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Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

All Classes on Arelith have at least some changes from default Neverwinter Nights. See the class list at the page bottom to read more about individual class changes.


Characters on Arelith are required to take 3 concurrent levels in any new class. After taking the first level in a new class, you will be forced to take 2 more levels in the same class, or delevel. If you attempt to take a different class, your character will be automatically deleveled and releveled. Therefore it is not possible to have:

  • Wizard 29 / Rogue 1 (3-levels-in-class rule must be fulfilled even on level 30)
  • Cleric 2 / Rogue 1 (you need to have 3 levels in each class before taking a new class or continuing to progress in different class)

Prestige Classes

Some prestige classes require a request or application. See the Requests and PrC Applications page for more information.

Requirement Class
No Requirements Arcane Archer
Divine Champion
Earthkin Defender
Weapon Master
Pale Master
PrC Token Assassin
Harper Mage
Harper Paragon
Harper Priest
Harper Scout
Master Harper
Zhentarim Naug-adar
Zhentarim Fear Speaker
Zhentarim Enforcer
Zhentarim Operative
Major Award Dragon Disciple*
Unavailable N/A
* Red Dragon Disciple is available to the Kobold race only via an ingame NPC. This also require a 30 Role Play Bonus.

Roleplay of Classes

Players can call profession of their character in any way they like. Fighter can be brawler, duelist, swordsman, guard, and so on. Other characters will react on those claims in character, so if a character claims to be duelist and wizard of level 5 can win over him without spells and weapons, then others will laugh at the "duelist" character "in character".

It is even possible to roleplay a fighter without having a single level of fighter, for example Rogue/Ranger. Or Harper Scout without having the class levels.

What is not allowed is to include titles in in names on characters on creation.

As well, some classes are expected to be roleplayed within certain parameters. Paladins, for example, are expected to be divine warriors striving for good at the service of some god. Wizards are expected to carry a spellbook. Clerics are expected behave as their god would want them to, and so on. This doesn't mean that all characters of the same class are identical, or have to roleplay the same, but they tend to share the same thematic.

Ex Classes

Normally, if a character goes through an alignment change, for whatever reason, they may find that they have broken the intended alignment for their classes. The class usually becomes an 'ex' class, but not in Arelith.

In Arelith, ex classes are not allowed. If a character wishes to switch alignment, they must first get rid of all the classes that would conflict with the alignment. IE: A monk/fighter/shadowdancer that wishes to switch to Chaotic or Neutral must get rid of all their monk levels first. This can be done by contacting a DM.

If the conflicting class is the first character level, the character must perform a remake, following all the according rules.

Currently Unavailable Classes

Categorized List of Classes