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{{CharacterNav|title=Turn Undead / Turn Creature / Turn}}
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The '''Turn Undead''' Feat has been heavily customized on Arelith.
*NOTES AND HINTS SHOULD GO FURTHER BELOW: DO NOT EDIT THIS SECTION vvvvvvvvvvvvvvvv*


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*NOTES AND HINTS SHOULD GO FURTHER BELOW: DO NOT EDIT THIS SECTION ^^^^^^^^^^^^^^^^^*
 
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== Notes ==
== Notes ==


* The affected area has a radius of 20 [[meter]]s, centered on the turner. Creatures are affected from nearest to furthest, with friendly creatures exempt. Creatures must be seen to be affected.
* Area of effect:A radius of 20 [https://nwn.fandom.com/wiki/Meter meter]s, centered on the turner. '''Hostile''' and '''Seen''' creatures are affected from nearest to furthest.
* The total hit dice of all affected creatures is limited to 2[[d6]] plus the turner's charisma modifier and level. This is increased by another d6 if the caster has the [[sun domain]].
*Turn undead has a HD cap based on the HD of the creature. Outsiders (if your domains allow you to turn them) add their SR (or half their SR if you have the Planar Turning feat) to this check.  
* The duration of the forced flight is 5 [[round]]s, plus one round per the turner's level.
* This cap,  (henceforth Power) is: '''Class bonus''' + 1d6 + Cha mod + Improved Turning Feat Bonus (1d6) + 1d2 per oath of inquisition.
* The "level" used by this feat for all purposes listed so far (total hit dice affected, destroying instead of turning, and duration) is the turner's cleric level plus the higher of (paladin level&minus;2) and (blackguard level&minus;2) if either is positive.
**Class bonus is the sum of [[Cleric]], [[Divine Champion]], [[Favored Soul]], [[Dirgesinger]], [[Blackguard]] and [[Paladin]] class levels.
* For the purpose of determining the highest level (hit dice) creature that can be turned, the turner's level is modified (from &minus;4 to +4) by a turn check, and no creature with more hit dice than the modified level can be turned. The turn check is a die roll: d20&nbsp;+ charisma modifier, plus another d4 if the turner has the sun domain.
**[[Harper]] and [[Zhentarim]] adds half their level (rounded down, as normal). If they are priests, they also add +3, for a maximum total of +5.
{|class="wikitable" style="text-align:center"
 
! turn check
*A character is subject to turning if your domains permit it, and if its HD is lower than your remaining power. Every affected creature lowers the remaining HD of creatures that can be affected, but not the overall intensity of the effects.
! level modifier
 
* An affected creature cannot be cured with the [[Restoration]] or Mind Protection (e.g. [[Clarity]]) lines of spells. However, the effect may be [https://nwn.fandom.com/wiki/Dispel dispelled], with the turner's hit dice as the effective caster level of the turn effect.
 
'''Player Characters Turning'''
 
*Player Characters that are affected are always struck with the custom Frighten effect - its intensity is equal to (remaining power - target HD)/2 , capping at 10 with a minimum of 2. This effect has a duration of 5 rounds.
*Affected Player Characters are also struck with 12 seconds of a special effect that prevents them from targetting the Turner.
*Player characters have an immunity period of 60 seconds after being affected.
*Affected Player Characters will never show any VFX.
 
'''Non Player Characters Turning'''
* If turner has a domain giving the Command power and power is twice that of the HD of the target creature and turner has less than 3 henchmen, the creature will be turned into a henchmen.
* If power is twice that of the HD of the target creature, it is destroyed, or it wanders away disappearing solemnly into the horizon.
* If it is not but it's still above its HD, it will instead be Rebuked (immobilized) or struck with the custom Frighten effect for a duration of 5+Power rounds at max intensity (10). The effect can vary depending on your alignment.
* If turner has a domain giving damage, Turn Undead Power is also used to determine the effect of Domains that damage creatures.
 
{| class="wikitable"
|-
! Domain
! Effect
|-
| Sun
| Power/2 d3 Fire<br>Power/2 d3 Positive
|-
| Moon
| Power d3 Magic
|-
| Death
| Power d3 Magic
|-
| Destruction
| Power d3 Magic
|-
| Forge
| Power d3 Magic
|-
| Knowledge
| Power d3 Magic
|}
 
 
'''Domain Interactions'''
 
