Category:Race
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Race represents a creature's bloodline or ancestry. Arelith supports a large variety of Races and Subraces as outlined below.
Contents
Introduction
Races are chosen either by selecting the race directly in the racial list OR if the race does not exist in the racial selection list by selecting a base race at character creation, then using the setup dialog for subraces upon joining the game. Gifts can also be chosen to customize characters further.
The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.
Unless otherwise noted, Planetouched races can only be applied to "base races": Human, Half-Elf, Half-Orc, Moon Elf, Lightfoot Halfling, Rock Gnome, or Shield Dwarf. This means that you cannot make a wood elf earth genasi, but you can make a moon elf earth genasi.
Most subraces have altered statistics from the base race. These bonuses are only applied after creating your character. For this reason they are listed in two different ways below: Stats and "Change to Base Stats."
For example: if you are creating a Fey (Stats: Dex +4, Cha +4, Str -4) you will have to select the default "Lightfoot Halfling" on character creation (Lightfoot Halfling Stats: Dex +2, Str -2). Use the "Change to Base Stats" of Str -2, Dex +2, Cha +4 to see how your stats will change after the subrace changes are applied.
List of Races
Base Race | Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|---|
Human | Human (Default) | +0 | (none) | (none) | Cordor, Sencliff, Skal or Andunor (Outcast or Slave only) |
Quick to Master: 1 extra feat at 1st level Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level |
Deep Imaskari | +0 | Int +2 Dex -2 |
(Int +2 Dex -2) |
Andunor, Skal Underdark | Requires Greater Award Low Light Vision +4 Hide Bonus Language: Undercommon, Roushoum Spell clutch: Refresh all second circle arcane spells and below once per rest | |
Firbolg | +3 | Str +4 Con +2 Dex -2 Cha -4 |
(Str +4 Con +2 Dex -2 Cha -4) |
Cordor, Sencliff or Skal | Requires Major Award Requires Non-Lawful alignment Large-sized Cannot wield any tiny weapon Darkvision 10/- Cold Resistance Bonus Feat: Deflect Arrow Bonus Language: Giant Fast Healing (+1 regen at level 1, +2 at 15, +3 at 30) Can use the -track command May take the Gift Bloodline of the Moon-Seer | |
Shadovar | +1 | Int +2 | (Int +2) | Cordor, Sencliff, Skal or Andunor (Outcast only) |
Requires Greater Award Requires Non-Good alignment Restricted: Cannot be Druid or Wild Mage Bonus Language: Loross Special: Innate Shadow Magic: Arcane spells are automatically cast via the Shadow Weave Spell-Like Abilities: Shadow Conjuration and Greater Shadow Conjuration (at level 16+) | |
Dwarf | Shield Dwarf (Default) | +0 | Con +2 Cha -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Stonecunning: +2 racial bonus on Search checks made in subterranean areas Darkvision: Dwarves are able to see in the dark Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons Hardiness vs. Spells: +2 racial bonus on saving throws against spells Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Lore): +2 racial bonus to lore checks Receive dwarven war axe proficiency for free. |
Gold Dwarf | +0 | Con +2 Dex -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Shield Dwarf abilities. Attack +1 vs. Aberrations | |
Wild Dwarf | +0 | Con +2 Cha -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Requires Minor Award. Small-sized Bonus Feat: Weapon Proficiency (Primitive) Darkvision +3 on saves against poisons +4 on saves against disease +2 on saves against spells +1 on attack rolls against orcs +1 on attack rolls against goblinoids +4 dodge bonus to AC against giants Use Poison feat Fire Immunity 15% +10 dc on hiding tracks see Investigate#Tracks Can use -track Does NOT receive dwarven war axe proficiency for free. | |
Duergar | +1 | Con +2 Str +2 Cha -4 |
(none) | Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Requires Non-Good Alignment. Listen +1 Move Silently +4 Spot +1 Darkvision Immunity: Paralysis Immunity: Poison Spell-like Ability: 1/day Invisibility Duergar deal with all NPC traders as if their favored race Shield Dwarf abilities. Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.
| |
Elf | Moon Elf (Default) | +0 | Dex +2 Con -2 |
(none) | Cordor, Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Search): +2 racial bonus to Search checks Skill Affinity (Spot): +2 racial bonus to Spot checks Keen Senses: Elves make active Search checks automatically and with no movement penalties Low-light Vision: Allows them to see better than normal in the dark |
Aquatic Elf | +1 | Con +2 | (-2 Dex, +4 Con) | Cordor, Sencliff or Skal | Requires Normal Award. Moon Elf abilities Except: weapon proficiency (elf) and low-light vision. Bonus Feat: Darkvision Bonus Feat: Weapon Focus: Polearm Bonus Feat: Weapon Proficiency: Aquatic Elf Bonus Feat: Amphibious Character Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default) Special: Needs to drink more water to survive on dry land Aquatic Elves are innately familiar with the Water Elemental stream and Sea Shanties bard song. | |
Avariel | +0 | Dex +2 Con -2 Wis +2 |
(+2 Wis) | Cordor, Sencliff or Skal | Requires Major Award. Requires Non-Lawful alignment (Paladin at Level 1 Exempted) Moon Elf abilities. Skill Affinity (Listen): +2 bonus to listen checks (additional to racial default) Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default) Bonus Feat: Winged Character Bonus Feat: Hollow Bones Immunity: Immune to the Earthquake Spell Avariel are innately familiar with the Air Elemental stream and, due to their tragic history, the Ballad of the Dragonslayer bard song | |
Sun Elf | +0 | Int +2 Con -2 |
(none) | Cordor, Sencliff or Skal | Moon Elf abilities. | |
Wild Elf | +0 | Dex +2 Int -2 |
(Int -2 Con +2) |
Cordor, Sencliff or Skal | Requires Normal Award. Moon Elf abilities EXCEPT Weapon Proficiency (elf). Bonus Feat: Weapon Proficiency (Primitive) Bonus Feat: Trackless Step Bonus Feat: Toughness Can use -track | |
Wood Elf | +0 | Str +2 Con -2 |
(none) | Cordor, Sencliff or Skal | Moon Elf abilities. Bonus Feat: Weapon Focus (Missile). +10 DC tracks see Investigate#Tracks Can use -track
| |
Gnome | Rock Gnome (Default) | +0 | Con +2 Str -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Small-sized +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Concentration): +2 racial bonus to concentration checks Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level) Low-light Vision: Allows them to see better than normal in the dark |
Svirfneblin | +2 | Dex +2 Wis +2 Cha -4 Str -2 |
(none) | Andunor or Brogendenstein | Rock Gnome abilities. Small-sized Hide +2 Darkvision Spell-Like Abilities: 1/day Invisibility Spell Resistance 11+Character Level (Caps at 26) Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.
| |
Forest Gnome | +0 | Con +2 Str -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Requires Minor Award Rock Gnome abilities. Small-sized Bonus Feat: Weapon Proficiency (Primitive) Bonus language: Animal and Sylvan Can use the -track command. Can read tracks left by players +10 DC tracks, see Investigate#Tracks Note that forest gnomes are not granted the Trackless Steps feat. | |
Halfling | Lightfoot Halfling (Default) | +0 | Dex +2 Str -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Small-sized +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Skill affinity (move silently): +2 racial bonus to move silently checks Skill affinity (listen): +2 racial bonus to listen checks Lucky: +1 luck bonus to all saving throws Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype Good aim: +1 racial bonus to attack rolls made with throwing weapons |
Ghostwise Halfling | +0 | Dex +2 Str -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Requires Minor Award. Lightfoot Halfling abilities. Small-sized Bonus Feat: Weapon Proficiency (Primitive) | |
Strongheart Halfling | +0 | Dex +2 Str -2 |
(none) | Brogendenstein, Cordor, Sencliff or Skal | Lightfoot Halfling abilities, but instead of Lucky (+1 luck bonus to all saves), they have Alertness and Strongsoul, instead. Small-sized | |
Fey | +3 | Dex +4 Cha +4 Str -4 |
(Str -2 Cha +4 Dex +2) |
