Ray of Enfeeblement

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Ray of Enfeeblement
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Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 1, Cleric(Suffering) 1, Hemomancer 1, Sorcerer 1, Spellsword 1, Warlock 1, Wizard 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Somatic
Range: Short (8 meters)
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells: Bull's Strength
Save(s): Fortitude negates
Spell Resistance: Yes

Description: The target creature takes 1d6 strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.

Notes

  • None

References

  • None