Protection Domain
From Arelith Wiki
A Cleric with Protection Domain is learned in the ways of watchers and guardians.
Contents
Domain Special Abilities
Bonus Abilities
- Lifeline: Protection Domain Clerics can cast Raise Dead or Resurrection on a living target to apply a Lifeline to that target for the duration of 60 minutes. If the affected creature reaches -10 hitpoints during the effect, they fall to the ground unconscious instead of dying, and are raised or resurrected one round later with the Greater Sanctuary effect applied (Similiar to a God save).
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Outsiders as if they were Undead. (See Turn Undead)
-
Divine protection - The Cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 5 rounds + charisma modifier. - Domain Power: Applies Heroic Shield; Only the ward (guard) portion of the ability, none of the bonuses requiring Knight levels, to the target.
- Gives both ward and self 50% phys DI for 1 round
- Grants 5% Damage Immunity to all damage types for designated "Ward"
Spell Interactions
- Immune to Isaac's Lesser Missile Storm (when Shield spell is active)
- Lesser Spell Mantle is empowered
Domain Spell List
- Shield (1)
- Magic Vestment (2)
- Minor Globe of Invulnerability (3)
- Energy Buffer (4)
- Lesser Mind Blank (5)
- Globe of Invulnerability (6)
- Greater Stoneskin (7)
- Lesser Spell Mantle (8)
- Protection from Spells (9)
Notes
Divine Protection can be used once per day.- Greater Sanctuary and Divine Protection now share the same cooldown. Using one will disable the usage of the other for 4 minutes
- Turn Undead has been extensively customized on Arelith. Read more here.