Cordor or Skal | Requires Greater Award Requires Neutral Good or True Neutral alignment Small-sized Hide +4 Move Silently +4 Spell Resistance 16, does not increase through levels +10 DC tracks see Investigate#Tracks Bonus Feat: Winged Character | |
Half-Elf | Half-Elf (Default) | +0 | (none) | (none) | Cordor, Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Partial Skill Affinity (Listen): +1 racial bonus to listen checks Partial Skill Affinity (Search): +1 racial bonus to Search checks Partial Skill Affinity (Spot): +1 racial bonus to Spot checks Low-light Vision: Allows them to see better than normal in the dark Bonus Feat: Dodge |
Gloaming | +2 | Str -2 Dex +2 Wis -2 Cha +2 |
(Str -2 Dex +2 Wis -2 Cha +2) |
Andunor | Requires Greater Award 20% Immunity to Psychic Damage 5/- Resistance to Psychic Damage Skill Affinity (Move Silently): +4 racial bonus to move silently checks Bonus Feat: Small Stature Bonus Feat: Spell Focus: Illusion Bonus Feat: Hardiness vs. Illusions Bonus Feat: Keen Senses Bonus Feat: Low-light Vision Bonus Feat: Winged Character Bonus Language: Undercommon Special Abilities: Can innately interact with Shadow Doors Spell Like Ability: Light on self (1 use/day) Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Sun related spells incur Sunlight penalties. Native Outsider: Can be turned and is negatively impacted by Banishment and Dismissal spells. Automatically detect Shadow Doors. | |
Kenku | +0 | Str -2 Dex +2 |
(Str -2 Dex +2) |
Cordor, Sencliff or Skal | Requires Major Award Skill Affinity (Bluff): +4 racial bonus to bluff checks Skill Affinity (Search): +2 racial bonus to Search checks Bonus Feat: Skill Focus: Perform Bonus Feat: Use Poison Bonus Feat: Stealthy Bonus Feat: Low-light Vision Bonus Feat: Hollow Bones | |
Half-Orc | Half-Orc | +0 | Str +2 Cha -2 |
(none) | Cordor, Sencliff, Skal or Andunor (Outcast or Slave only) |
Darkvision: Half-orcs are able to see in the dark Bonus Feat: Ambidexterity 5% Physical Damage Immunity |
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.
The following Planetouched races, unless otherwise noted, may be selected on-creation in the awards menu by any "base race": Human, Half-Elf, Half-Orc, Moon Elf, Lightfoot Halfling, Rock Gnome, or Shield Dwarf:
Type | ECL | Stats | Change to Base Stats | Abilities |
---|---|---|---|---|
Aasimar | +3 | See base race | See Bloodlines | Requires: Greater Award (or Major for non-good exception) Listen +2 Spot +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Light (1 use/day) |
Genasi, Air | +1 | See base race | (Dex +2 Wis -2) |
Requires: Greater Award 25% Lightning Immunity 5/- Lightning Resistance Darkvision Starts knowing the Air Elemental stream Higher success chance for Climbing and other mobility checks. Unaffected by heavy wind and other weather effects. Takes reduced damage from falling. |
Genasi, Earth | +1 | See base race | (Str +2 Wis -2) |
Requires: Greater Award 25% Acid Immunity 5/- Acid Resistance Darkvision Starts knowing the Earth Elemental stream +10 DC tracks see Investigate#Tracks Bonus to mining ore deposits. |
Genasi, Fire | +1 | See base race | (Int +2 Cha -2) |
Requires: Greater Award 25% Fire Immunity 5/- Fire Resistance Darkvision Starts knowing the Fire Elemental stream "Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges. |
Genasi, Water | +1 | See base race | (Con +2 Cha -2) |
Requires: Greater Award 25% Cold Immunity 5/- Cold Resistance Bonus Feat: Darkvision Bonus Feat: Amphibious Character Starts knowing the Water Elemental stream Do not need to drink. Must still eat and rest. |
Tiefling | +3 | See base race | See Bloodlines | Requires: Greater Award (or Major for non-evil exception) Bluff +2 Hide +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Darkness (1 use/day) |
Monster Races
Players can play monster races either by selecting the race directly OR if the race does not exist in the racial selection list by first creating the character as the base race shown in the chart. Speak to the NPCs in the setup area after creation to have the race correctly changed.