{| Wikitable Class="wikitable sortable" style="text-align: center;"
|-
!Cleric Domain
!Aberration
!Animal
!Beast
!Construct
!Elemental
!Magical Beast
!Ooze
!Outsider
!Shapeshifter
!Undead
!Vermin
|-
| style="text-align:left;" | [[Air Domain|Air]] || || || || || C || || || || || T ||
|-
| style="text-align:left;" | [[Animal Domain|Animal]] || T || C || C || || || C || || || || T || T
|-
| style="text-align:left;" | [[Cold Domain|Cold]] || || || || || T || || || || || T ||
|-
| style="text-align:left;" | [[Darkness Domain|Darkness]] || || || || || || || || || || T ||
|-
| style="text-align:left;" | [[Death Domain|Death]] || || || || || || || || || || X ||
|-
| style="text-align:left;" | [[Destruction Domain|Destruction]] || || || || X || || || || || || T ||
|-
| style="text-align:left;" | [[Earth Domain|Earth]] || || || || || C || || || || || T ||
|-
| style="text-align:left;" | [[Evil Domain|Evil]] || || || || || || || || C || || T ||
|-
| style="text-align:left;" | [[Fire Domain|Fire]] || || || || || C || || || || || T ||
|-
| style="text-align:left;" | [[Forge Domain|Forge]] || || || || C&X || || || || || || T ||
|-
| style="text-align:left;" | [[Good Domain|Good]] || || || || || || || || C || || T ||
|-
| style="text-align:left;" | [[Healing Domain|Healing]] || || || || || || || || || || T ||
|-
| style="text-align:left;" | [[Illusion Domain|Illusion]] || || || || || || || || || || T ||
|-
| style="text-align:left;" | [[Knowledge Domain|Knowledge]] || || || || C&X || || || || || || T ||
|-
| style="text-align:left;" | [[Magic Domain|Magic]] || || || || || || || || || || T ||
|-
| style="text-align:left;" | [[Mind Domain|Mind]] || || || || || || || || || || T ||
|-
| style="text-align:left;" | [[Moon Domain|Moon]] || || || || || || || || || T || X ||
|-
| style="text-align:left;" | [[Ooze Domain|Ooze]] || || || || || T || || C || || || T ||
|-
| style="text-align:left;" | [[Plant Domain|Plant]] || T || C || T || || || T || || || || T || T
|-
| style="text-align:left;" | [[Protection Domain|Protection]] || || || || || || || || T || || T ||
|-
| style="text-align:left;" | [[Storm Domain|Storm]] || || || || || || || || || || T ||
|-
|-
| 0 or less
| style="text-align:left;" | [[Strength Domain|Strength]] || || || || || || || || || || T ||
| &minus;4
|-
|-
| 1 to 3
| style="text-align:left;" | [[Suffering Domain|Suffering]] || || || || || || || || || || T ||
| &minus;3
|-
|-
| 4 to 6
| style="text-align:left;" | [[Sun Domain|Sun]] || T || || || || || || || || || X ||
| &minus;2
|-
|-
| 7 to 9
| style="text-align:left;" | [[Travel Domain|Travel]] || || || || || || || || || || T ||
| &minus;1
|-
|-
| 10 to 12
| style="text-align:left;" | [[Trickery Domain|Trickery]] || || || || || || || || || || T ||
| +0
|-
|-
| 13 to 15
| style="text-align:left;" | [[Undeath Domain|Undeath]] || || || || || || || || || || C ||
| +1
|-
|-
| 16 to 18
| style="text-align:left;" | [[Vermin Domain|Vermin]] || T || T || T || || || T || || || || T || C
| +2
|-
|-
| 19 to 21
| style="text-align:left;" | [[War Domain|War]] || || || || || || || || || || T ||
| +3
|-
|-
| 22 or higher
| style="text-align:left;" | [[Water Domain|Water]] || || || || || C || || T || || || T ||
| +4
 
|}
|}
* Creatures with [[turn resistance]] add this to their actual hit dice both when determining if they can be turned and when totaling the number of hit dice turned so far.
 
* Whether or not a creature is affected by ''turn undead'' is determined by that creature's [[racial type]] (which can change under the influence of a [[polymorph]], with [[undead shape]] being of particular note). Undead are always affected (unless friendly), while additional races may be affected based on clerical [[domain]]s and the [[planar turning]] feat.
==References==
** [[Construct]]s can be affected (damaged, not turned) via the [[destruction domain]].
* None
** [[Elemental]]s can be turned via the [[air domain|air]], [[earth domain|earth]], [[fire domain|fire]], and [[water domain|water]] domains.
** [[Outsider]]s can be turned via the [[good domain|good]] and [[evil domain|evil]] domains, or via the planar turning feat.
** [[Vermin]] can be turned via the [[plant domain]].
** Any creature possessing an item with the [[tag]] "x2_gauntletlich" can be turned by a creature with a similarly-tagged item equipped in the [[gloves or bracers slot]]. (No such item exists in the default game, but the tag's prefix suggests it was planned for the [[Hordes of the Underdark]] expansion, and comments in the script suggest its name was to be "Gauntlets of the Lich".)
* An affected creature cannot be cured with the [[restoration]] or [[clarity|mind protection]] lines of spells. However, the effect may be [[dispel|dispelled]], with the turner's hit dice as the effective caster level of the turn effect.
* Outsiders get a bonus to their turn resistance equal to their [[spell resistance]], unless the turner has ''[[planar turning]]'' in which case the bonus is half that amount. The spell-resistance-based turn resistance stacks with any normal turn resistance the outsider may have.
* Constructs, if affected by a turning attempt, are not forced to flee, nor are they destroyed if the turner's level is twice theirs. Instead, constructs receive 1d3 points of [[magical damage]] per the modified level used to determine the highest level creature that can be turned.


