [[Bear's Endurance]]
* [[Blindness/Deafness]]
* [[Blur]]
* [[Bull's Strength]]
* [[Cat's Grace]]
* [[Clarity]]
* [[Cloud of Bewilderment]]
* [[Command]]
* [[Darkfire]]
* [[Darkness]]
* [[Death Armor]]
* '''[[Detect Curse]]'''
* [[Eagle's Splendor]]
* [[False Life]]
* [[Frigid Darkness]]
* [[Frostbite]]
* [[Ghostly Visage]]
* [[Ghoul Touch]]
* [[Gust of Wind]]
* [[Halt Undead]]
* [[Hemorrhage]]
* [[Invisibility]]
* [[Lesser Dispel]]
* [[Lesser Planar Binding]]
* [[Life Transference]]
* [[Resist Elements]]
* [[See Invisibility]]
* [[Strangulate]]
* [[Tasha's Hideous Laughter]]
* [[Ultravision]]
* [[Vampiric Touch]]
* [[Web]]


|-style="background:#ffffff"
*Spell-Like abilities:
!colspan=3|&nbsp;
**On the 15th level receives the ability to cast Grim Terror spell as a spell-like ability with a 4-minute cooldown.
|- style="background:#c0c0c0"
**On the 21st level receive an ability to cast a Black Blade of Disaster spell as a spell-like ability with an 8-minute cooldown (Unlike the spell, it lasts 10 rounds and does not require concentration, the summon gains AB with Rumors of War: Improved Weapon Hex and 28 Harbinger levels).
!3rd level spells
*Affects the Atrocity Abilities.
!4th level spells
*Hex Weapon is empowered with +1d6 Entropy Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
!
*Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Soft AB, Damage, +4 Discipline (soft), +14% MS for 2 Turns (does not stack).
|-align=left valign=top
|
* [[Bestow Curse]]
* [[Contagion]]
* [[Crimson Lightning]]
* [[Crushing Despair]]
* [[Dispel Magic]]
* [[Displacement]]
* [[Dominate Person]]
* [[Enervation]]
* [[Eyebite]]
* [[Fear]]
* [[Finger of Agony]]
* [[Frost Nova]]
* [[Greater Magic Weapon]]
* [[Haste]]
* [[Improved Invisibility]]
* [[Keen]]
* [[Minor Globe of Invulnerability]]
* [[Negative Energy Burst]]
* [[Protection from Elements]]
* [[Remove Curse]]
* [[Soul Scour]]
* [[Stinking Cloud]]
* [[Stoneskin]]


|
'''Dark Claim: Dark Seraph: Bleak Prophecy'''
* [[Baleful Polymorph]]
* [[Death Ward]]
* [[Dismissal]]
* [[Ethereal Visage]]
* [[Evard's Black Tentacles]]
* [[Feeblemind]]
* [[Lesser Mind Blank]]
* [[Lesser Spell Breach]]
* [[Lesser Spell Mantle]]
* [[Nightmare]]
* [[Phantasmal Killer]]
* [[Planar Binding]]
* [[Polymorph Self]]
* [[Predator]]
* [[Redbolt]]
* [[Spinal Tap]]
|


|}
Dark Claim bestows onto the target 10% vulnerability to Entropy damage. This penalty increases to 20% at the 21st level. When Dark Claim ends it will apply damage to the Claimed Target 2d4 per 1 round of duration. Max Duration: 1 turn. This damage is maximized if the target is below 20% HP.


== Level Progression ==
'''Atrocity, Strike: Dark Seraph: Hellstrike'''


