Shadowdancer

From Arelith Wiki
Jump to: navigation, search
Classes
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Shadowdancer is a default prestige class with Arelith specific changes.


Introduction

Arelith Shadowdancers enjoy many changes that benefit their shadowy skills and roguish abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: none

Feats: dodge, mobility

Skills: hide 10, move silently 8, tumble 5

OR Class/path: Shadow Mage (3 levels of Shadow Mage and at least 5 total character levels)

Class Features

Hit die: d8

Proficiencies: armor (light), weapons (simple)

Skill points: 8 + int modifier ((8 + int modifier) * 4 at 1st level)

Class Skills: bluff, climb, craft mastery, heal, hide, listen, lore, move silently, parry, perform, ride, sail, search, sleight of hand, spot, tumble

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): reflex

Base attack bonus: +3/4 level

Level Progression

Hit points rolls on Arelith are always maximum.

Shadow evade
Level BAB Fort Reflex Will Feats HP Hide
bonus
Daze DC
(+INT mod)
DR Concealment AC
(dodge)
1st +0 +0 +2 +0 One With Shadow (+1 hide per level) 8 +1 - - - -
2nd +1 +0 +3 +0 darkvision, evasion, uncanny dodge I 16 +2 - - - -
3rd +2 +1 +3 +1 shadow daze, summon shadow 24 +3 18 - - -
4th +3 +1 +4 +1 shadow evade 32 +4 19 5/+1 5% +1
5th +3 +1 +4 +1 defensive roll, uncanny dodge II 40 +5 20 5/+1 5% +1
6th +4 +2 +5 +2 48 +6 21 5/+2 10% +2
7th +5 +2 +5 +2 slippery mind 56 +7 22 5/+2 10% +2
8th +6 +2 +6 +2 64 +8 23, Fear 10/+2 15% +3
9th +6 +3 +6 +3 72 +9 24 10/+2 15% +3
10th +7 +3 +7 +3 improved evasion, uncanny dodge III,
Shadow Displacement
80 +10 25 10/+3 20% +4

Epic Shadowdancer

Bonus feats: The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.

Epic bonus feats: blinding speed, epic skill focus (all but animal empathy, perform), epic dodge, epic reflexes, epic shadowlord, improved whirlwind attack, self concealment, superior initiative

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Shadow evade
Level Feats HP Hide
bonus
Daze DC
(+INT mod)
DR Concealment AC
(dodge)
11th hide in plain sight 88 +11 26 10/+3 20% +4
12th 96 +12 27 10/+3 30% +4
13th bonus feat 104 +13 28 10/+3 30% +4
14th 112 +14 29 10/+3 40% +4
15th 120 +15 30 12/+4 40% +4
16th bonus feat 128 +16 31, Stun 12/+4 50% +4
17th 136 +17 32 12/+4 50% +4
18th 144 +18 33 12/+4 50% +4
19th bonus feat 152 +19 34 12/+4 50% +4
20th 160 +20 35 14/+5 50% +4

Arelith Changes

Change Level Description
One with Shadow 1 +1 bonus to Hide is given with each SD level taken.
Shadow Daze 3 Now has a cooldown of 5 minutes (50 rounds). At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + hard INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels).
  • Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. Level 12 is a 4 minute (40 rounds) cool down, 15 is 3 minutes (30 round), 18 is 2 minutes (20 rounds).
Shadow Evade 4 Now has a duration of 18 seconds (3 rounds) per class level and has a cooldown of 5 minutes (50 rounds).
The Concealment bonus scales as follows:
  • Class Level: 10 - 11 = 20%
  • Class Level: 12 - 13 = 30%
  • Class Level: 14 - 15 = 40%
  • Class Level: 16 - 20 = 50%

Shadow Evade is not dispellable.

