Curses
Arelith Wiki | |
Character Creation: | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems: | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems: | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems: | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes: | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help: | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
This page lists and explains the custom Curses of Arelith.
Contents
Curses
Curses a spell effects that can apply many kinds of undesired effects to a target, there are two kinds of Curses, Standard Curses and Greater, the main difference between them is the Greater Curses are more challenging to remove.
These effects can be applied with the Bestow Curse, Greater Bestow Curse, Evil Blight, Curse Storm and Hemorrhage spells, Harbinger Class abilities and by some curses themselves.
Curse Detection & Identification
The Detect Curse spell allows the attempt to detect and identify curse effects on the target.
First the spell uses Caster Level check for detection and if the check is successful a Spellcraft check is done for identification.
Curse Removal
The main method of removal of curses is Remove Curse, but standard curses can be removed with Restoration Spell or Greater Restoration Spell as well.
Greater curses can be removed with the following effect, but with some specific details:
- Greater Restoration or similar effects: Attempts to remove the curse using a Greater Dispelling formula, Capping CL at 23, plus Curse CL bonuses.
- Remove Curse Attempts to remove the curse if the caster beats a Caster Level check.
- -pray: Attempts to remove the curse, using character level as Caster level in the check.
Method | Standard | Greater |
---|---|---|
Restoration | Y | N |
Greater Restoration | Y | Y |
Remove Curse | Y | Y |
Pray | Y | Y |
Death | Y | Y |
Curse Synergies and Bonuses
Certain classes, domain, paths, spell focus, race or venerated deity modify the interaction with how the curses are detected, indentified and removed. The Greater curse also receive a +10 DC bonus for identification.
Type | Synergy | DC | Detection | Identification | Curse CL | Notes |
---|---|---|---|---|---|---|
Class | Warlock Pact Hag II/III | +2/4 | +2/+4 | +2/+4 | +2/+4 | DC / Curse CL bonus Curse of Slumber, Curse of Nightmares, and Curse of Urfestra |
Class | Paladin of Inquisition | +2 | Bonus replaced by Path of Incquisition II/III | |||
Class | Paladin of Inquisition II/III | +2/+4 | +2/+4 | +2/+4 | ||
Class | Harbinger: Cursed Razor path | +4 | +4 | +4 | ||
Class | Hemomancer | +4 | +4 | +4 | ||
Class | Specialist Wizard (Necromancy) | +4 | +4 | +4 | ||
Class | Warlock Pact Hag III | +4 | +4 | +4 | ||
Class | Palemaster | +4 | +4 | +4 | ||
Class | Cleric Healer Path | +? | +? | +2 | Announced as a Minor Bonus | |
Domain | Healing Domain | +1 | ||||
Spell Focus | Epic Spell Focus: Necromancy | +2 | +2 | +2 | ||
Spell Focus | Abjuration | +1/+2/+3 | +1 Per focus tier, for a total +3 with Epic Spell Focus. | |||
Race | Green Hag PC race | +? | +? | Announced as Significant Bonus | ||
Race | Green Hag PC race | +2 | Against Curse of Slumber, Curse of Nightmares, and Curse of Urfestra | |||
Deity | PCs venerating Kiaransalee | +4 | Only against Curse of the Revenancer | |||
Deity | PCs venerating Orcus | +4 | Only against Curse of Thanatos | |||
Spell | Greater Curse | +10 |
Curse Empowerment
Curses can be empowered to add an additive to the main one. This can be achieved by having Epic Spell Focus Necromancy, Harbinger Cursed Razor class/path; in some cases it might be specific class/feature combination that can empower a specific curse.
Curse Immunities
Certain curses have multiple immunities, which can vary from simple as immunity to effects or complex as class features, selected deity with proper piety balance, or even items and other effects. Whatever the reason is for the curse to fail to affect a target, the exact reason is never revealed to the caster.