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
::Melee attack. Normal Damage + 2d6 entropic, the target needs to pass a will save against curse or suffer daze for 2 rounds. Immunity to Mind-Affecting blocks the effect.
|- style="background:#c0c0c0"
!Level
!BAB
!colspan=3|Saves
!Feats
!rowspan=32 style="background:#ffffff"|&nbsp;
!colspan=5|Base spells per day
!rowspan=32 style="background:#ffffff"|&nbsp;
!colspan=5|Known spells
|- style="background:#c0c0c0"
!colspan=2|
!Fort
!Ref
!Will
!colspan=2|
!0th
!1st
!2nd
!3rd
!4th
!0th
!1st
!2nd
!3rd
!4th
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|
|| 2 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|2nd || +2 || +2 || +0 || +3 ||align=left| Dark Claim
|| 2 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left| Accursed Will
|| 3 || - || - || - || - || unlimited || - || - || - || -
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left| Whispers of the Past
|| 3 || 2 || - || - || - || unlimited || 1 || - || - || -
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left| Hex Weapon, Dark Focus, Atrocity: Strike
|| 4 || 2 || - || - || - || unlimited || 1 || - || - || -
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 3 || - || - || - || unlimited || 2 || - || - || -
|- align=center
|7th || +7 || +5 || +2 || +5 ||align=left| Dark Messenger
|| 4 || 3 || 1 || - || - || unlimited || 2 || 1 || - || -
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left| Ill Tidings
|| 4 || 4 || 2 || - || - || unlimited || 2 || 1 || - || -
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left|
|| 4 || 4 || 2 || - || - || unlimited || 2 || 1 || - || -
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left| Atrocity: Whisper
|| 4 || 4 || 3 || 1 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|11th || +11 || +7 || +3 || +7 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 4 || 3 || 1 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|12th || +12 || +8 || +4 || +8 ||align=left|
|| 4 || 4 || 4 || 2 || - || unlimited || 2 || 2 || 1 || -
|- align=center
|13th || +13 || +8 || +4 || +4 ||align=left| Elusive Shadow
|| 4 || 4 || 4 || 2 || 1 || unlimited || 2 || 2 || 2 || 1
|- align=center
|14th || +14 || +9 || +4 || +9 ||align=left| Atrocity: Invocation
|| 4 || 4 || 4 || 2 || 1 || unlimited || 3 || 2 || 2 || 1
|- align=center
|15th || +15 || +9 || +5 || +9 ||align=left|
|| 4 || 4 || 4 || 2 || 1 || unlimited || 3 || 2 || 2 || 1
|- align=center
|16th || +16 || +10 || +5 || +10 ||align=left| Bonus Feat (Rumors of War)
|| 4 || 4 || 4 || 3 || 2 || unlimited || 3 || 3 || 2 || 1
|- align=center
|17th || +17 || +10 || +5 || +10 ||align=left| Massacre
|| 4 || 4 || 4 || 3 || 2 || unlimited || 3 || 3 || 3 || 2
|- align=center
|18th || +18 || +11 || +6 || +11 ||align=left|
|| 4 || 4 || 4 || 3 || 2 || unlimited || 4 || 3 || 3 || 3
|- align=center
|19th || +19 || +11 || +6 || +6 ||align=left| Grim News
|| 4 || 4 || 4 || 3 || 2 || unlimited || 4 || 3 || 3 || 3
|- align=center
|20th || +20 || +11 || +6 || +12 ||align=left|
|| 4 || 4 || 4 || 3 || 3 || unlimited || 4 || 4 || 3 || 3
|- align=center
|21st || +21 || +12 || +6 || +12 ||align=left| Epic Harbinger
|| 5 || 5 || 4 || 3 || 3 || unlimited || 5 || 4 || 4 || 3
|- align=center
|22nd || +21 || +12 || +7 || +13 ||align=left| Bonus Feat (Rumors of War)
|| 5 || 5 || 4 || 3 || 3 || unlimited || 5 || 4 || 4 || 4
|- align=center
|23rd || +22 || +13 || +7 || +13 ||align=left|
|| 5 || 5 || 5 || 3 || 3 || unlimited || 5 || 5 || 4 || 4
|- align=center
|24th || +22 || +13 || +8 || +14 ||align=left|
|| 5 || 5 || 5 || 3 || 3 || unlimited || 6 || 5 || 5 || 4
|- align=center
|25th || +23 || +14 || +8 || +14 ||align=left|
|| 6 || 5 || 5 || 4 || 3 || unlimited || 6 || 6 || 5 || 5
|- align=center
|26th || +23 || +15 || +9 || +15 ||align=left| Bonus Feat (Rumors of War)
|| 6 || 5 || 5 || 4 || 3 || unlimited || 6 || 6 || 5 || 5
|- align=center
|27th || +24 || +15 || +9 || +15 ||align=left|
|| 6 || 5 || 5 || 4 || 4 || unlimited || 6 || 6 || 6 || 5
|- align=center
|28th || +24 || +16 || +10 || +16 ||align=left|
|| 6 || 5 || 5 || 4 || 4 || unlimited || 6 || 6 || 6 || 6
|- align=center
|29th || +25 || +16 || +10 || +16 ||align=left| Bonus Feat (Rumors of War)
|| 6 || 5 || 5 || 5 || 4 || unlimited || 6 || 6 || 6 || 6
|- align=center
|30th || +25 || +17 || +11 || +17 ||align=left|
|| 6 || 6 || 5 || 5 || 5 || unlimited || 6 || 6 || 6 || 6
|}


::When used on the claimed creature, will be stunned for 2 rounds instead.


==Epic Harbinger==
::DC 10 + ½ Harbinger levels + Charisma Modifier.


Rumors of War (Hexes, Curses) marked as Epic require at least 21 levels in Harbinger to get the Epic Harbinger Feat.
'''Atrocity, Whisper: Dark Seraph: Abyssal Lance'''


== Arelith Changes ==
::A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 entropic damage). Automatically empowered against Claimed creatures.


