Shifter
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Shifter is a default prestige class with Arelith specific changes.
Contents
Introduction
Arelith Shifters enjoy a few changes that benefit their shape. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Shifters also have have a required DM #Token Process approval.
Class Mechanics
Token Process
A Prestige Class token is required to play the shifter class. Tokens are to be requested from DMs, who will evaluate and ask questions about your character and your intentions to determine whether the class will be beneficial or detrimental to the server. They, as well, hold the right to deny your request as they fit. Shifters are held to even higher standards than other applications. Send in something strong and well thought out for consideration if you are considering this concept. 40 and 50 RPRs are exempt from the application process and can directly request a token via Astrolabe.
This class is heavily monitored, and may require an increased tact and finesse to be candidate to become a shifter.
To apply for a Prestige Class token, please create a Request on the Astrolabe. Please have the character already created and being presently played. Shifter requests may take slightly longer, but are still usually responded to within 24 hours. If two days have gone by with no response, please follow up with your original response.
Please note that Shifter abilties that are sourced from a patron god will likely be denied. Creativity, originality, and depth are all needed for a successful application. Give a lot of thought before applying, not only about the class but how your concept will have longevity.
Requirements
Alignment restrictions: none
Feats: alertness, wild shape (Druid level 5 / Warlock (Unseelie Fey Pact))
Class Features
Hit die: d8
Proficiencies: No additional proficiencies are gained
Skill points: 4 + int modifier
Class Skills: animal empathy, bluff, concentration, craft mastery, heal, hide, listen, lore, move silently, ride, spot
Unavailable feats: weapon specialization
Primary saving throw(s): fortitude, reflex
Base attack bonus: +3/4 level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP | Forms |
1st | +0 | +2 | +2 | +0 | greater wildshape I | 8 | wyrmling |
2nd | +1 | +3 | +3 | +0 | 16 | ||
3rd | +2 | +3 | +3 | +1 | greater wildshape II | 24 | harpy, gargoyle, minotaur |
4th | +3 | +4 | +4 | +1 | infinite greater wildshape I | 32 | |
5th | +3 | +4 | +4 | +1 | greater wildshape III | 40 | basilisk, drider, manticore |
6th | +4 | +5 | +5 | +2 | 48 | ||
7th | +5 | +5 | +5 | +2 | humanoid shape, infinite greater wildshape II |
56 | drow warrior, lizardfolk whipmaster, kobold commando |
8th | +6/+1 | +6 | +6 | +2 | 64 | ||
9th | +6/+1 | +6 | +6 | +3 | 72 | ||
10th | +7/+2 | +7 | +7 | +3 | greater wildshape IV, infinite greater wildshape III |
80 | dire tiger, medusa, mindflayer |
Epic CLASS
Bonus feats: The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, plant shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, improved combat casting, outsider shape, undead shape
Unavailable epic feats: epic weapon specialization
Level | Feats | HP | Forms |
11th | 88 | epic harpy, epic gargoyle, epic minotaur | |
12th | 96 | ||
13th | bonus feat, infinite humanoid shape | 104 | |
14th | 112 | ||
15th | 120 | epic basilisk, epic drider, epic manticore | |
16th | bonus feat, infinite greater wildshape IV | 128 | |
17th | 136 | epic drow warrior, epic lizardfolk whipmaster, epic kobold commando | |
18th | 144 | ||
19th | bonus feat | 152 | |
20th | 160 |
Arelith Changes
Change | Level | Description |
---|---|---|
Plant Shape | - | Loses Monk AC, Monk UBAB, and True Seeing, replaced with See Invisibility. See Plant Shape on the Druid page for full details. |
Class skills | - | Shifters on Arelith gain access to Bluff and Ride as class skills. Shifters on Arelith lose access to Leadership as a class skill. |
Polymorph | - | When under the effects of any polymorph a character gains a +10 bonus to Bluff/Perform. |
Roleplay Tips
A general theme of Shifters is the greater understanding of self through outward transformation. External features hold little meaning for them, but their soul and sense of self is very strong. As they grow in strength, so do their shapes, from at first only humanoid and relevant forms, to more and more outlandish and shapes far differentiating from their own.
External Links
- Information about default NWN class are available on NWNWiki.