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| <!--Comments in these brackets are only visible in source-->
| | {{SpellBookPage |
| <!--You can use the brackets at the end of a line and start so that you can add returns without adding spaces to the page--><!--
| | | Spell Level = [[Bard]] 0, [[Cleric]] 0, [[Druid]] 0, [[Elementalist]] 0, [[Favored Soul]] 0, [[Hemomancer]] 0, [[Harbinger]] 1, [[Paladin]] 0, [[Ranger]] 0, [[Shaman]] 0, [[Sorcerer]] 0, [[Spellsword]] 0, [[Wizard]] 0 |
| | | Innate Level = 0 |
| | | Spell School = Evocation |
| | | Descriptors = None |
| | | Components = Verbal |
| | | Range = Touch |
| | | Area of Effect = Single |
| | | Duration = 1 hour / level |
| | | Counter Spells = [[Darkness]] |
| | | Saves = None |
| | | Spell Resistance = No |
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| | | Description = Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spell's duration like a natural source of light. The color of the spell can be changed using the text command prior to casting: Green: -gre, White: -wht, Yellow: -yel, Orange: -ora, Red: -cri, Purple: -pur, Blue: -blu. |
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| --><!--Text in <noinclude>thistext</noinclude> shows up on this page but does not show up when the page is used as a template-->
| | | Notes = |
| <!--Use the noinclude section for this page to show vanilla effects, and the Arelith changes below-->
| | * Can be cast on fixtures. |
| <!--Also remember a category: [[Category:whatever]], and put the category in the noinclude-->
| | {{:Template:Cantrips}} |
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| <!--The general idea is that the vanilla notes at the top are for reference and the changes below are always the same
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| format so that the details can be used on other pages. For example, the Blinding Speed page is used on Assassin,
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| Rogue, Shadowdancer, Harper, Swashbuckler, Zhentarim, and Invisible Blade pages. So if there's changes to the
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| Blinding Speed feat then it only needs to be changed in this one place, rather than a dozen places. This also cuts
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| down on typos and errors in duplication since there's only one place the data is actually entered.-->
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| <!--Don't leave a return after the </noinclude> because it'll add the return to whatever page it is being used as a template on-->
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| <noinclude><!--
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| --> Light
| | | References = |
| Spell level: bard 0; cleric 0; druid 0; sorcerer/wizard 0
| | * None |
| Innate level: 0
| | }} |
| School: evocation
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| Components: verbal
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| Range: touch
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| Area of effect: single
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| Duration: 1 hour / level
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| Save: harmless
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| Spell resistance: no
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| Additional counterspells: darkness
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| Description: Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spell's duration like a natural source of light.
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| [[Category:Spells]] | | [[Category:Spells]] |
| | | [[Category:Evocation School|0]] |
| ==Arelith Changes==
| | [[Category:Elementalist Spells|0]] |
| | | [[Category:Hemomancer Spells|0]] |
| </noinclude>'''Light''': Can be extended with metamagic.
| | [[Category:Harbinger Spells|1]] |
| : Infinite casting; uses are automatically replenished after casting. See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes. | | [[Category:Ranger Spells|0]] |
| | [[Category:Shaman Spells|0]] |
| | [[Category:Sorcerer Spells|0]] |
| | [[Category:Spellsword Spells|0]] |
| | [[Category:Wizard Spells|0]] |
| | [[Category:Bard Spells|0]] |
| | [[Category:Cleric Spells|0]] |
| | [[Category:Druid Spells|0]] |
| | [[Category:Paladin Spells|0]] |
| | [[Category:Favored Soul Spells|0]] |
| | [[Category:Innate Spells|0]] |
Spell Level(s): Bard 0, Cleric 0, Druid 0, Elementalist 0, Favored Soul 0, Hemomancer 0, Harbinger 1, Paladin 0, Ranger 0, Shaman 0, Sorcerer 0, Spellsword 0, Wizard 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Additional Counter Spells: Darkness
Save(s): None
Spell Resistance: No
Description: Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spell's duration like a natural source of light. The color of the spell can be changed using the text command prior to casting: Green: -gre, White: -wht, Yellow: -yel, Orange: -ora, Red: -cri, Purple: -pur, Blue: -blu.
Notes
- Cantrips are now infinite; uses are automatically replenished after casting.
* Wizard: Casting a Wizard cantrip has a 10% chance to activate Arcane Flux.
* Generalist Wizard: Casting a Wizard cantrip has a 15% chance to activate Arcane Flux.
* Sorcerer: Casting a Sorcerer cantrip has a 10% chance to activate Arcane Flux.
* Wild Mage: Casting a Wizard cantrip has a 5% chance to activate Arcane Flux.
Spell
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Notes
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Acid Splash, Electric Jolt, Ray of Frost
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Damage increased to 1d6 per 3 caster levels.
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Flare
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No longer applies an AB penalty. Instead, the cantrip inflicts 1d6 fire damage per 3 caster levels.
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Daze
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Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target.
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Cure Minor Wounds
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Healing increased to 1d3 per 3 caster levels (minimum of 4). Damage versus Undead 1d6 per 3 caster levels.
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Inflict Minor Wounds
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Damage increased to 1d6 per 3 caster levels. Healing on Undead 1d3 per 3 caster levels.
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Sacred Flame
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Inflicts between 1d3 and 1d6 damage for every 3 caster levels to a single target creature, depending on the distance between caster and target. Damage type changes based on alignment or is selectable with -stream.
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Virtue
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Now grants 1d3 temporary hit points per 3 caster levels. Does not stack with itself.
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Resistance
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The original effect was replaced with scaling damage reduction (starts at 1/+1, improving to 2/+2 at CL7+, 3/+3 at CL14+, 4/+4 at CL21+ and 5/+5 at CL28+). The effect can absorb CL+1d6 damage before it fades. Duration is 1 hour.
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Bestow Wound
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Drains the subject dealing d3 points of bleeding damage for every 3 caster levels. Healing self for 1 point for every 3 caster levels. Empowered if the target is frightened.
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Blades of Fire
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Ignites the subject's melee weapons, allowing each to deal an additional 2d4 worth of fire damage for the duration; 2d6 at level 9, 2d8 at level 18, and 2d10 at level 27. This spell does not stack with Darkfire or Elemental Weapon. Non-restricted weapon enchantment.
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Sustain
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Caster touches a friendly creature with less than 1 hit point remaining and grants them 1/- Bleed damage resistance for a duration of 1 turn. Creatures with with 0 hit points or less (who are bleeding out) are immediately sustained this way, and then restored back to 1 hit point after 1 round. This spell will also prevent the effects of the Stop Heart spell if used upon an afflicted creature and grant immunity to it for 1 turn.
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Vicious Mockery
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The caster laces their words with hateful energy and aggressively mocks a creature in range that is capable of hearing. The target takes 1d4 Psychic damage per 3 caster levels. They must roll a Will save or receive a -1 morale penalty per 9 caster levels to their Attack Bonus and a -2 morale penalty per 9 caster levels to Leadership, Bluff, and Intimidate for 1d2 rounds. This spell has no effect on targets that are immune to mind effects. The debuff is not applied if caster level is lower than the HD of the target. Vicious Mockery will remove Serene Visage from any target it strikes.
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Chill Touch
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The caster creates a ghostly, skeletal hand in the space of a creature within range. They must make a ranged touch attack against the ceature to assail it with the chill of the grave. On a hit, the target takes 1d2 Entropic and 1d2 Cold damage per 3 caster levels and is sent into a shivering frenzy, receiving a -2 penalty to their Heal and Concentration skills for every 9 caster levels for 1d3 rounds. If the target is undead, it must succeed a Will save or receives a -1 penalty to its Attack bonus per 9 caster levels for 1d3 rounds. The debuff is not applied if caster level is lower than the HD of the target.
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Cantrips and Metamagic:
- All cantrips can be cast with Quicken Spell, Still Spell and Silent Spell.
- Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell.
- Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects.
- Metamagic does not prevent cantrips from getting replenished.
References