Monster races are reviled by society and civilization, seen as enemies almost universally. As such, monstrous PCs on Arelith are treated as pariahs in settlements and are unable to shop, vote or own property in organized settlements.
Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|
Bugbear | +0 | Cha -4 Con +2 OR Cha -4 Dex +2 (Skirmisher) |
(none) | Andunor | Requires Non-Good Alignment Bonus Feat: Use Posion Hide +4 Darkvision |
Drow | +2 | Dex +2 Con -2 Int +2 Cha +2 |
(none) | Andunor | Requires non-good alignment Good alignment requires Normal Award Required Reading: The Definitive Drow Policy Moon Elf abilities. Darkvision Spell Resistance: 11+level (capped at 26) Spell-Like Ability: Darkness 1/day Bonus Feat: Rapid Reload Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Sun related spells incur Sunlight penalties for Drow. |
Goblin | +0 | Str -2 Dex +2 |
(none) | Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Base Race: Halfling Requires Non-Good Alignment Small-sized Bonus Feat: Weapon Proficiency (Primitive) Listen +2 Move Silently +4 Spot +2 Darkvision Bonus Feat: Use Poison Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Grodd Goblin | +0 | Str -2 Int +2 OR Str -2 Wis +2 (Adept) |
(none) | Andunor | Requires Non-Good AND Non-Chaotic Alignment Requires Normal Award Small-sized Bonus Feat: Weapon Proficiency (Simple) Bonus Feat: Stealthy Listen +2 Spot +2 Darkvision Special: Shadow Affinity: Can innately detect Shadow Doors Special: Automatically worships The Iron One, a Goblinoid deity Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Snow Goblin | +0 | Str -2 Con +2 OR Str -2 Cha +2 (Warlord) |
(none) | Andunor | Requires Non-Good Alignment Requires Minor Award Small-sized Bonus Feat: Weapon Proficiency (Primitive) Bonus Feat: Stealthy Intimidate +2 Climb +4 Darkvision Special: Damage Resistance: 10/- vs. Cold Innate Ability: War Cry (DC scales with CON) Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Hobgoblin | +1 | Con +2 | (none) | Andunor | Base Race: Half-Elf Requires Non-Good Alignment +4 Move Silently Darkvision Bonus Feat: Skill Focus: Leadership Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level. Due to a glitch do not spend skill points during creation or your character might be deleted upon entry. |
Kobold | +0 | Str -2 Dex +2 |
(none) | Andunor | Base Race: Halfling Requires Non-Good Alignment Small-sized Craft Trap +2 Listen +2 Spot +2 Darkvision Bonus Feat: Rapid Reload |
Gnoll | +1 | Str +2 Con +2 Int -2 Cha -2 |
(Con +2 Int -2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Minor Award Damage Immunity: 5% Physical Listen +2 Spot +2 Darkvision Innate Ability: War Cry 1/Day per 7 levels (CON-based DC) Bonus Feat: Power Attack Bonus Feat: Toughness |
Orog | +2 | Str +2 Con +2 Wis -4 |
(none) | Andunor | Requires Non-Good Alignment Darkvision 10% Cold Immunity 10% Fire Immunity 5% Physical Immunity Bonus Feat: Power Attack |
Ogre | +3 | Str +6 Dex -2 Con +2 Int -2 Cha -4 |
(Str +4 Dex -2 Con +2 Int -2 Cha -2) |
Andunor | Base Race: Half-Orc Requires Evil Alignment Requires Normal Award Large-sized Cannot use tiny weapons Darkvision +2 Armor bonus (Other) 5% Physical Immunity -4 Hide May take the Gift of the Ogre Magi |
Minotaur | +4 | Str +4 Con +2 Wis -2 Cha -2 |
(Str +2 Con +2 Wis -2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Greater Award Large-sized Cannot use tiny weapons Darkvision 5% Physical Immunity Spot + 4 Search +4 Listen +4 Immunity to the Maze spell Bonus Feat: Weapon Focus: 2-Handed Can use the -track command. Special: Sprint adjusted at 150% |
Imp | +3 | Cha +4 Dex +2 Str -4 |
(Str -2 Cha +4) |
