Fighter
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Fighter is a default base class with Arelith specific changes.
Contents
Introduction
Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
Hit die: d10
Proficiencies: armor (light, heavy, medium), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, listen, leadership, lore, parry, ride, sail, spot, taunt
Unavailable feats: craft wand, scribe scroll
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +0 | bonus feat | 10 |
2nd | +2 | +3 | +0 | +0 | bonus feat, Second Wind | 20 |
3rd | +3 | +3 | +1 | +1 | armored vigil | 30 |
4th | +4 | +4 | +1 | +1 | bonus feat, weapon specialization first available | 40 |
5th | +5 | +4 | +1 | +1 | +1 armor AC | 50 |
6th | +6/+1 | +5 | +2 | +2 | bonus feat | 60 |
7th | +7/+2 | +5 | +2 | +2 | 70 | |
8th | +8/+3 | +6 | +2 | +2 | bonus feat | 80 |
9th | +9/+4 | +6 | +3 | +3 | 90 | |
10th | +10/+5 | +7 | +3 | +3 | bonus feat, field maintenance, +1 STR/DEX, +1 shield AC | 100 |
11th | +11/+6/+1 | +7 | +3 | +3 | 110 | |
12th | +12/+7/+2 | +8 | +4 | +4 | bonus feat | 120 |
13th | +13/+8/+3 | +8 | +4 | +4 | 130 | |
14th | +14/+9/+4 | +9 | +4 | +4 | bonus feat | 140 |
15th | +15/+10/+5 | +9 | +5 | +5 | +1 deflection (helm) AC | 150 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | bonus feat | 160 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 170 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | bonus feat | 180 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 190 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | bonus feat, +1 STR/DEX | 200 |
Epic Fighter
Bonus feats: The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.
Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative, Epic Second Wind
Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP |
21st | 210 | |
22nd | bonus feat | 220 |
23rd | +1 AB & DMG | 230 |
24th | bonus feat, +1 Shield AC | 240 |
25th | +1 helmet AC | 250 |
26th | bonus feat, +1 AB & DMG, +1 armor AC | 260 |
27th | 270 | |
28th | bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline | 280 |
29th | 290 | |
30th | 300 |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Class skill | - | Fighters on Arelith gain Intimidate, Listen, Leadership, Sail, Spot, Taunt as as class skills. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Second Wind | 2 | Second Wind (Granted automatically at level 2)
Standard action - 10 minute cooldown - self only | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Vigil | 3 | May rest in medium armor at level 3 and may rest in heavy armor at level 10. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Field Maintenance | 10 | For every 10 levels of fighter you regain 1 point of equipment durability when you rest. Field Maintenance only repairs your weapon,shield, armour and helmet. Belt, boots, gloves and cloak aren't affected, but bracers are. Essentially, anything fixed by smithing. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+1 STR/DEX | 10 | +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 attribute (stat) cap. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Epic Second Wind | 21 | Epic Second Wind (Fighter 21, Str 21)
Gives different effects based on remaining HP upon activation:
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+AC/AB/DMG | - | Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
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Roleplay Tips
- Basic lore information on Fighter available on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.