{| class="wikitable sortable"
::The target needs to pass a will save against curse or suffer daze for d4 rounds. Immunity to Mind-Affecting blocks the effect.
|- style="background-color:#c0c0c0"
!Change
!Level
!Description


|-
::DC 12 + ½ Harbinger levels + Charisma Modifier.
|'''Spell changes'''
| -
| For specifics, see [[Category:Spells]].


|-
'''Atrocity, Invocation: Dark Seraph: Apocalyptic Cry'''
|'''Spellbook'''
| -
| Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu.


|-
::Gargantuan sphere centered on caster. Deals 15d6 entropic damage.
|'''Curses'''
| -
| Curses have been reworked. See [[Curses]].


|-
::The targets need to pass a will save against curse or suffer daze for 1 round. Immunity to Mind-Affecting blocks the effect.
|'''[[Familiar]]'''
| -
| Harbinger Dark Messenger feat functions in the same way as the traditional Summon Familiar feat other arcane casters receive.<br/>
[[Familiar]] changes and notes.<br/>


|}
::DC 14 + ½ Harbinger levels + Charisma Modifier.


== External Links ==
== External Links ==
: [https://forum.nwnarelith.com/viewtopic.php?f=23&p=330324&sid=f4158558154053e97a701150b3219bbe#p330291]
: [https://docs.google.com/document/d/1hIt_QiK79IoChY4n2gs6JsDDQH2MQInt/edit#heading=h.1t3h5sf Development Document for custom class]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 14:09, 21 February 2025

Classes
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Introduction

Like rumors of war or plague-ridden winds, harbingers move through battlefields; leaving only ruin and sorrow in their wake. Empowered from within by a deep connection to malice, they channel their negative emotions into a supernatural fighting style that is strange and terrifying to behold. How they choose to do so differs, some opt to accept, yet bind the darker urges within themselves; making their wrath serve like a hound would its master, while others opt instead to embrace their innate ferocity, becoming killers with neither restraint, nor pity.

The core gameplay revolves around the use of the class core ability Dark Claim (an Arelith custom Standard Curse ability) which applies various stacking/layering "effects" to the currently targeted enemy. The Dark Claim ability applies General effects, all known Hexes, chosen Path effects and allows Atrocity abilities to be utilized on the affected target.

There are three Atrocity abilities that vary in effect depending on Path selection and subsequent investment however the three abilities themselves are gained as the Harbinger levels in the class rewarding the Harbinger as they gain power in their class, in the following order

Atrocity: Strike - (Harbinger level 5) Melee Strike ability
Atrocity: Whisper - (Harbinger level 10) Medium Ranged ability
Atrocity: Invocation (Harbinger level 14) - Personal Range Area of Effect ability

Dark Claim is further improved, outside Atrocity abilities by increasing Harbinger levels and potentially by Bonus Feat selection invested in Hexes.

Hexblade Conversions

If you are reading this, it is likely that your character includes the Hexblade class and you are looking to understand why you are being prompted to relevel and how to move forward. The Harbinger class is a replacement class for the original custom Hexblade class. This means the Hexblade class no longer exists.

If the first 3 levels of your character are Hexblade then the first 3 levels of your relevel will now be Harbinger. If subsequent levels are Harbinger (any levels between 4 - 30), you can replace them with Harbinger or an alternative class selection.

Note: This is the only option for existing characters with ANY Hexblade levels. Ability score (setstat) and initial level (setclass) changes are not currently available.

Please use the class outline below to assist you in planning your relevel and remember PGCC is available to you to help with your planning and testing.

Class Mechanics

Requirements

Alignment restrictions: Any non good.
Class: Cannot take levels in Elementalist OR Hemomancer.

Class Features

Hit Die: d8

Proficiencies: armor (light, medium), shield, weapon (simple), weapon (martial)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: bluff, concentration, craft mastery, disable trap, discipline, heal, intimidate, leadership, listen, lore, parry, ride, sail, search, spot, taunt, use trap

Unavailable feats: weapon specialization

Class feats: TBD

Primary saving throw(s): Fortitude

Base attack bonus: +1/level

Spellcasting

  • Arcane (spell failure from armor is a factor)
  • Special: Arcane Spell Failure for Armor and Shields is reduced by 20% if the majority of character levels are in Harbinger.
  • Charisma-based
  • A base charisma score of 10 + the spell's level is required to cast a spell
  • Bonus spells are based on modified charisma
  • Charisma modifier affects spell DCs
  • Spontaneous cast (no spell preparation required).

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Saves Feats   Known spells   Base spells per day
Fort Ref Will 0th 1st 2nd 3rd 4th 0th 1st 2nd 3rd 4th
1st +1 +2 +0 +0 2 - - - - unlimited - - - -
2nd +2 +3 +0 +0 Dark Claim, Hex of Rust 2 - - - - unlimited - - - -
3rd +3 +3 +1 +1 Accursed Will 3 - - - - unlimited - - - -
4th +4 +4 +1 +1 Blood Arcana Proficiency 3 2 - - - unlimited 1 - - -
5th +5 +4 +1 +1 Weapon Hex: Mortality, Dark Focus (Path), Atrocity: Strike 4 2 - - - unlimited 1 - - -
6th +6/+1 +5 +2 +2 Bonus Feat (Rumors of War) 4 3 - - - unlimited 2 - - -
7th +7/+2 +5 +2 +2 Dark Messenger 4 3 1 - - unlimited 2 1 - -
8th +8/+3 +6 +2 +2 Ill Tidings 4 4 2 - - unlimited 2 1 - -
9th +9/+4 +6 +3 +3 4 4 2 - - unlimited 2 1 - -
10th +10/+5 +7 +3 +3 Atrocity: Whisper 4 4 3 1 - unlimited 2 2 1 -
11th +11/+6/+1 +7 +3 +3 Bonus Feat (Rumors of War) 4 4 3 1 - unlimited 2 2 1 -
12th +12/+7/+2 +8 +4 +4 4 4 4 2 - unlimited 2 2 1 -
13th +13/+8/+3 +8 +4 +4 Shadow Evade, Shadow Sight 4 4 4 2 1 unlimited 2 2 2 1
14th +14/+9/+4 +9 +4 +4 Atrocity: Invocation 4 4 4 2 1 unlimited 3 2 2 1
15th +15/+10/+5 +9 +5 +5 4 4 4 2 1 unlimited 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat (Rumors of War) 4 4 4 3 2 unlimited 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +5 4 4 4 3 2 unlimited 3 3 3 2
18th +18/+13/+8/+3 +11 +6 +6 4 4 4 3 2 unlimited 4 3 3 3
19th +19/+14/+9/+4 +11 +6 +6 Grim News 4 4 4 3 2 unlimited 4 3 3 3
20th +20/+15/+10/+5 +12 +6 +6 4 4 4 3 3 unlimited 4 4 3 3

Epic Harbinger

Bonus feats: The epic harbinger gains a bonus feats at levels 22, 26, and 29.

Epic bonus feats: Rumors of War (Hexes, Curses), Armor skin, Epic prowess, Epic toughness, Epic reputation, Epic toughness, Epic Weapon Focus

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

  Known spells   Base spells per day
Level Feats 0th 1st 2nd 3rd 4th 0th 1st 2nd 3rd 4th
21st Epic Harbinger 5 5 4 3 3 unlimited 5 4 4 3
22nd Bonus Feat (Rumors of War) 5 5 4 3 3 unlimited 5 4 4 4
23rd 5 5 5 3 3 unlimited 5 5 4 4
24th 5 5 5 3 3 unlimited 6 5 5 4
25th 6 5 5 4 3 unlimited 6 6 5 5
26th Bonus Feat (Rumors of War) 6 5 5 4 3 unlimited 6 6 5 5
27th 6 5 5 4 4 unlimited 6 6 6 5
28th 6 5 5 4 4 unlimited 6 6 6 6
29th Improved Dark Claim , Bonus Feat (Rumors of War) 6 5 5 5 4 unlimited 6 6 6 6
30th 6 6 5 5 5 unlimited 6 6 6 6

Spells

See Category:Harbinger Spells for a list of all spells by category.

 
Cantrips 1st level spells 2nd level spells


 
3rd level spells 4th level spells

Arelith Changes

Change Level Description
Spell changes - For specifics, see Category:Harbinger_Spells.
Spellbook - Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu.
Arcane Spell Failure - -20% Arcane Spell Failure on their equipment if the majority of your levels are in Harbinger.
Curses - Certain curses have multiple immunities, which can vary from simple as immunity to effects or complex as class features, selected deity with proper piety balance, or even items and other effects. Whatever the reason is for the curse to fail to affect a target, the exact reason is never revealed to the caster.
See Curses for more details.
Familiar 7th Harbinger Dark Messenger feat functions in the same way as the traditional Summon Familiar feat other arcane casters receive.

Familiar changes and notes.

Dark Claim

Starting at 2nd level, a Harbinger can reach out with their sorcerous malice, marking foes as her own.