Andunor | Base Race: Halfling Requires Lawful Evil Alignment Requires Greater Award Tiny-sized Can only use tiny (one handed) and small (two handed) weapons Doesn't need to eat or drink +2 Regeneration Darkvision Ultravision Poison Immunity Spell Resistance 10 Damage Resistance 20 vs Fire Damage Reduction 5/+1 Invisibility (Level 3) - 5 minute cooldown (shared with polymorph) Polymorph Self(level 7) - 5 minute cooldown (shared with invisibility) Bonus Feat: Winged Character Native Outsider: Can be turned and is negatively impacted by Banishment and Dismissal spells. |
Troglodyte | +1 | Con +2 Int -2 |
(Str -2 Con +2 Int -2 Cha +2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Minor Award Bonus Feat: Weapon Proficiency (Primitive) Darkvision +2 Armor Bonus (Other) Stench Aura |
Derro | +1 | Dex +2 Con +2 Wis -2 |
(Dex +2 Cha +2 Wis -2) |
Andunor | Base Race: Dwarf Requires Non-Lawful AND Non-Good Alignment Requires Minor Award Small-sized Darkvision Use Poison Hide +4 Move Silently +4 Spells: Darkness on Cooldown Spell Resistance: 16, does not increase through levels Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Does NOT receive dwarven war axe proficiency for free. |
Hidden Monster Races
The following are races can hide their appearance but they are monsters.
Playing a Hidden Monstrous Races
If playing a race that has the ability to hide it monstrous nature, you must understand that should they become well-known and outed then they should expect to be considered and treated as a Monstrous Race and all the rules that applies to playing a monster race will apply to your character.
If outed as one of these races, whilst entering settlements would not be a rule break, you should likely expect to be thrown out by PCs or NPCs, with little recourse.
Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|
Green Hag | +1 | Dex -2 Wis +2 Cha +2 |
(Dex -2 Wis +2 Cha +2) |
Cordor, Sencliff, Skal or Andunor (Outcast only) |
Requires Greater Award Requires Any Evil Alignment Restriction: Female characters only Skill Affinity (Bluff): +4 racial bonus to bluff checks Skill Affinity (Leadership): +4 racial bonus to Leadership checks Bonus Feat: Brew Potion Bonus Feat: Darkvision Bonus Feat: Immunity to Poison Bonus Feat: Immunity to Disease Bonus Feat: Use Poison Bonus Language: Sylvan Special Ability: Green Hag Polymorph: Can polymorpth into two different Human shapes Spell Like Ability: Invisibility (1 use/day) |
Fey'ri | +0 | Con -2 Int +2 Cha +2 |
(Cha +2) | Cordor, Skal, and Sencliff | Requires: Major Award Requires DM approval Requires: Any Non-Good Alignment Restriction: Sun Elf base race only All Sun Elf abilities Skill Affinity (Bluff): +4 racial bonus to bluff checks 15% Damage Immunity to Fire, Cold, Electricity Bonus Feat: Darkvision Bonus Feat: Winged Character Bonus Language: Abyssal Special Abilities: Demonic Wings Summon Stream: Demon |
Rakshasa | +3 | Dex +2 Cha +2 |
(Dex +2 Cha +2) |
Andunor | Requires Major Award Requires DM approval Requires Lawful Evil Alignment Spell Resistance: 26 5/+2 DR Bluff +8 Skill Affinity: Listen Skill Affinity: Spot |
Vampire | +3 | see note | see note | Andunor | Requires Major Award Requires DM approval Darkvision immunity to negative energy damage permanent Ultravision |
Yuan-ti Pureblood | +3 | Int +2 Cha +2 Dex +2 |
(Int +2 Cha +2 Dex +2) |
Cordor, Skal, Sencliff | Base Race: Human Requires Any Evil Alignment Requires Greater Award +6 racial bonus to Bluff Feat: Snake-Blooded Darkvision Poison Immunity Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form through an ability selectable in the radial wheel. |
The following races were previously supported, but may no longer be selected at character creation. They may be available one day in the future again.
