Healing Domain
From Arelith Wiki
Contents
Domain Description
A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation.
Domain Bonuses
Abilities
- Skill Bonus
- +3 Heal
Languages¹
- None
Turn Undead Bonus²
- None
Power³
- Restoration once per 3 Minutes.
Spell Interactions
- Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
- Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
- Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.
- Scaled Healing: Provides a scaling % bonus to the heal amount (except heal potions) determined by the following formula:
- - 3% for every divine caster levels
- - Caps at 50% (Healers cap at 66%)
- - Does not increase damage dealt to undead via healing spells
- Scaled Healing applies to the following spells:
Domain Spell List
- Cure Moderate Wounds (1)
- Cure Serious Wounds (2)
- Healing Circle (3)
- Monstrous Regeneration (4)
- Heal (5)
- Regeneration (6)
- Mass Heal (7)
- Regeneration (8)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. This domain does not give a domain power.