  • The Dark Claim duration is 4+ 1/3 her class level. Minimum 4 rounds. Maximum 1 turn.
  • Upon reuse (while on CD) the claimed creature is highlighted only for the Harbinger (once per 2 sec).
  • If not on CD and having Rumors of War: Improved Dark Claim, on self-use will highlight (hostile) targets around Harbinger who are below 20% HP (once per 2 sec).
  • The Dark Claim applies combat Hexes and can be improved with selectable bonus feats and path choices through Rumors of War.
  • Cooldown: 1 turn + d4 rounds.
  • Dark Claim is an instant ability with short range. Dark Claim is a hostile action.
  • Dark Claim is a Standard Curse, hence it is removed with the Remove Curse spell. While Dark Claim bonuses that Harbinger can get are considered a Greater Curse: so to dispel bonuses from Harbinger by using Remove Curse requires winning a Caster Level check against Harbinger Caster Level.

Accursed Will

At 3rd level: Grants +1 to saving throws vs Curses. Improves to +2 at 21 class levels.

Blood Arcana Proficiency

At 4th level: Grant secure use of Blood Arcana.

Weapon Hex: Mortality

At 5th level: Harbingers can imbue their weapon of choice with a Mortality Hex. Weapon is bestowed Enhancement bonus equal to + 1 / 6 Class Levels (Min +1, Max +5). Applies VFX based on the energy type chosen through Dark Focus. Energy damage gained through Dark Focus does not stack with temp essence.

Dark Focus

At 5th level, Harbinger picks a specialization (path).

Atrocity: Strike

At 5th Harbinger, receives the Atrocity: Strike feat, the effect varies per path.
The ability has a cooldown of 30 Seconds, lowered to 18 if used on the Claimed Target.

Dark Messenger

At 7th Harbinger receives a familiar.

Ill Tidings

At 8th level: Increase Movement Speed by 8%, at 15 Harbinger level increase it to 16%.

Atrocity: Whisper

At 10th Harbinger, receives the Atrocity: Whisper feat, the effect varies per path.
The ability has a cooldown of 100 Seconds, lowered to 60 if used on the Claimed Target.

Shadow Evade

At 13th level: Harbinger receives Mobility feat.

Shadow Sight

At 13th level: Harbinger receives Darkvision feat.

Atrocity: Invocation

At 14th level: Harbinger receives Atrocity: Invocation feat, the effect varies per path.
The ability has a cooldown of 300 Seconds.

Grim News

At 19th level: Harbinger receives Auto Silent Spell I.

Improved Dark Claim

At 29th level: Harbinger receives Improved Dark Claim:

Removes the +d4 cooldown component from Dark Claim. If cast against a target below 20% HP the target is slain unless it passes a Fort save vs Death Effect with DC = 12+ ½ Harbinger Level + Charisma Modifier (Death Ward Protects). If the target is slain with this ability, Harbinger is under the Death Knell effect gaining +2 AB, AC, and Saves for the number of rounds equal to HD of the creature slain (does not stack with itself). If not on CD self-use will highlight (hostile) targets around Harbinger below 20% HP (once per 2 sec).

Rumors of War

Starting from 6th, 11th, 16th, 22nd, 26th, and 30th Harbinger can select a new Hex or Curse Empowerment feat from the lists bellow.
Those marked as Epic require at least 21 levels in Harbinger:

Hexes

Hexes feats Improve Dark Claim.
Hex of Rust is received for free at level 2.

Name Effect
Hex of Rust Lowers target’s AC by -1 per 8 Harbinger levels (max -2). Harbinger receives +1 (+2 on 21+ class levels) AC for the duration.
Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
Hex of Hallucination Lowers the target's attack bonus by -1 per 8 Harbinger levels (max -2). Harbinger receives +1 (+2 on 21+ class levels) AB for the duration.
Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
Hex of Acedia Lowers the target's saves (Fortitude/Will/Reflex) by -1 per 8 Harbinger levels (max -3). And Lowers the target’s skills by -2 per 8 Harbinger levels. Harbinger receives +1 (+2 on 21+ class levels) to saves and skills for the duration.
Casting Remove Curse at Harbinger can remove that bonus as long as the Caster Level opposed check is won.
Hex of Neglect Target receives 5% vulnerability to physical damage per 8 Harbinger levels.
Hex of Black Diamond Target receives 6% vulnerability cold damage per 8 Harbinger levels and a 5% movement speed penalty. Invisibility and Improved Invisibility effects are dispelled.
Applies -20 penalty to hide (Hide skill penalty does not stack with Hex of Acedia).
Hex of Rune-breaker If Hex is placed upon a summoned creature, it is instantly unsummoned. Magical energy used to conjure the creature will be discharged: the Summoner will receive d6 magical damage per HD of summon consumed, max 15d6, (if the summon had over 15HD it will create a Thunder Clap (Medium Sphere Size) effect using Atrocity, Invocation DC at the hexed summon location). Unsummoned Creature does not refresh Dark Claim CD. Warlock Pact Summons are entitled to Will saving throw against Curse to resist the effect.
Improved Weapon Hex Improves: Hex Weapon: Mortality Hex. Weapon Damage dice increases by one step (d4->d6, d6->d8).
Adds properties: Massive Critical 1d12, Vampiric Regeneration 2 (epic 4), and Spell Resistance 26 at 26+ class levels.
Hex of Oath-breaker (Epic) Removes one random buff of Divine Shield, Divine Might, Divine Favor, or Divine Power from the Hexed target (does not prevent being reapplied). If an effected is dispelled this way the target receives 5d6 divine damage.
Hex of Arcane Hunger (Epic) Dark Claim breaches 1d2 effects from the target. 1d3+1 Effects at level 25+. Reduces SR by 5.

