Ice Dagger
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Spell Level(s): Cleric(Cold) 1, Elementalist 1, Hemomancer 1, Spellsword 1, Sorcerer 1, Wizard 1 Innate Level: 1 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short (8 meters) Area of Effect / Target: Single Duration: Instantaneous Additional Counter Spells: None Save(s): Reflex 1/2 Spell Resistance: Yes Description: You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 20d4).
Notes
Direct damage spells. See Persistent AoE spells also. Disclaimer: Values are compiled for general comparison and are not equivalent due to the many hundreds of variables that cannot be qualified on a simple table. For example, don't attempt to compare Hemomancer's or Elementalist's spells with other spells because the Invoker's spells are assumed to be at maximum stacks.
- Table key:
- i: Innate Level
- R: Range in meters to the target
- St: Saves: (f)ortitude, (r)eflex, (w)ill or a (T)ouch attack
- Eff: Additional effects from failing or passing saves: (df) deafened, (½) save for half damage, (s)tunned, (d)azed, (R)ooted
- SR: Does not have a spell resistance check: $
- Dmg: Base damage plus additional damage per caster level
- Typ: Type of damage
- Max: Maximum damage at max level
- MAv: Average damage at max level
- AoE: If spell has an area of effect (e)nemies only or (a)ll damaged
- Hover bold items in the table for additional information
Spell i R St Ef SR Dmg Typ Max MAv AoE Acid Splash 0 20 1d6 per 3 acid 60 (10d6) 35 Bestow Wound 0 8 1d3 per 3 bleed 30 (10d3) 25 Chill Touch 0 40 w shivering 2d2 per 3 entrop cold 40 (20d2) 30 Daze 0 40 w d 1d4 per 3 psychic 40 (10d4) 25 Electric Jolt 0 20 1d6 per 3 electric 60 (10d6) 35 Flare 0 20 1d6 per 3 fire 60 (10d6) 35 Inflict Minor Wounds 0 0 T 1d6 per 3 negative 60 (10d6) 35 Ray of Frost 0 20 1d6 per 3 cold 60 (10d6) 35 Sacred Flame 0 20 1d6 per 3 pos neg 60 (10d6) 35 Vicious Mockery 0 20 w m 1d4 per 3 psychic 40 (10d4) 25 Horizikaul's Boom 1 8 w df 1d4 + 1d4 per 2 sonic 60 (15d4) 37.5 Ice Dagger 1 8 r ½ 1d4 + 1d4 per 1 cold 80 (20d4) 50 Magic Missile 1 40 1d4 + 1d4 per 2 force 20 (5d4) 12.5 Burning Hands 1 8 r ½ 1d6 + 1d6 per 1 fire 60 (10d6) 35 e Chromatic Orb 1 20 T 1d8 per 2 elemental 40 (5d8) 22.5 Negative Energy Ray 1 20 w ½ 1d6 + 1d6 per 2 negative 35 (5d6) 17.5 Inflict Light Wounds 1 0 T, w ½ 2d8 + 1 per 1 negative 62 (4d8+30) 48 Combust 2 0 T, r dot 1d6 + 1 per 1 fire 16 (1d6+10) 13.5 Frigid Darkness 2 40 f, rT move & blind 2d10 + 2 per 2 cold entrop 50 (2d10 + 30) 41 Frostbite 2 0 T, f dot 2d4 + 1 per 1 cold 16 (2d4+8) 13 Melf's Acid Arrow 2 40 dot 3d6 acid 18 (3d6) 10.5 Inflict Moderate Wounds 2 0 T, w ½ 4d8 + 1 per 1 negative 62 (4d8+30) 48 Scorching