Weapon master

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Weapon Master is a default base class with Arelith specific changes.


Introduction

Arelith Weapon Masters have minor changes to their class skills. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: none

Base attack bonus: +5

Skills: intimidate 4

Feats: dodge, mobility, expertise, spring attack, weapon focus in a melee weapon, and whirlwind attack

Class Features

Hit die: d10

Proficiencies: No additional proficiencies are granted.

Skill points: 4 + int modifier

Class Skills: concentration, craft mastery, discipline, heal, intimidate, listen, lore, parry, perform, ride, sail, spot, taunt

Bonus feats: weapon of choice

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): reflex

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Ref Will Feats HP AB bonus Ki uses per day
1st +1 +0 +2 +0 ki damage, weapon of choice 10 - 1
2nd +2 +0 +3 +0 20 - 2
3rd +3 +1 +3 +1 30 - 3
4th +4 +1 +4 +1 40 - 4
5th +5 +1 +4 +1 increased multiplier, superior weapon focus (+1 AB) 50 +1 5
6th +6 +2 +5 +2 60 +1 6
7th +7 +2 +5 +2 ki critical 70 +1 7
8th +8 +2 +6 +2 80 +1 8
9th +9 +3 +6 +3 90 +1 9
10th +10 +3 +7 +3 100 +1 10

Epic Weapon Master

Bonus feats: The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.

Epic bonus feats: armor skin, blinding speed, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, planar turning, superior initiative, weapon of choice

Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape

Level Feats HP range AB bonus Ki uses per day
11th 110 +1 11
12th 120 +1 12
13th bonus feat 130 +2 13
14th 140 +2 14
15th 150 +2 15
16th bonus feat 160 +3 16
17th 170 +3 17
18th 180 +3 18
19th bonus feat 190 +4 19
20th 200 +4 20

Arelith Changes

Change Level Description
Class skills - Weapon masters on Arelith gain access to Concentration, Craft mastery, Parry, Perform, Ride, Sail and Taunt as class skills.

Roleplay Tips

These are tips. They are not enforced as rules to follow in your RP.

Weapon Masters are not unlike monks, striving through sheer discipline and martial prowess to become one with their favored weapon, either harnessing the essence of their willpower, ki, in the process, or consequentially.

Weapon Masters by the books

There are few appearances of the WM in the source books, they had at least one major review and transformation from Sword and Fist to Complete Warrior, but considering their abilities, they are certainly very similar to the original idea presented in Sword and Fist, if only tweaked by Bioware to fit nicely in NWN.

Weapon Masters, by Sword and Fist:

The monk, the red avenger, the drunken master, and the master samurai all harness ki energy as part of their martial disciplines, they are not, however, the only such persons to do so. Some pursue the study of ki by mastering a single melee weapon. To unite this weapon of choice with the body to make them one, to use the weapon as naturally and without thought as any other limb is the goal of the weapon master.

External Links

Information about default NWN class are available on NWNWiki.