Curse Empowerments

Curse Empowerments are feats that provide passive effects to the Harbinger.

Specific Rumors of War provide synergy bonuses to Harbinger Spell Caster Level (1:1) and Class Level (1/2) for class abilities from their applicable multiclassing options.

Please note, that achieving 21+ Class Levels this way does not equate to having Epic Harbinger (that is a feat granted at the 21st Harbinger Level).

Name Effect
Eldritch Patronage Soft bonuses: +3 Lore, Concentration, and Spellcraft. All spells receive an additional refund chance of +25%. Moreover, epic Harbinger has an additional 25% refund chance for spells from 1st spell level and receives Feats: Improved combat casting.Grants Sinister Call (yoink) to Epic Harbinger..
Class Synergy: Warlock.
Lurker in Darkness Soft bonuses: +3 Hide, Move Silently, Spot, Listen, Disable Trap, and Use Traps. Passive Concealment 30%. Uncanny dodge I and Trackless Step. Spell Invisibility has a 100% refund chance. Moreover, epic Harbinger gains Uncanny Dodge II and Method: Hidden Persona.

Harbinger / 6 levels count for Shadowdancer's scaling of Summon Shadow, Shadow Evade, Shadow Daze, and Shadow Displacement. Harbinger levels must exceed Shadowdancer levels to enable synergy.
Class Synergy: Rogue, Assassin, Shadowdancer, Invisible Blade.

Divine Patronage Soft bonuses: +3 Bluff, Intimidate, Taunt. Receives Turn Undead feat. Moreover, if Epic Harbinger learns Divine Shield and Divine Might then both are applied at the same time on either activation starting at 23rd Class Levels. At 23rd+ Class Levels receives Extra Turning Feat. Moreover, at level 26th+ provides Dark Blessing feat (Charisma to Saves)
Class Synergy: Divine Champion.
Eternal Hunter Receives Sneak Attack: 1d6 per 6 Harbinger levels (Does not stack with Blackguard). Fearless +4 (+4 saves against Fear). Moreover, epic Harbinger gains Keen Senses feat.
Class Synergy: Ranger.
Knight of Dragon Down Soft Bonuses: +3 Leadership, Ride and Heal. Grant Mounted Combat Feat, 10% Elemental Damage Immunity (Fire,Cold, Acid, Electric). Increases Spell Refund chance for the Life Transference spell to 100%. Moreover, epic Harbinger gains 10% Negative Damage Immunity and Weapon Mortality Hex provides 1d6 magical damage against Dragons, Outsiders, Aberrations and Giants.
Class Synergy: Knight, Cavalier.
Herald of the Grave Soft Bonuses: +3 Appraise, Sail, Search; +2 to Saving Throw against mind affecting effects and Skill Focus: Perform feat. Harbinger contributes 2/3 to the power of Curse song (if made by Dirgesinger). 1/2 Harbinger level contributes to maximum curse song charges. Moreover, epic Harbinger gains 10% Sonic Energy Immunity.
Class Synergy: Dirgesinger.
Mortality Undone Grants 5% physical damage immunity pre-Epic. The Epic Harbinger receives a further 5% damage immunity (for a total of 10%). Moreover, Harbinger receives Epic Toughness I at the 23rd level, and Epic Toughness II at the 28th level. Note: Immortal Harbingers (Vampires) will instead of physical damage immunity gain Positive Energy immunity.
Cursed Armaments Gain Heavy Armor Proficiency and Exotic Weapon Proficiency feats. Armor and Shield receive -50% of Arcane Spell Failure risk. Also, Death Armor Spell receives a refund chance of 25% and has uncapped CL.
Malady Shield Grants 5% energy immunity per 7 Harbinger levels (energy type depends on the Dark Focus: Crimson Count(ess): Bleeding; Cursed Razor: Psychic; Dark Seraph: Entropic). Moreover, epic Harbinger receives a +2 saving throws bonus against Death and Curse spells and effects, and saves against traps.
Additionally:
  • Lesser Spell Mantle effect is maximized while the spell receives a refund chance of 50%
  • Shield Spell receives a refund chance of 50% and protects against Force Damage based on Harbinger class level (does not stack with Spell Focus: Abjuration):
    • Class Level 1-11: 3/-
    • Class Level 12-25: 6/-
    • Class Level 26-30: 12/-
Misfortune’s Favor (Epic) +2 to universal saves. Receives Evasion feat. Universal saves bonus is not applied if the PC has Dark Blessing or similar effect (CHA to Saves).
Woe Drinker (Epic) Atrocity DC increases by 4. Atrocity Energy Damage is increased by 25% for Strikes, Whispers, and by 50% for Invocations. Extends bonus from ‘Killing a claimed creature with Atrocity’ to 5 turns. Since Paths Spell-Like abilities use Atrocity DC, their DC is also affected.