Ray 2 8 T 3d6 + 3d6 per 4 fire 90 (15d6) 52.5 Sound Burst 2 40 w s 1d8 sonic 8 (1d8) 4.5 a Flame Lash 2 8 r ½ 2d6 + 1d6 per 2 fire 90 (15d6) 52.5 Gedlee's Electric Loop 2 8 r, w s 1d8 per 2 electric 80 (10d8) 45 a Call Lightning 3 40 r ½ 1d6 per 1 electric 60 (10d6) 35 e Fireball 3 40 r ½ 1d6 per 1 fire 90 (15d6) 52.5 a Frost Nova 3 0 r ½, R 1d4 per 1 cold 60 (15d4) 37.5 a Glyph of Warding 3 8 r ½ 1d8 per 2 sonic 40 (5d8) 22.5 a Hemorrhage 3 8 f ½, curse 3d8 + 1d8 per 3 bleed neg 80 (max 10d8) 45 Scintillating Sphere 3 20 r ½ 1d6 per 1 electric 90 (15d6) 52.5 a Mestil's Acid Breath 3 8 r ½ 1d6 per 1 acid 90 (15d6) 52.5 e Moonbeam 3 8 w s 2d6 per 2 mag div 72 (12d6) 42 a Negative Energy Burst 3 20 w str 1d8 + 1 per 1 negative 28 (1d8 + 20) 24.5 a Lightning Bolt 3 20 r ½ 1d6 per 1 electric 90 (15d6) 52.5 a Flame Arrow 3 40 r ½ 4d6 per 4 fire 168 (28d6) 98 Quillfire 3 8 f poi 1d8 + 1 per 2 magic 13 (1d8 + 5) 9.5 Searing Light 3 20 1d8 per 2 divine 30 (5d6) 22.5 Sound Lance 3 20 f df 1d8 per 1 sonic 80 (10d8) 45 Vampiric Touch 3 0 T thp 1d6 per 2 negative 60 (10d6) 35 Inflict Serious Wounds 3 0 T, w ½ 6d8 + 1 per 1 negative 78 (6d8+30) 57 Poison 3 0 T, f s 6 + 4d12 poison 54 (4d12+6) 32 Hammer of the Gods 4 20 w d, ½ 1d8 per 2 divine 80 (10d8) 45 e Crimson Lightning 4 20 r, f AoE, ½ 1d6 per 1 elec bleed 90 (15d6) 52.5 a Finger of Agony 4 20 f sick, ½ 3d6, 4d6, 5d6 divine 72 (12d6) 42 Flame Strike 4 20 r ½ 1d6 per 1 div fire 90 (15d6) 52.5 a* Greater Chromatic Orb 4 20 rT, f ½, variable $ 1d6 per 1 multi 90 (15d6) 52.5 Ice Storm 4 40 3d6 + 1d6 per 3 bludgeon cold 90 (15d6) 52.5 a Inflict Critical Wounds 4 0 T, w ½ 8d8 + 1 per 1 negative 94 (8d8+30) 66 Isaac's Lesser Missile Storm 4 40 1d6 per 1 force 60 (10d6) 35 e Phantasmal Killer 4 20 w, f fear, death 3d6 psychic 18 (3d6) 10.5 Withering Ray 4 40 f ½, no bleedout 10 + 1d4 per 1 entrop 90 (10 + 20d4) 60 a Ball Lightning 5 20 r ½ 1d6 per 1 electric 90 (15d6) 52.5 e Cone of Cold 5 8 r ½ 1d6 per 1 cold 90 (15d6) 52.5 e Circle of Doom 5 20 f ½ 1d8 + 1 per 1 negative 38 (1d8+30) 34.5 e Darkbolt 5 40 w d 2d6 per 2 magic 84 (14d6) 49 Elemental Hammer 5 8 w d, ½ 1d6 per 1 Ele type 120 (20d6) 70 a Firebrand 5 20 r ½ 1d6 per 1 fire 90 (15d6) 52.5 e Inferno 5 8 dot 2d6 fire 12 (2d6) 7 Negative Energy Flood 5 40 f ½, str & zomb 1d6 per 1 neg 120 (20d6) 70 Nightmare 5 20 w nightmare 1d10 per 2 psychic 150 (15d10) 55 Shadowbolt 5 40 w ½ 1d8 per 1 elec neg 80 (10d8) 45 Slay Living 5 0 T, f death 3d6 + 1 per 1 negative 48 (3d6+30) 40.5 Spinal Tap 5 8 w paralyzed, ½ 1d8 per 3 negative 80 (10d8) 45 Sunfire 5 0 r light, ½ 1d8 per 2 fire 80 (10d8) 45 a Chain Lightning 6 40 r ½ 1d6 per 1 electric 120 (20d6) 70 e Circle of Death 