Earthkin Defender
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Earthkin Defender is a default prestige class with Arelith specific changes.
Contents
Introduction
Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Requirements
Alignment restrictions: Any lawful
Base attack bonus: +7
Feats: toughness
Race: dwarf (shield, gold, wild, duergar), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, listen, lore, parry, ride, sail, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance
Primary saving throw(s): fortitude, will
Base attack bonus: +1/level
Special: All activatable abilities, besides Defensive Stance, mechanically require any Light, Medium or Heavy Armor to be worn. Cloth Armor works with non-activatable abilities (Mounting Resistance, Magebane) and Defensive Stance (including Iron Stance). Examples on how armor breaks down between these categorizations can be found here.
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | Feats | HP | DR |
1 | 1 | 2 | 0 | 2 | Defensive Stance, Dodge, Class Feat | 12 | - |
2 | 2 | 3 | 0 | 3 | Earthkin Resilience, Defensive Awareness I | 24 | 1/- |
3 | 3 | 3 | 1 | 3 | 36 | 1/- | |
4 | 4 | 4 | 1 | 4 | Class Feat | 48 | 2/- |
5 | 5 | 4 | 1 | 4 | Defensive Awareness II | 60 | 2/- |
6 | 6 | 5 | 2 | 5 | 72 | 3/- | |
7 | 7 | 5 | 2 | 5 | Class Feat | 84 | 3/- |
8 | 8 | 6 | 2 | 6 | 96 | 4/- | |
9 | 9 | 6 | 3 | 6 | Evasion | 108 | 4/- |
10 | 10 | 7 | 3 | 7 | Class Feat, Class Power, Defensive Awareness III | 120 | 8/- |
Epic Earthkin Defender
Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.
Epic Class feats: Magebane, Aegis, Deterrence
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP range | DR |
11 | Epic Earthkin Defender | 132 | 8/- |
12 | 144 | 9/- | |
13 | Epic Class Feat | 156 | 9/- |
14 | 168 | 10/- | |
15 | Armor Skin | 180 | 10/- |
16 | Epic Class Feat | 192 | 11/- |
17 | 204 | 11/- | |
18 | 216 | 12/- | |
19 | Epic Class Feat | 228 | 12/- |
20 | 240 | 13/- |
Arelith Changes
Change | Level | Description |
---|---|---|
Class skills | - | Earthkin Defenders on Arelith get access to Ride, Sail and Taunt as class skills. |
Prerequisites | - | Dodge is not required to take Earthkin Defender levels, only Lawful, Toughness and +7 BAB. Additionally, the class is no longer limited to just to the dwarf race, it is available to all Earthkin races: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart) |
Defensive Stance | 1 | Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's Earthkin Defender levels. In addition the movement speed penalty is substantially less than it was before.
|
Dodge | 1 | Gains Dodge, is no longer a prerequisite. |
Earthkin Resilience | 2 | Gain 1/- damage reduction every 2 levels. |
Evasion | 9 | Gains Evasion. |
Class Power | 10 | Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance. |
Armor Skin | 15 | Gains Armor Skin. |
Earthkin Defender abilities | - | All Earthkin Defender abilities are flagged as extraordinary. |
Class Feats | - | Class feats can only be spent on a special pool of Earthkin Defender feats.
|
Iron Stance | - | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
|
Safeguard I, II, III | - | The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
|
Debilitating Strike I, II, III | - | Make a melee touch attack at -12/-8/-4 AB against a target.
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Banner I, II, III | - | Deploy a stationary fragile banner that will stand for 60 seconds.
|
Mounting Resistance I, II, III | - | The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance. |
Magebane | - | The Earthkin Defender passively gains SR equal to 16 + their Earthkin Defender level. |
Aegis | - | The Earthkin Defender and their allies gain temporary (30 seconds) health equal to sextuple (6x) the Earthkin Defender’s total class level.
|
Deterrence | - | All other allies near the Earthkin Defender (but not the Earthkin Defender) receive biteback damage.
|
Roleplay Tips
- Class information and source references on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.