Commoner

From Arelith Wiki
Jump to: navigation, search
Classes
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]

Commoner is a custom Arelith base class.


Introduction

Commoners live the dream of rejecting the perils of adventurer and instead pursuing the life of a Commoner. A unique class that gains experience in quite a different way, and is able to excel at crafting, becoming a true artisan in their chosen discipline. Mechanics are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Multi-classing: Commoner must be taken at level 1 and cannot take levels in other classes besides Specialist. Harper and Zhentarim classes are the exception which require DM application to be granted to Commoner.

Class Features

Hit die: d6

Proficiencies: armor (light), weapons (simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: appraise, bluff, craft mastery, heal, intimidate, leadership, listen, lore, perform, ride, sail, search, spot, taunt

Unavailable feats: craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization

Primary saving throw(s): fortitude

Base attack bonus: +3/5 level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will HP Trade Skill
Points
1st +0 +2 +0 +0 6 4
2nd +1 +3 +0 +0 12 8
3rd +1 +3 +1 +1 18 12
4th +2 +4 +1 +1 24 16
5th +3 +4 +1 +1 30 20
6th +4 +5 +2 +2 36 24
7th +4 +5 +2 +2 42 28
8th +5 +6 +2 +2 48 32
9th +6/+1 +6 +3 +3 54 36
10th +6/+1 +7 +3 +3 60 40
11th +7/+2 +7 +3 +3 66 44
12th +7/+2 +8 +4 +4 72 48
13th +8/+3 +8 +4 +4 78 52
14th +9/+4 +9 +4 +4 84 56
15th +9/+4 +9 +5 +5 90 60
16th +10/+5 +10 +5 +5 96 64
17th +10/+5 +10 +5 +5 102 68
18th +11/+6/+1 +11 +6 +6 108 72
19th +12/+7/+2 +11 +6 +6 114 76
20th +12/+7/+2 +12 +6 +6 120 80

Epic Commoner

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, outsider shape, planar turning, undead shape

Level HP Trade Skill
Points
21st 126 84
22nd 132 88
23rd 138 92
24th 144 96
25th 150 100
26th 156 104
27th 162 108
28th 168 112
29th 174 116
30th 180 120

Arelith Changes

Change Level Description
Tradeworker - Gains an additional 2 trade skill points each level for a total of 4 each level. This additional bonus continues even if taking levels in specialist. A level 30 commoner would have 120 trade skill points from leveling same as a 21 commoner / 9 specialist.
Experience - No XP from combat (kills). Killed by the commoner or not -- commoners cannot gain XP from kills.
Writs - Unable to select writs.
XP per hour - Commoner gain an additional 20XP every game hour. This is on top of the role play bonus and optional MoD that gives XP every tick.
Adventure XP - Characters receive adventure XP once when an item is crafted for the first time. This is given a x 10 bonus for commoners and is part of the pool that ticks and adds to commoner XP every in-game hour.

Roleplay Tips

External Links

Commoner on FRwiki