6 20 f death 8d6 negative 48 (8d6) 28 a Crumble 6 20 construct $ 1d6 per 1 entropy 120 (20d6) 70 Disintegrate 6 20 f ½ 2d3 per 1 entropy 120 (40d3) 80 Drown 6 8 f 90% 2d10+5 bludgeoning 25 (2d10+5) 16 Freeze 6 20 r, f frozen 10d6 cold 60 (10d6) 35 Harm 6 0 T 1hp 10 per 1 negative 300 (300) 300 Hell Inferno 6 8 r dot 4d6 2x per rnd variable magic 24 (4d6) 14 Isaac's Greater Missile Storm 6 40 2d6 per 1 force 120 (20d6) 70 e Redbolt 6 20 rT, w panicked 4d4 per 3 bleed, neg 80 (20d4) 50 Vermilion Stars 6 0 r petrify, ½ 1d4 per 1 bleed elec 80 (20d4) 50 e Vitriolic Sphere 6 40 r ½ 1d6 per 1 acid 120 (20d6) 70 a Delayed Blast Fireball 7 20 r ½ 1d6 per 1 fire 120 (20d6) 70 a Destruction 7 8 f death 10d6 entropy 60 (10d6) 35 Finger of Death 7 8 f death 3d6 + 1 per 1 negative 48 (3d6+30) 40.5 Fire Storm 7 0 r ½ 1d6 per 1 divine fire 180 (30d6) 105 e Shadow Storm 7 40 w ½ 1d8 per 1 electric 160 (20d8) 90 e Grim Terror 7 20 w ½, fear 4d6 + 1d6 per 4 psychic 90 (15d6) 52.5 a Massacre 7 8 f, w lots, ½ 5x CL bleed, neg 240 240 a Power Word: Bleed 7 8 f dot 1/2 hit points ? 60 (60) 60 Prismatic Spray 7 8 s 80 x 2 electric 160 (80x2) 160 e Sunbeam 7 20 r negates 3d6 divine 18 (3d6) 10.5 a Abi-Dalzim's Horrid Wilting 8 20 f ½ 1d8 per 1 entropy 200 (25d8) 112.5 a Avascular Mass 8 8 f 50%, ½ 10 per 1 negative 300 (300) 300 Bombardment 8 40 r d, ½ 1d8 per 1 bludgeoning 80 (10d8) 45 e Cursed Lightning 8 40 r dot, ½ 1d6 per 3 10d6 35 e Earthquake 8 0 r prone 1d6 per 1 physical 180 (30d6) 105 a Nybor's Wrathful Castigation 8 8 f, w death, d&dmg 1d4 per 1 psychic 80 (20d4) 50 Sunburst 8 20 r blind 6d6 magic 36 (6d6) 21 a Burst of Glacial Wrath 9 20 r ½ 1d6 per 1 cold 150 (25d6) 87.5 a Elemental Annihilation 9 40 w ½ 1d6 per 1 + 1 per 1 210 (30d6+30) 135 a Iceberg 9 40 r immobile, ½ 1d6 per 2 cold 90 (15d6) 52.5 a Meteor Swarm 9 0 r ½ 30d8 fire 240 (30d8) 135 e Soul Shriek 9 0 f, w lots, ½ 5x CL entropy 225 (225) 225 e Wail of the Banshee 9 8 f death 10d6 sonic 60 (10d6) 35 e Weird 9 8 f, w death, fear 3d6 psychic 18 (3d6) 21 Hellball 10 20 prone 3s $ 40d6 div ent neg pos 240 (40d6) 140 e Greater Ruin 10 20 $ 45d6 + 10 entropy 270 (45d6+10) 157.5 Eldritch Blast (EEM) 30* ? 3d6 + 1d6 per 2 selectable 162 (15d6 + 12d6 EEM) 94.5 Elemental Meteor (Air) 10 20 r* ½ $ 20d6 elec sonic 120 (20d6) 70 e Elemental Meteor (Fire) 10 20 r* ½ $ 20d6 fire 120 (20d6) 70 e Elemental Meteor (Water) 10 20 r* ½ $ 20d6 cold blunt 120 (20d6) 70 e Elemental Meteor (Earth) 10 20 r* ½ $ 20d6 blunt force 120 (20d6) 70 e Elemental Meteor (Ooze) 10 20 r* ½ $ 20d6 acid 120 (20d6) 70 e Vampiric Feast 10 0 dot $ 3d6 bleed or ent 216 (36d6) 126 a
References
- None
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