Standard Curses
Name | Duration | Applied By | Save | Primary Effect | Empowered Effect | Known Immunities (Outside PLOT NPCs and Curse Effect Immunity) | Tags |
---|---|---|---|---|---|---|---|
Curse Of Fatigue | Permanent | Spell Bestow Curse, Evil Blight (Aoe) | Fort | -4 physical ability drain. | -2 physical ability drain. | Immunity to Drain | |
Curse Of Kesefehon | Permanent | Spell Bestow Curse | Fort | -10 to saving throws against disease. | -2 physical ability drain. | Immunity to Disease | |
Curse Of Hexxat | Permanent | Spell Bestow Curse | Fort | -6 to saving throws against poison. | -2 physical ability drain. | Immunity to Poison | |
Curse Of Slumber | NPC 3 hours; PC 3 turns | Spell Bestow Curse, Evil Blight (Aoe) | Will | Sleep. | Immunity to Sleep | ||
Curse Of Obedience | Permanent | Spell Bestow Curse | Will | -10 for Appraise, Intimidation, and Leadership. Automatic failure to resist Command spell. | Immunity to Mind | ||
Curse Of Paranoia | Permanent | Spell Bestow Curse | Will | -6 to saving throws against fear. | -2 physical ability drain. | Immunity to Fear | |
Curse Of Doubt | Permanent | Spell Bestow Curse, Evil Blight (Aoe) | Will | -2 AB, AC, Prevents Good Hope Spell bonus. | Good Hope Spell | ||
Curse Of Weave Eater | Permanent | Spell Bestow Curse | Will | 30% chance to receive d4(Spell Level) magic damage while casting any spell. | Breach 2 magic effects. | ||
Curse Of Exhaustion | Permanent | Spell Bestow Curse, Greater; Spell Curse Storm; Curse Of Zhengyi; Blood Arcana Surge | Fort | -12 physical ability drain. | Immunity to Drain | ||
Curse Of Isolation | Permanent | Spell Bestow Curse, Greater; Spell Curse Storm; Curse Of Zhengyi; Blood Arcana Surge | Fort | A Cursed creature is silenced, deafened, and turned to stone. Lasts 5 turns. | Immunity to Paralysis | ||
Curse Of Red Death | Temporary (up to 1 turn) | Spell Curse Storm; Curse Of Zhengyi | Fort | Damage over time, healing magic damages, inflicting cures. | |||
Curse Of Black Hand | Temporary (up to 1 turn) | Spell Curse Storm; Curse Of Zhengyi | Will | Fear, if the effect is not removed before runs out the target will receive damage based on duration. | Immunity to Fear | ||
Curse Of Tharizdun | Temporary (up to 1 turn) | Spell Curse Storm; Curse Of Zhengyi | Will | Damage over time, confusion. | Immunity to Mind, or Immunity to Confusion | ||
Curse Of Nightmares | Temporary (up to 1 turn) | Spell Curse Storm; Curse Of Zhengyi; Curse Of Urfestra | Will | Sleep, if the effect is not removed before runs out the target will receive damage based on duration. | Immunity to Sleep | ||
Curse Of Hemorrhage | Permanent | Spell Hemorrhage | As spell | 10 vulneability to Slashing, Piercing, Bleeding. | Not having blood | ||
Curse Of Dark Claim | Temporary (up to 1 turn) | Harbinger class ability | Varies (see Class Guide) | Negative statuses (see Class Guide) |
Greater Curses
Name | Duration | Applied By | Save | Primary Effect | Empowered Effect | Known Immunities (Outside PLOT NPCs and Curse Effect Immunity) | Tags |
---|---|---|---|---|---|---|---|
Curse Of Misfortune | Permanent | Spell Curse Storm; Curse Of Zhengyi | No Save | -2 AB, AC, Saves, Skills, breaches 1 effect. Greatly lowers cheating chances. |
Breaches more 1 effect. | ||
Curse Of Thanatos | NPC Instant; PC Permanent | Spell Bestow Curse, Greater | Fort | On NPCs: Save versus death (Death Immunity is respected), reanimate if slain. On Player Characters: There is a 0.1% chance each round to save vs the curse or die (Death Ward protects). |
Immunity to Death | [evil] | |
Curse Of Narfell | Permanent | Spell Bestow Curse, Greater | Will | A Cursed creature is harmed by healing spells as if they were undead (and yet not healed by inflict spells) | |||
Curse Of Sunstar | PC Permanent; Currently not affects NPCs | Spell Bestow Curse, Greater | Fort | A Cursed creature becomes sun sensitive (similar to some races). !Currently works only against PCs. | Although they can be cursed: Drow, Derro, Gloamins, and Vampires remain unaffected (they have their own issues with the Sun). | ||
Curse Of Black Blood | Temporary | In the design works, currently not possible to apply. | Affects the target with lycanthropy, forcing the change and save vs maddening rage. | [evil] | |||
Curse Of The Revenancer | NPC Instant; PC Permanent | Spell Bestow Curse, Greater | Fort | On NPCs: The target is slain by a spirit. (Death Ward protects.) On Player Characters: After being cursed, any living creature killed by the victim had a small chance to come back as a revenant and zealously hunt down mortals until it is destroyed. Permanent. Player characters also receive a -4 penalty to Saving Throws against Death Effects. Requires Piety to cast. |
NPC: Immunity to Death | [evil][piety] | |
Curse Of Zhengyi | NPC Instant; PC Permanent | Spell Bestow Curse, Greater | PC Fort, NPC of Surge | On NPCs: The target is affected by a random blood arcana surge. (saving throw depends on the rolled surge curse). On PCs: Increases blood surge chance (allows it to affect all subjects). Applies -4 Penalty to Saving Throws against Curse Effects (Will save negates). |
[evil] | ||
Curse Of Rot | Instant | Spell Curse Storm; Curse Of Zhengyi | Fort | Death | Immunity to Disease | ||
Curse Of Dark Claim Buff | Temporary (up to 1 turn) | Harbinger class ability | No Save, Harmless | Positive statuses (see Class Guide) | |||
Curse Of Urfestra | Temporary (up to 1 turn) / Permanent | Spell Bestow Curse, Greater | Will | Initial: Affect target with Curse of Nightmares - Temporary Secondary (only affects PCs): 25% chance on finished rest for Nightmares to materialize and claw at the victim. - Permanent |
Although Immunity to Sleep will stop initial Curse of Nightmare element, it does not protect against against being haunted by manifested Nightmares. |