== Custom content notes ==
== Custom content notes ==
*''script:'' <code>NW_S2_TurnDead</code>


*''script:'' <code>NW_S2_TurnDead</code>
<noinclude>[[Category:Feats]]
-->
[[Category:General Feats]]</noinclude>

Latest revision as of 20:52, 30 January 2025

Turn Undead
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[The Astrolabe]
Type of feat: Cleric Class, Paladin Class, Blackguard Class, Harper Paragon Class, Zhentarim Enforcer Class, Harbinger Class Bonus, Harper Priest Bonus
Prerequisite: Harper Priest 1, Harbinger (Divine Patronage Feat) 5
Automatically granted by: Cleric 1, Paladin 3, Blackguard 3, Harper Paragon 3, Zhentarim Enforcer 3
Required for: Divine Might, Divine Shield, Improved Turning, Planar Turning.
Specifics: With this feat, the character can inflict a number of effects (see below) on the affected targets. This ability may be actived three times, plus the character's charisma modifier. It replenishes a single activation every 10-11.5 minutes. Refreshes sequentially, once one cool down is complete the next replenishment will begin automatically. The character's relevant class levels (see below) and charisma are used to determine how many undead are turned.
  • Command: Turns target into a henchman, wanders off if removed from party.
  • Damage: Very specific domain interactions with certain targets will result in damaging the turned creatures.
  • Destroy: Target is destroyed
  • Fear: Applies Frightened at 10 Intensity.
  • Neutralize: Target turns neutral and wanders off. Works for matching character and target alignments.
    • Example: a Good aligned Good Domain Cleric turning a celestial, an evil aligned Evil Domain Cleric turning a fiend, or a neutral aligned Animal/Plant Cleric turning a neutral animal
  • Rebuke: Target is stunned.

Note: All of the above effects are automatically calculated and applied. Players only need to use on the Turn Undead feat. All can Neutralize, Destroy, Rebuke, or Fear the affected creatures (T), but only a select few can Command (C) or Damage (X) certain creatures (see feat page notes for more details).

Use: Selected
( View - Edit Feat )

Notes

  • Area of effect:A radius of 20 meters, centered on the turner. Hostile and Seen creatures are affected from nearest to furthest.
  • Turn undead has a HD cap based on the HD of the creature. Outsiders (if your domains allow you to turn them) add their SR (or half their SR if you have the Planar Turning feat) to this check.
  • This cap, (henceforth Power) is: Class bonus + 1d6 + Cha mod + Improved Turning Feat Bonus (1d6) + 1d2 per oath of inquisition.
  • A character is subject to turning if your domains permit it, and if its HD is lower than your remaining power. Every affected creature lowers the remaining HD of creatures that can be affected, but not the overall intensity of the effects.
  • An affected creature cannot be cured with the Restoration or Mind Protection (e.g. Clarity) lines of spells. However, the effect may be dispelled, with the turner's hit dice as the effective caster level of the turn effect.

Player Characters Turning

  • Player Characters that are affected are always struck with the custom Frighten effect - its intensity is equal to (remaining power - target HD)/2 , capping at 10 with a minimum of 2. This effect has a duration of 5 rounds.
  • Affected Player Characters are also struck with 12 seconds of a special effect that prevents them from targetting the Turner.
  • Player characters have an immunity period of 60 seconds after being affected.
  • Affected Player Characters will never show any VFX.

Non Player Characters Turning

  • If turner has a domain giving the Command power and power is twice that of the HD of the target creature and turner has less than 3 henchmen, the creature will be turned into a henchmen.
  • If power is twice that of the HD of the target creature, it is destroyed, or it wanders away disappearing solemnly into the horizon.
  • If it is not but it's still above its HD, it will instead be Rebuked (immobilized) or struck with the custom Frighten effect for a duration of 5+Power rounds at max intensity (10). The effect can vary depending on your alignment.
  • If turner has a domain giving damage, Turn Undead Power is also used to determine the effect of Domains that damage creatures.
Domain Effect
Sun Power/2 d3 Fire
Power/2 d3 Positive
Moon Power d3 Magic
Death Power d3 Magic
Destruction Power d3 Magic
Forge Power d3 Magic
Knowledge Power d3 Magic


Domain Interactions

Cleric Domain Aberration Animal Beast Construct Elemental Magical Beast Ooze Outsider Shapeshifter Undead Vermin
Air C T
Animal T C C C T T
Cold T T
Darkness T
Death X
Destruction X T
Earth C T
Evil C T
Fire C T
Forge C&X T
Good C T
Healing T
Illusion T
Knowledge C&X T
Magic T
Mind T
Moon T X
Ooze T C T
Plant T C T T T T
Protection T T
Storm T
Strength T
Suffering T
Sun T X
Travel T
Trickery T
Undeath C
Vermin T T T T T C
War T
Water C T T

References

  • None

Custom content notes

  • script: NW_S2_TurnDead