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{{Crafting: Runic Sequencer: Art Crafting}}
{{Crafting: Runic Sequencer: Art Crafting}}
{{Crafting: Runic Sequencer: Carpentry}}
{{Crafting: Runic Sequencer: Herbalism}}
{{Crafting: Runic Sequencer: Herbalism}}


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|5 Clay<br>2 Ingot (Iron)<br>1 Holy Water
|5 Clay<br>2 Ingot (Iron)<br>1 Holy Water
|Use on Summon:<br>[[Negative Energy Protection]]<br>[[Lionheart]]<br>[[Protection from Alignment]]<br>[[Aid]]<br>20 Charges
|Use on Summon:<br>[[Negative Energy Protection]]<br>[[Lionheart]]<br>[[Protection from Alignment]]<br>[[Aid]]<br>20 Charges
|- id=Runic Sequencer (petrified Bluewood, Greater, Druidic)
|Runic Sequencer (petrified Bluewood, Greater, Druidic)
|Carpentry
|1825
|45
|120
|10000 gold
|1 sample of Blueleaf Extract<br>1 Granite<br>5 Clay<br>2 Softwood (Ancient Yew)<br>5 Yarrow Leaves
|Use on Summon: Same as [[Herbalism#Sequencer|Lesser Druidic]]<br>[[Greater Stoneskin]]<br>[[Energy Buffer]]<br>[[Freedom of Movement]]<br>30 Charges


|}
|}

Revision as of 02:42, 26 April 2023

Runic Sequencers
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[The Astrolabe]

Runic Sequencers are a special kind of Sequencer created to allow rapid buffing of: Summons, Dominated Creatures, Animal Companions and Familiars.

  • Casts at Players Character Level.
  • Activated Item, Touch, Instant.
  • Can only be used for Summons, Dominated Creatures, Animal Companions and Familiars (NOT Henchman).
  • Only one set of these buffs can exist at a time on a target.
  • Lessers Craft: DC - 15, CP 40
  • Greaters Craft: DC - 45, CP 120
  • Each Runic Sequencer will have:
    • Lesser: 20 uses
    • Greater: 30 uses
  • All spells cast by Runic Sequencers are done so as if affected by the Extend Spell feat.
  • All Zoo Spells cast by Runic Sequencers are done so as if affected by the Maximize Spell feat.

The Prohibited Spells Table cross referenced with Runic Sequencers can be found here.

Runic Sequencers are available in the loot matrix (drops) and also via the Crafting system.

Runic Sequencer

Name Trade Skill ID DC Craft
Points
Value Materials Properties



Runic Sequencer (Arcane Amplifier, Greater, Arcane) Art Crafting 1823 45 120 10000 gold 2 Alcemistic Catalyst (Standard)
1 Flawed Chardalyn Stone
2 marble
2 Casting Mold
2 Ingot (Greensteel)
Use on Summon:
Mage Armor,
Shield,
Improved Invisibility,
Ultravision,
Premonition,
Globe of Invulnerability
30 Charges
Runic Sequencer (Orb Cradle, Lesser, Arcane) Art Crafting 1822 15 40 3000 gold 1 Casting Mold
1 Mage Armor
1 Improved Invisibility
1 Shield
Use on Summon:
Mage Armor,
Shield,
Improved Invisibility,
Ultravision
20 Charges
Runic Sequencer (Reliquary Codex, Greater, Divine) Art Crafting 1827 45 120 10000 gold 1 Sample of Djinn Uther
5 Leather (Large)
1 Granite
1 Clay
10 Holy Water
Use on Summon:
Negative Energy Protection,
Lionheart,
Protection from Alignment,
Aid,
True Seeing
Death Ward
30 Charges



Runic Sequencer (petrified Bluewood, Greater, Druidic) Carpentry 1825 45 120 10000 gold 1 sample of Blueleaf Extract
1 Granite
5 Clay
2 Softwood (Ancient Yew)
5 Yarrow Leaves
Use on Summon:
Barkskin,
Stoneskin,
Bull's Strength,
Cat's Grace,
Greater Stoneskin
Energy Buffer
Freedom of Movement
30 Charges



Runic Sequencer (Natural Reagents, Lesser, Druidic) Herbalism 1824 15 40 3000 gold 10 Berries
10 Nuts
10 Clay
10 Fruit
Use grants:
Barkskin,
Stoneskin,
Bull's Strength,
Cat's Grace
20 Charges


Runic Sequencer (protective Thurible, Lesser, Divine) Smithing 1826 15 40 3000 gold 5 Clay
2 Ingot (Iron)
1 Holy Water
Use on Summon:
Negative Energy Protection
Lionheart
Protection from Alignment
Aid
20 Charges