Divine Might

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Divine Might
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[The Astrolabe]
Type of feat: General
Prerequisite: Power Attack, Turn Undead, Strength 13+, Charisma 13+
Required for: Divine Synergy
Specifics: The character may spend a Turn Undead attempt to add charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.
Use: Selected
( View - Edit Feat )

Notes

  • All characters now have the damage granted by divine might multiplied by 1.5 when using a two-handed weapon, or using the -twohand mode. This does not include bows or crossbows.
  • Using this feat before the duration expires will refresh it.

References

  • None