Base Race | Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|---|
Human | Half-Giant, Cloud | +3 | Str +2 Wis +2 Cha +2 |
(Str +2 Wis +2 Cha +2) |
Cordor, Sencliff or Skal | Requires Major Award Requires Any Neutral alignment Large-sized Cannot wield any tiny weapon 5% Slash Damage Immunity 10% Pierce Damage Immunity 5% Bludgeon Damage Immunity 25% Electrical Immunity 10/- Electrical Resistance Bonus Feat: Darkvision Bonus Language: Giant Summon Stream: Air May take the Gift Bloodline of the Fog |
Half-Giant, Fire | +3 | Str +4 Dex -2 Con +2 Cha -2 |
(Str +4 Dex -2 Con +2 Cha -2) |
Cordor, Sencliff or Skal | Requires Greater Award Requires Non-Chaotic alignment Large-sized Cannot wield any tiny weapon 5% Physical Damage Immunity 50% Fire Immunity 20/- Fire Resistance 25% Frost Vulnerability Bonus Feat: Darkvision Bonus Language: Giant Summon Stream: Fire May take the Gift Bloodline of the Priest May take the Gift Bloodline of the Fire Praetor | |
Half-Giant, Frost | +3 | Str +2 Dex -2 Con +4 Cha -2 |
(Str +2 Dex -2 Con +4 Cha -2) |
Cordor, Sencliff or Skal | Requires Greater Award Requires Any Neutral alignment Large-sized Cannot wield any tiny weapon 5% Physical Damage Immunity 50% Cold Immunity 20/- Cold Resistance 25% Fire Vulnerability Bonus Feat: Darkvision Bonus Language: Giant Summon Stream: Water May take the Gift Bloodline of the Shaman May take the Gift Bloodline of the Frost Skald | |
Half-Giant, Stone | +3 | Str +2 Dex -4 Con +4 |
(Str +2 Dex -4 Con +4) |
Cordor, Sencliff or Skal | Requires Major Award Requires Any Neutral alignment Large-sized Cannot wield any tiny weapon 10% Slash Damage Immunity 5% Pierce Damage Immunity 5% Bludgeon Damage Immunity Bonus Feat: Darkvision Bonus Language: Giant Summon Stream: Earth May take the Gift Bloodline of the Stone Augur | |
Half-Giant, Storm | +3 | Str +2 Dex -2 Con +2 Cha +2 |
(Str +2 Dex -2 Con +2 Cha +2) |
Cordor, Sencliff or Skal | Requires Major Award Requires Non-Lawful alignment Large-sized Cannot wield any tiny weapon 5% Physical Damage Immunity 25% Electrical Immunity 10/- Electrical Resistance Bonus Feat: Amphibious Character Bonus Feat: Darkvision Bonus Language: Giant Summon Stream: Air and Water May take the Gift Bloodline of the Sage |
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge. The size is based upon appearance, unless it's custom Arelith race like the Derro or Wild dwarf.
- Note: Planetouched, Rakshasa and Vampire take on the size of the base race.
Tiny:
Small:
Medium:
- Cambion
- Dwarf
- Elf (the height chart for surface subraces is equivalent to that of humans)
- Fey'ri
- Gnoll
- Green Hag
- Half-Elf
- Half-Orc
- Hobgoblin
- Human
- Kenku
- Rakshasa
- Shadovar
- Troglodyte
Large:
Huge
Pages in category "Race"
The following 62 pages are in this category, out of 62 total.