Cavalier
Arelith Wiki | |
Character Creation: | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems: | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems: | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems: | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes: | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help: | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
Cavalier is a custom prestige class available on Arelith.
Contents
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a wide variety of long weapons on horseback. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +5
Skills: Ride 8
Class Features
Hit die: d12
Proficiencies: Cavalier Weapon Proficiency
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, ride, sail, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | HP | Feats | Mechanical | Mount Tier | Mounted Charge | On-foot Charge | Non-cav Weapon | Daze (Slash/Pierce) | Stun (Bludgeon) | Bullrush (Bludgeon) |
1st | +1 | +2 | +0 | +0 | 12 | Bonus Feat, Practiced Rider |
Spirited Charge Tier 1 | Common (120%) | +2 AB | 0.5 second | 0.5 second | |||
2nd | +2 | +3 | +0 | +0 | 24 | Fearless +2 | ||||||||
3rd | +3 | +3 | +1 | +1 | 36 | |||||||||
4th | +4 | +4 | +1 | +1 | 48 | Bonus Feat | Spirited Charge Tier 2 | Rare (130%) | +3 AB | +1 AB | +1 AB | 1 second | 1 second | 1 second |
5th | +5 | +4 | +1 | +1 | 60 | Fearless +4 | ||||||||
6th | +6 | +5 | +2 | +2 | 72 | |||||||||
7th | +7 | +5 | +2 | +2 | 84 | Bonus Feat | Spirited Charge Tier 3 | Unique (140%) | +4 AB | +2 AB | 1.5 seconds | 1.5 seconds | 1.5 seconds | |
8th | +8 | +6 | +2 | +2 | 96 | Fearless +6 | Weapon of Choice: Lance | |||||||
9th | +9 | +6 | +3 | +3 | 108 | Fear Immunity | ||||||||
10th | +10 | +7 | +3 | +3 | 120 | Bonus Feat | Spirited Charge Tier 4 | +5 AB | +3 AB | +2 AB | 2 seconds | 2 seconds | 2 seconds |
Arelith Changes
Change | Level | Description |
---|---|---|
Ride | - | See Riding for details on how the Ride skill is changed for Arelith, including Cavalier affects. |
Bonus Feats | - | Cavaliers get bonus Feats at levels 1, 4, 7, and 10. |
Cavalier Weapon Proficiency | 1 | Cavaliers can wield the following weapons without penalty: Bastard Sword, Cavalry Axe, Cavalry Hammer, Cavalry Sword, Heavy Flail, Katana, Lance, Light Mace, Light Flail, Morningstar, Naginata, Nodachi, Pike, Scythe, Spear, Wakizashi, and Warmace. Equipping Longbow or Heavy Crossbow while mounted will receive a -8 AB penalty, nothing reduces this penalty (Dev Comment: While we are aware that there are certain historical longbows (Yumi to be specific), we also wanted to give shortbows and light crossbows another niche beyond unique crafts or small races.) |
Practiced Rider | 1 | A Cavalier is an expert horseman and gains a bonus to ride equal to their cavalier level. This ride bonus will count towards Ride AC, mounted movement speed, and is less likely to be thrown off mounts. |
Spirited Charge | 1 | Instant action. See Cavalier Overhaul Spreadsheet v3.2 (Latest) for damage details.
|
Fearless | 2 | A Cavalier is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. |
Summon Mount | 3 | Cavaliers are bonded with their horse and they can summon (see #Notes for excluded race list) their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Summons different mounts based on summoning tier and armor worn. Levels of Knight and Cavalier stack to determine Horse Tier.
|
Summon Special Mount | 3 | Cavaliers can summon special mounts (see #Notes for excluded race list) that are unique to their class and/or alignment.
Nightmare Mounts: Available to the following Classes and Evil Alignment - Blackguard, Harbinger, Warlock, Wizard, Spellsword, Sorcerer, Cleric, and Favored Soul
White Charger: Available to the following Classes and Good Alignment - Paladin, Champion, Knight, Cleric, and Favored Soul
Rangers can summon wild horses if they use Summon Special Mount, but if they have any of the aforementioned evil/good classes then they will summon Nightmares/White Chargers, instead. Dedicated Blackguards, Harbingers, Paladins, Knights, and Divine Champions get their mount visuals upgraded! Mechanically their mounts still depend on their cavalier level. (Mount speed and ride bonus remain unchanged)
Note: Good alignment restriction for paladin, knight, and divine champion still applies. Neutral/Evil Knights and Divine Champions don't get anything special New mount available only for Cavaliers: Dreadsteed All UD Riders can only summon Dreadsteed as both standard and special mount. Exceptions are Drow and Evil Class UD Cavaliers can still summon Nightmares via special mount. |
Weapon of Choice | 8 | Cavaliers gain Weapon of Choice: Lance. For Weapon Master builds, this allows the Weapon Master to select a melee weapon of choice and be granted a free mounted charge weapon of choice. |
Notes
As Cavalier is a custom class with a strong focus on ride, it is important to note that the some Arelith custom races cannot use mounts. This is because some races do not have dynamic models (image libraries built to transition to mounts) OR have been specifically disabled from mounting (Giants for example). In any case the following races cannot use mounts: