Commoner
Arelith Wiki | |
Character Creation: | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems: | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems: | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems: | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes: | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help: | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
Commoner is a custom Arelith base class.
Contents
Introduction
Commoners live the dream of rejecting the perils of adventurer and instead pursuing the life of a Commoner. A unique class that gains experience in quite a different way, and is able to excel at crafting, becoming a true artisan in their chosen discipline. Mechanics are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Multi-classing: Commoner must be taken at level 1 and cannot take levels in other classes besides Specialist. Harper and Zhentarim classes are the exception which require DM application to be granted to Commoner.
Class Features
Hit die: d6
Proficiencies: armor (light), weapons (simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: appraise, bluff, craft mastery, heal, intimidate, leadership, listen, lore, perform, ride, sail, search, spot, taunt
Unavailable feats: craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +3/5 level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | HP | Trade Skill Points |
1st | +0 | +2 | +0 | +0 | 6 | 4 |
2nd | +1 | +3 | +0 | +0 | 12 | 8 |
3rd | +1 | +3 | +1 | +1 | 18 | 12 |
4th | +2 | +4 | +1 | +1 | 24 | 16 |
5th | +3 | +4 | +1 | +1 | 30 | 20 |
6th | +4 | +5 | +2 | +2 | 36 | 24 |
7th | +4 | +5 | +2 | +2 | 42 | 28 |
8th | +5 | +6 | +2 | +2 | 48 | 32 |
9th | +6/+1 | +6 | +3 | +3 | 54 | 36 |
10th | +6/+1 | +7 | +3 | +3 | 60 | 40 |
11th | +7/+2 | +7 | +3 | +3 | 66 | 44 |
12th | +7/+2 | +8 | +4 | +4 | 72 | 48 |
13th | +8/+3 | +8 | +4 | +4 | 78 | 52 |
14th | +9/+4 | +9 | +4 | +4 | 84 | 56 |
15th | +9/+4 | +9 | +5 | +5 | 90 | 60 |
16th | +10/+5 | +10 | +5 | +5 | 96 | 64 |
17th | +10/+5 | +10 | +5 | +5 | 102 | 68 |
18th | +11/+6/+1 | +11 | +6 | +6 | 108 | 72 |
19th | +12/+7/+2 | +11 | +6 | +6 | 114 | 76 |
20th | +12/+7/+2 | +12 | +6 | +6 | 120 | 80 |
Epic Commoner
Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, outsider shape, planar turning, undead shape
Level | HP | Trade Skill Points |
21st | 126 | 84 |
22nd | 132 | 88 |
23rd | 138 | 92 |
24th | 144 | 96 |
25th | 150 | 100 |
26th | 156 | 104 |
27th | 162 | 108 |
28th | 168 | 112 |
29th | 174 | 116 |
30th | 180 | 120 |
Arelith Changes
Change | Level | Description |
---|---|---|
Tradeworker | - | Gains an additional 2 trade skill points each level for a total of 4 each level. This additional bonus continues even if taking levels in specialist. A level 30 commoner would have 120 trade skill points from leveling same as a 21 commoner / 9 specialist. |
Experience | - | No XP from combat (kills). Killed by the commoner or not -- commoners cannot gain XP from kills. |
Writs | - | Unable to select writs. |
XP per hour | - | Commoner gain an additional 20XP every game hour. This is on top of the role play bonus and optional MoD that gives XP every tick. |
Adventure XP | - | Characters receive adventure XP once when an item is crafted for the first time. This is given a x 10 bonus for commoners and is part of the pool that ticks and adds to commoner XP every in-game hour. |