Harbinger Path Feats

All CD-based spell-like abilities (like Curse Storm) have their DC standardized to Atrocity Whispers.

Crimson Count(ess)

  • Becomes Blood Magic proficient:
    • Can't surge due to wild magic.
    • Spell Hemorrhage DC increased by 4 and 100% spell refund chance.
    • Epic Harbinger is treated as if having ESF Necromancy to determine duration and effect of Predator.
    • On the 15th level receive an ability to cast Vermilion Stars spell as a spell-like ability with a 4-minute cooldown.
    • On the 21st level receive an ability to cast Blood Homunculus spell as a spell-like ability with an 8-minute cooldown. (The tier of the summon depends on the CL and imposes HP cost {21+: 1: 10%HP | 24+: 2: 15%HP | 27+: 3: 20%HP} **While the duration is 2 rounds per CL). The HP cost does not have safety measures, yes you can kill yourself with it.
  • Has a refund chance for casting Blood Arcana Spells (20+(2*CL/Spell Level)%).
  • Affects the Atrocity Abilities.
  • Hex Weapon is empowered with +1d6 Bleeding Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
  • Killing a claimed creature with any Atrocity ability: Harbinger is healed for the amount depending on the HD of the Harbinger and the target as well as receives Damage Reduction for 2 turns:
    • HD<5: 2d6+Charisma Mod HP. DR 3/+1.
    • HD 6-10: 4d6+ Charisma Mod HP. DR 5/+2.
    • HD 11-19: 6d6+ Charisma Mod HP. DR 7/+4.
    • HD 20-26: 8d6+ Charisma Mod HP. DR 9/+5.
    • HD 27+: 10d6+ Charisma Mod HP. DR 11/+6.
      • Healing only activates from targets having blood.
      • On Epic level (21+ class levels) excess healing can over-heal for 10 turns (Max 30 HP).

Dark Claim: Crimson Count(ess): Crimson Claim Dark Claim inflicts 1d4 bleeding damage per round to the selected blooded, non-crit immune target. This damage increases to 2d4 at the 13th level, 3d4 at the 21st level, 4d4 at the 28th level. Does not stack from multiple sources. The Harbinger is healed for 1d4, this healing increases to 2d4 at the 21st level. Max Duration: 1 turn. This effect can be broken with the remove curse spell.

Atrocity, Strike: Crimson Count(ess): Red Scythe

Melee attack. The damage scales the closest the target is to be slain.
Normal Damage +2d6 bleeding. Normal Damage +<bonus> bleeding and an additional +<bonus> bleeding per each 10% missing health (Extra damage from missing health is not subjected to empower with Rumors of War: Woe Drinker feat and not subject to critical hit damage multiplier). The <bonus> for Crimson Count(ess) below 11 levels is 1d4, increases to 2d4 between 11 and 20, and maxes out at 3d4.
When used on the claimed creature, if the creature does not have blood, Red Scythe will do physical damage instead.

Atrocity, Whisper: Crimson Count(ess): Royal Decree

A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 bleeding damage).
The target needs to pass a will save against curse or suffer fear for d4 rounds.
The Claimed Creature below 20% HP must also succeed a Fortitude Save against curse or be slain (Death Ward and Fear Immunity protect from the effect).
DC 12 + ½ Harbinger levels + Charisma Modifier.

Atrocity, Invocation: Crimson Count(ess): Waltz

Gargantuan sphere centered on the caster. Deals 15d6 bleeding damage.
The targets need to pass a fortitude save against curse or suffer 1d4 Constitution Drain and heal the Harbinger 5 hp for each drained point of constitution.
DC 14 + ½ Harbinger levels + Charisma Modifier.

