Swashbuckler
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Swashbuckler is a custom base class with Arelith specific changes.
Contents
Introduction
The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
Hit die: d10
Proficiencies: armor (light), shields, weapons (martial, simple)
Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)
Class Skills: bluff, climb, craft mastery, discipline, heal, intimidate, leadership, lore, parry, perform, sail, spot, taunt, tumble, ride
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Saves | Feats | |||
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Fort | Ref | Will | ||||
1st | +1 | +2 | +2 | +0 | Weapon Finesse | |
2nd | +2 | +3 | +3 | +0 | Grace | |
3rd | +3 | +3 | +3 | +1 | Insightful Strike | |
4th | +4 | +4 | +4 | +1 | ||
5th | +5 | +4 | +4 | +1 | ||
6th | +6/+1 | +5 | +5 | +2 | ||
7th | +7/+2 | +5 | +5 | +2 | Mobility | |
8th | +8/+3 | +6 | +6 | +2 | Panache | |
9th | +9/+4 | +6 | +6 | +3 | ||
10th | +10/+5 | +7 | +7 | +3 | Elegant Strike, Swashbuckler Dodge | |
11th | +11/+6/+1 | +7 | +7 | +3 | Luck of Heroes | |
12th | +12/+7/+2 | +8 | +8 | +4 | Uncanny Dodge I, Skill Focus: Sail | |
13th | +13/+8/+3 | +8 | +8 | +4 | Acrobatics Skill Mastery | |
14th | +14/+9/+4 | +9 | +9 | +4 | Feint | |
15th | +15/+10/+5 | +9 | +9 | +5 | ||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Evasion | |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Slippery Mind | |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | ||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Second Intention | |
20th | +20/+15/+10/+5 | +12 | +12 | +6 |
Epic Swashbuckler
Bonus feats: The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Epic bonus feats: armor skin, defensive roll, epic damage reduction, epic dodge, epic prowess, epic toughness, epic weapon focus, improved evasion, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Lvl | Feats |
---|---|
21st | Third Intention (see above) |
22nd | |
23rd | Bonus Feat |
24th | Improved Acrobatics Skill Master (see above) |
25th | Epic Skill Focus: Sail |
26th | Bonus Feat, Improved Evasion |
27th | |
28th | |
29th | Bonus Feat |
30th |
Arelith Changes
Change | Level | Description | ||||||
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Soft Int | - | Gains 1 soft int per 7 swash levels. | ||||||
Elven Chainmail | - | This particular piece of medium armor is considered light for all purposes and intents and does not disable class features. | ||||||
Weapon Finesse | 1 | Granted Weapon Finesse at level 1. | ||||||
Grace | 2 | +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level.
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Insightful Strike | 3 | While using a Swashbuckler Weapon, a Swashbuckler is able to use their knowledge of anatomy to deal extra damage and gains bonus damage equal to their intelligence modifier. This damage cannot exceed their Swashbuckler level.
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Mobility | 7 | Granted Mobility at level 7. | ||||||
Panache! | 8 | Effects of the Swashbuckler's outrageous panache become more apparent. You receive a bonus to all social skills (Bluff, Intimidate, Leadership, Perform) equal to the higher of your intelligence or charisma modifiers.
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Elegant Strike | 10 | While using a Swashbuckler Weapon, a Swashbuckler is able to aim for weak points such as the gaps in armor or the soft spots on a creature's body.
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Swashbuckler Dodge | 10 | A Swashbuckler is light on their feet and gains +1 dodge AC at level 10. This bonus increases by 1 every 10 levels, to a maximum of +3 at level 30.
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Luck of Heroes | 11 | Gain Luck of Heroes at level 11. | ||||||
Uncanny Dodge | 12 | Gain Uncanny Dodge I at level 12. | ||||||
Skill Focus: Sail | 12 & 25 | Gain Skill Focus: Sail at level 12 and Epic Skill Focus: Sail at 25 | ||||||
Acrobatics Skill Mastery | 13 | At 13th level, a Swashbuckler becomes so confident in their acrobatic skills, that they can make a daring dash across the battlefield.
Receives a passive +(Swashbuckler class level / 2) bonus on climb, jump, and use rope checks. | ||||||
Feint | 14 | When using a Swashbuckler Weapon, a Swashbuckler can use feints to deceive their opponent. The intention is to trick an opponent by launching one or more fake attacks, forcing them to mount an unnecessary defensive move, thus straining themselves.
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Evasion | 16 | Gains Evasion at level 16. | ||||||
Slippery Mind | 17 | Gains Slippery Mind at level 17. | ||||||
Second Intention | 19 | At 19th level, when using a Swashbuckler Weapon, a Swashbuckler can perform an advanced feint, where you design your entire move with a second strike firmly in mind. Their first attack is a feint that their opponent will parry. After the parry, their opponent will launch a riposte which the Swashbuckler then parries before launching a premeditated counterattack into a weak point.
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Third Intention | 21 | An epic Swashbuckler is the paragon of intuition and fighting with their brain over their brawn. Rather than simply feint or perform a second intention to deceive their opponent before performing a deadly attack, an epic Swashbuckler is fighting three steps ahead of their opponent.
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Improved Acrobatics Skill Master | 24 | At 24th level, a Swashbuckler is an expert outshined by none in acrobatics. When they use their acrobatic skill mastery to dash across the battlefield, not even magical binds can stop their intrepid traverse.
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Improved Evasion | 26 |
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Blinding Speed | - |
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Swashbuckler Weapons
Some of the Swashbuckler abilities, where noted above, can only be used when wielding a particular selection of Swashbuckler weapons. The weapon must meet the following criteria to be considered a Swashbuckler weapon:
- The weapon must be a finesse weapon, please note that there are a number of custom weapon changes including adding finesse to a number of weapons.
- Note: Although the weapon must be a finesse weapon, it is not required to be wielded using finesse (used with Dex). This allows Strength based Swashbuckler builds.
- Note: Spear and Magic staff are excluded as Swashbuckler weapons despite being finesse.
Roleplay Tips
External Links
- Arelith Swashbuckler news post
- [http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information