Trickery Domain

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A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.



Domain Special Abilities

Bonus Abilities

  • Skill Bonus
  • +2 Bluff
  • +2 Disarm Trap
  • +2 Hide
  • +2 Move Silently
  • +2 Open Lock
  • +2 Perform
  • +2 Set Trap
  • +2 Sleight of Hand

Activation Abilities

Spell Interactions

  • (none)

Domain Spell List

Notes

  • Divine Trickery can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.