Hide in Plain Sight 11 Hide in Plain Sight (HiPS) granted at SD level 11 instead of 1.
  • After leaving stealth mode, HIPS will have 30 second (5 rounds) of cooldown before it can be used again. Note that other ways of sneaking, such as corner-sneaking, still work while the cooldown is in effect.
Shadow Displacement 10 The Shadowdancer gains the ability to travel between shadows, by switching places with his summoned shadow as if by means of a dimension door spell.
  • It is an instant action. There are few conditions for being able to activate this feat. You need to find it out by yourself.
  • Cooldown: 6 minutes (60 rounds)
  • Cooldown Reduction 1 minute (10 rounds): Every 2 levels after level 10.
    • 10 level: 6 minutes (60 rounds)
    • 12 level: 5 minutes (50 rounds)
    • 14 level: 4 minutes (40 rounds)
    • 16 level: 3 minutes (30 rounds)
    • 18 level: 2 minutes (20 rounds)
    • 20 level: 1 minute (10 rounds)
Stealth Bonuses - Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels when qualifying for the in stealth rogue speed increase but only Rogue, Harper Scout, and Zhentarim Operative levels count for the +AB bonus when leaving stealth. Rogue levels are required for this bonus to trigger.
  • At combined level 16, movement speed penalty in stealth is reduced by 10%.
  • At combined level 18, gain +1 AB for 1 round after leaving stealth. +AB has a 5 round cooldown.
  • At combined level 20, movement speed penalty in stealth is reduced by 20%.
  • At combined level 24, movement speed penalty in stealth is reduced by 30% and gain +2 AB for 1 round after leaving stealth. +AB has a 5 round cooldown.
  • If the character has monk levels 10% of the bonus speed is removed.
Lightly Armored - Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. Rogue levels are required for this bonus to trigger. Light armor will receive all AC lost to the dex cap as Dodge AC, subject to a cap of AC/4 combined levels. For example, if you have 6 rogue and 3 assassin levels and 28 of dex (modifier 9), and you are using a Studded Leather Armor - which has a max dex modifier of 4 - then, you'd have 4 of normal dex AC, and 2 of extra Dodge AC, and lose 2 points of AC until combined level 15.
Specialty Weapons - Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels when qualifying for the +1 AB to any finessable weapon at levels 19 and 24. Rogue levels are required for this bonus to trigger. At 19 combined levels, gain +1 AB when using any finessable weapon. At 24 combined levels, gain +1 additional AB when using any finessable weapon. These bonuses add to a weapon's non-magical Attack Bonus and allow Damage Reduction penetration. For example, a +3 AB weapon will become +5, capable of bypassing Stoneskin or Premonition, with 16 rogue 5 shadowdancer and 3 assassin combined levels.
Note: The weapon must be a finesse weapon, please note that there are a number of custom weapon changes including adding finesse to weapons.
Blinding Speed -
Type of feat: Epic General
Prerequisite: 21st level, dexterity 25+
Required for: None
Specifics: The character is able to activate an instant action extraordinary (not affected by antimagic) Haste-like effect on themselves. Casting times are not reduced by Blinding Speed, but Blinding Speed has all the other individual effects of Haste except for the casting effect: +1 APR (Attack per round), +50% Move Speed, and +4 Dodge AC. Activating this ability does not break stealth. If Haste is cast on someone with Blinding Speed, the Blinding Speed effect is cancelled and Haste is applied. Effect duration is 3 turns. Unlimited uses per day, but 8 turns of cooldown period between uses. The cooldown of Blinding Speed is reduced by 1 turn every 6 combined Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer, Swashbuckler and Zhentarim Operative levels. Rogue levels are not required for this bonus to trigger.
Use: Selected (instantaneous)
Class skills - Shadowdancers on Arelith gain access to Bluff, Climb, Craft Mastery, Parry, Perform, Ride and Sail as class skills.
Shadowdancers on Arelith lose access to Leadership as a class skill.
Summon Shadow -
  • Infinite uses/day, but instead has a cooldown of 3 minutes (30 rounds) starting the moment the shadow is slain or dismissed.
  • Summon duration increased to at least 24 hours.
  • The Shadowdancer gains a d6 of improved sneak attack (feat) per three levels of the Shadow when standing near it.
  • Can use the -a command and the Associate Tool.
  • Shadows auto-guard the Shadowdancer. This behavior can be toggled by talking to the shadow.
  • The shadow mirrors the Shadowdancer in several ways:
    • They copy the final STR, DEX and CON, not the base.
      • So, buff yourself to the +12 stat cap, summon the shadow which copies the buffed stats as the base stats for the shadow, then buff the shadow again.
    • They equip the melee weapon including fists but excluding ranged weapons wielded by the master, but they have the "no damage" property. They copy the weapon VFX if the master has any.
    • They equip the shield and cloak if the master has a shield or cloak equipped.
    • Shadow is scaled to the size of the master.
    • If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Additionally, it gains immunity to Banishment, Dismissal, and Word of Faith.
    • They copy Weapon Finesse, Evasion, Improved Evasion, Defensive Roll, Epic Dodge, Uncanny Dodge, and all Dual Wield feats (including ranger's), if the shadowdacer has them.
  • Shadows Feats: Blind Fight, Crippling Strike, Sneak Attack (+1d6).
  • Shadows gain Regeneration and Damage Reduction /+6 equal to Shadow's hit dice /3.
  • Shadows gain the Hide in Plain Sight feat if the master has at least 5 Shadowdancer levels.
  • Shadow Skills: Discipline Hide, Move Silently, Listen, Spot.
  • Shadow Properties: DR 5/+1, 55% Concealment + 1% / Shadowdancer Level, Undead Immunities.
  • Shadows level up in the Outsider class equally to SD level + 5.
Note: on Arelith the Shadowdancer summons, including Epic Shadow Lord are Outsider NOT Undead and NOT Evil
  • The Epic Shadow Lord feat grants the Shadow +5% Concealment, +5 Hit Dice.

Roleplay Tips

External Links

http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm
Information about default NWN class is available on NWNWiki.