Cursed Razor

  • Becomes Curse proficient:
    • DC of Bestow Curse is increased by 4. Moreover, Harbinger is treated as having ESF for determining the spell effect.
    • DC of Baleful Polymorph is increased by 2.
    • On the 15th level receives the ability to cast Harbinger Curse spell as a spell-like ability with a 4-minute cooldown. (Functions similar to Bestow Curse, Greater spell but the curse is random.)
    • On the 21st level receive an ability to cast a Curse Storm spell as a spell-like ability with an 8-minute cooldown.
  • Has a refund chance of 100% for casting Bestow Curse.
  • Has a refund chance of 50% for casting Baleful Polymorph.
  • Affects the Atrocity Abilities.
  • Hex Weapon is empowered with +1d4 Psychic Damage and 1d4 Cold Damage (Damage Dice increase to 1d6 On Epic Harbinger). Does not stack with temp essence.
  • Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Dodge AC, +2 Saves, +4 Discipline (soft), +4 Concentration (soft) for 2 turns (does not stack).

Dark Claim: Cursed Razor: Voices in the Dark

Dark Claim bestows onto the target 10% vulnerability to Psychic and Cold damage. These penalties increase to 20% each at the 21st level. The target also receives a -2 penalty to saving throws against Fear; Furthermore, the target has to pass a saving throw against mind mind-affecting effect on DC = 10 + ½ Harbinger Levels + Charisma Modifier or becomes frozen from fear for d3 round(s).

Atrocity, Strike: Cursed Razor: Tendon Rip

Melee attack. Normal Damage +2d6 psychic (Mind immune targets will receive cold damage instead), the target needs to pass a reflex save against curse or suffer a movement speed penalty of 40% for 2 rounds.
When used on the claimed creature, will be slowed (as the spell) for 2 rounds instead.
DC 10 + ½ Harbinger levels + Charisma Modifier.

Atrocity, Whisper: Cursed Razor: Warlock’s Blow

A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 psychic damage) (Mind immune targets will receive cold damage instead).
The target needs to pass a reflex save against the curse or be teleported to the Harbinger.
The Claimed target will be also slowed (as the spell) for 1 round.
DC 12 + ½ Harbinger levels + Charisma Modifier.

Atrocity, Invocation: Cursed Razor: Festival of Nightmares

Gargantuan sphere centered on the caster. Deals 15d6 psychic damage (Mind immune targets will receive cold damage instead).
The targets need to pass a reflex save against a curse or will suffer entanglement for 2 rounds. Entanglement: restricts the creature's movement (causing them to drop to 3 dexterity) and applies a (-2) to all attacks and a -4 to dexterity.
DC 14 + ½ Harbinger levels + Charisma Modifier.

Dark Seraph

  • Spell-Like abilities:
    • On the 15th level receives the ability to cast Grim Terror spell as a spell-like ability with a 4-minute cooldown.
    • On the 21st level receive an ability to cast a Black Blade of Disaster spell as a spell-like ability with an 8-minute cooldown (Unlike the spell, it lasts 10 rounds and does not require concentration, the summon gains AB with Rumors of War: Improved Weapon Hex and 28 Harbinger levels).
  • Affects the Atrocity Abilities.
  • Hex Weapon is empowered with +1d6 Entropy Damage (Damage Dice increase to 2d4 On Epic Harbinger). Does not stack with temp essence.
  • Killing a claimed creature with any Atrocity ability: Harbinger receives +2 Soft AB, Damage, +4 Discipline (soft), +14% MS for 2 Turns (does not stack).

Dark Claim: Dark Seraph: Bleak Prophecy

Dark Claim bestows onto the target 10% vulnerability to Entropy damage. This penalty increases to 20% at the 21st level. When Dark Claim ends it will apply damage to the Claimed Target 2d4 per 1 round of duration. Max Duration: 1 turn. This damage is maximized if the target is below 20% HP.

Atrocity, Strike: Dark Seraph: Hellstrike

Melee attack. Normal Damage + 2d6 entropic, the target needs to pass a will save against curse or suffer daze for 2 rounds. Immunity to Mind-Affecting blocks the effect.
When used on the claimed creature, will be stunned for 2 rounds instead.
DC 10 + ½ Harbinger levels + Charisma Modifier.

Atrocity, Whisper: Dark Seraph: Abyssal Lance

A ranged touch attack. 1d6 damage per 2 Harbinger levels (max 10d6 entropic damage). Automatically empowered against Claimed creatures.
The target needs to pass a will save against curse or suffer daze for d4 rounds. Immunity to Mind-Affecting blocks the effect.
DC 12 + ½ Harbinger levels + Charisma Modifier.

Atrocity, Invocation: Dark Seraph: Apocalyptic Cry

Gargantuan sphere centered on caster. Deals 15d6 entropic damage.
The targets need to pass a will save against curse or suffer daze for 1 round. Immunity to Mind-Affecting blocks the effect.
DC 14 + ½ Harbinger levels + Charisma Modifier.

External Links

Development Document for custom class